forked from joejulian/gio
ui: remove ui.Ops parameters from layouts and path builder structs
Layouts and path builders are transient and need an ops list for operation. However, instead of passing the ops list to every method, pass the list in an init method and store it for subsequent methods. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+36
-31
@@ -14,6 +14,7 @@ import (
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)
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type PathBuilder struct {
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ops *ui.Ops
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firstVert int
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nverts int
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maxy float32
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@@ -38,17 +39,21 @@ func (p opClip) Add(o *ui.Ops) {
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o.Write(data)
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}
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func (p *PathBuilder) Init(ops *ui.Ops) {
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p.ops = ops
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}
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// MoveTo moves the pen to the given position.
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func (p *PathBuilder) Move(ops *ui.Ops, to f32.Point) {
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p.end(ops)
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func (p *PathBuilder) Move(to f32.Point) {
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p.end()
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to = to.Add(p.pen)
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p.maxy = to.Y
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p.pen = to
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}
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// end completes the current contour.
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func (p *PathBuilder) end(ops *ui.Ops) {
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aux := ops.Aux()
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func (p *PathBuilder) end() {
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aux := p.ops.Aux()
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bo := binary.LittleEndian
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// Fill in maximal Y coordinates of the NW and NE corners.
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for i := p.firstVert; i < p.nverts; i++ {
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@@ -59,25 +64,25 @@ func (p *PathBuilder) end(ops *ui.Ops) {
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}
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// Line records a line from the pen to end.
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func (p *PathBuilder) Line(ops *ui.Ops, to f32.Point) {
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func (p *PathBuilder) Line(to f32.Point) {
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to = to.Add(p.pen)
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p.lineTo(ops, to)
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p.lineTo(to)
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}
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func (p *PathBuilder) lineTo(ops *ui.Ops, to f32.Point) {
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func (p *PathBuilder) lineTo(to f32.Point) {
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// Model lines as degenerate quadratic beziers.
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p.quadTo(ops, to.Add(p.pen).Mul(.5), to)
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p.quadTo(to.Add(p.pen).Mul(.5), to)
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}
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// Quad records a quadratic bezier from the pen to end
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// with the control point ctrl.
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func (p *PathBuilder) Quad(ops *ui.Ops, ctrl, to f32.Point) {
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func (p *PathBuilder) Quad(ctrl, to f32.Point) {
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ctrl = ctrl.Add(p.pen)
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to = to.Add(p.pen)
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p.quadTo(ops, ctrl, to)
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p.quadTo(ctrl, to)
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}
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func (p *PathBuilder) quadTo(ops *ui.Ops, ctrl, to f32.Point) {
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func (p *PathBuilder) quadTo(ctrl, to f32.Point) {
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// Zero width curves don't contribute to stenciling.
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if p.pen.X == to.X && p.pen.X == ctrl.X {
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p.pen = to
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@@ -104,8 +109,8 @@ func (p *PathBuilder) quadTo(ops *ui.Ops, ctrl, to f32.Point) {
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ctrl0 := p.pen.Mul(1 - t).Add(ctrl.Mul(t))
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ctrl1 := ctrl.Mul(1 - t).Add(to.Mul(t))
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mid := ctrl0.Mul(1 - t).Add(ctrl1.Mul(t))
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p.simpleQuadTo(ops, ctrl0, mid)
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p.simpleQuadTo(ops, ctrl1, to)
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p.simpleQuadTo(ctrl0, mid)
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p.simpleQuadTo(ctrl1, to)
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if mid.X > bounds.Max.X {
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bounds.Max.X = mid.X
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}
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@@ -113,7 +118,7 @@ func (p *PathBuilder) quadTo(ops *ui.Ops, ctrl, to f32.Point) {
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bounds.Min.X = mid.X
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}
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} else {
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p.simpleQuadTo(ops, ctrl, to)
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p.simpleQuadTo(ctrl, to)
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}
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// Find the y extremum, if any.
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d = v0.Y - v1.Y
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@@ -132,7 +137,7 @@ func (p *PathBuilder) quadTo(ops *ui.Ops, ctrl, to f32.Point) {
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// Cube records a cubic bezier from the pen through
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// two control points ending in to.
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func (p *PathBuilder) Cube(ops *ui.Ops, ctrl0, ctrl1, to f32.Point) {
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func (p *PathBuilder) Cube(ctrl0, ctrl1, to f32.Point) {
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ctrl0 = ctrl0.Add(p.pen)
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ctrl1 = ctrl1.Add(p.pen)
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to = to.Add(p.pen)
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@@ -146,12 +151,12 @@ func (p *PathBuilder) Cube(ops *ui.Ops, ctrl0, ctrl1, to f32.Point) {
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if h := hull.Dy(); h > l {
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l = h
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}
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p.approxCubeTo(ops, 0, l*0.001, ctrl0, ctrl1, to)
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p.approxCubeTo(0, l*0.001, ctrl0, ctrl1, to)
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}
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// approxCube approximates a cubic beziér by a series of quadratic
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// curves.
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func (p *PathBuilder) approxCubeTo(ops *ui.Ops, splits int, maxDist float32, ctrl0, ctrl1, to f32.Point) int {
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func (p *PathBuilder) approxCubeTo(splits int, maxDist float32, ctrl0, ctrl1, to f32.Point) int {
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// The idea is from
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// https://caffeineowl.com/graphics/2d/vectorial/cubic2quad01.html
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// where a quadratic approximates a cubic by eliminating its t³ term
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@@ -179,7 +184,7 @@ func (p *PathBuilder) approxCubeTo(ops *ui.Ops, splits int, maxDist float32, ctr
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c := ctrl0.Mul(3).Sub(p.pen).Add(ctrl1.Mul(3)).Sub(to).Mul(1.0 / 4.0)
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const maxSplits = 32
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if splits >= maxSplits {
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p.quadTo(ops, c, to)
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p.quadTo(c, to)
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return splits
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}
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// The maximum distance between the cubic P and its approximation Q given t
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@@ -191,7 +196,7 @@ func (p *PathBuilder) approxCubeTo(ops *ui.Ops, splits int, maxDist float32, ctr
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v := to.Sub(ctrl1.Mul(3)).Add(ctrl0.Mul(3)).Sub(p.pen)
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d2 := (v.X*v.X + v.Y*v.Y) * 3 / (36 * 36)
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if d2 <= maxDist*maxDist {
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p.quadTo(ops, c, to)
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p.quadTo(c, to)
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return splits
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}
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// De Casteljau split the curve and approximate the halves.
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@@ -203,8 +208,8 @@ func (p *PathBuilder) approxCubeTo(ops *ui.Ops, splits int, maxDist float32, ctr
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c12 := c1.Add(c2.Sub(c1).Mul(t))
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c0112 := c01.Add(c12.Sub(c01).Mul(t))
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splits++
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splits = p.approxCubeTo(ops, splits, maxDist, c0, c01, c0112)
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splits = p.approxCubeTo(ops, splits, maxDist, c12, c2, to)
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splits = p.approxCubeTo(splits, maxDist, c0, c01, c0112)
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splits = p.approxCubeTo(splits, maxDist, c12, c2, to)
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return splits
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}
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@@ -220,7 +225,7 @@ func (p *PathBuilder) expand(b f32.Rectangle) {
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p.bounds = p.bounds.Union(b)
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}
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func (p *PathBuilder) vertex(o *ui.Ops, cornerx, cornery int16, ctrl, to f32.Point) {
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func (p *PathBuilder) vertex(cornerx, cornery int16, ctrl, to f32.Point) {
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p.nverts++
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v := path.Vertex{
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CornerX: cornerx,
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@@ -246,10 +251,10 @@ func (p *PathBuilder) vertex(o *ui.Ops, cornerx, cornery int16, ctrl, to f32.Poi
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bo.PutUint32(data[21:], math.Float32bits(v.CtrlY))
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bo.PutUint32(data[25:], math.Float32bits(v.ToX))
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bo.PutUint32(data[29:], math.Float32bits(v.ToY))
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o.Write(data)
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p.ops.Write(data)
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}
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func (p *PathBuilder) simpleQuadTo(ops *ui.Ops, ctrl, to f32.Point) {
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func (p *PathBuilder) simpleQuadTo(ctrl, to f32.Point) {
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if p.pen.Y > p.maxy {
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p.maxy = p.pen.Y
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}
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@@ -260,19 +265,19 @@ func (p *PathBuilder) simpleQuadTo(ops *ui.Ops, ctrl, to f32.Point) {
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p.maxy = to.Y
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}
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// NW.
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p.vertex(ops, -1, 1, ctrl, to)
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p.vertex(-1, 1, ctrl, to)
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// NE.
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p.vertex(ops, 1, 1, ctrl, to)
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p.vertex(1, 1, ctrl, to)
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// SW.
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p.vertex(ops, -1, -1, ctrl, to)
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p.vertex(-1, -1, ctrl, to)
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// SE.
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p.vertex(ops, 1, -1, ctrl, to)
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p.vertex(1, -1, ctrl, to)
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p.pen = to
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}
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func (p *PathBuilder) End(ops *ui.Ops) {
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p.end(ops)
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func (p *PathBuilder) End() {
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p.end()
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opClip{
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bounds: p.bounds,
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}.Add(ops)
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}.Add(p.ops)
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}
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+17
-15
@@ -15,6 +15,7 @@ type Flex struct {
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CrossAxisAlignment CrossAxisAlignment
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MainAxisSize MainAxisSize
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ops *ui.Ops
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constrained bool
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cs Constraints
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begun bool
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@@ -57,10 +58,11 @@ const (
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Stretch
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)
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func (f *Flex) Init(cs Constraints) {
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func (f *Flex) Init(ops *ui.Ops, cs Constraints) {
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if f.constrained {
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panic("Constrain must be called exactly once")
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}
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f.ops = ops
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f.constrained = true
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f.cs = cs
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f.taken = 0
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@@ -68,7 +70,7 @@ func (f *Flex) Init(cs Constraints) {
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f.maxBaseline = 0
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}
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func (f *Flex) begin(ops *ui.Ops) {
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func (f *Flex) begin() {
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if !f.constrained {
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panic("must Constrain before adding a child")
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}
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@@ -76,12 +78,12 @@ func (f *Flex) begin(ops *ui.Ops) {
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panic("must End before adding a child")
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}
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f.begun = true
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ops.Begin()
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ui.OpLayer{}.Add(ops)
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f.ops.Begin()
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ui.OpLayer{}.Add(f.ops)
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}
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func (f *Flex) Rigid(ops *ui.Ops) Constraints {
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f.begin(ops)
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func (f *Flex) Rigid() Constraints {
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f.begin()
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mainc := axisMainConstraint(f.Axis, f.cs)
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mainMax := mainc.Max
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if mainc.Max != ui.Inf {
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@@ -90,8 +92,8 @@ func (f *Flex) Rigid(ops *ui.Ops) Constraints {
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return axisConstraints(f.Axis, Constraint{Max: mainMax}, f.crossConstraintChild(f.cs))
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}
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func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode) Constraints {
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f.begin(ops)
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func (f *Flex) Flexible(flex float32, mode FlexMode) Constraints {
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f.begin()
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mainc := axisMainConstraint(f.Axis, f.cs)
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var flexSize int
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if mainc.Max != ui.Inf && mainc.Max > f.taken {
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@@ -104,12 +106,12 @@ func (f *Flex) Flexible(ops *ui.Ops, flex float32, mode FlexMode) Constraints {
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return axisConstraints(f.Axis, submainc, f.crossConstraintChild(f.cs))
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}
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func (f *Flex) End(ops *ui.Ops, dims Dimens) FlexChild {
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func (f *Flex) End(dims Dimens) FlexChild {
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if !f.begun {
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panic("End called without an active child")
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}
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f.begun = false
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block := ops.End()
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block := f.ops.End()
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f.taken += axisMain(f.Axis, dims.Size)
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if c := axisCross(f.Axis, dims.Size); c > f.maxCross {
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f.maxCross = c
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@@ -120,7 +122,7 @@ func (f *Flex) End(ops *ui.Ops, dims Dimens) FlexChild {
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return FlexChild{block, dims}
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}
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func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens {
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func (f *Flex) Layout(children ...FlexChild) Dimens {
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mainc := axisMainConstraint(f.Axis, f.cs)
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crossSize := axisCrossConstraint(f.Axis, f.cs).Constrain(f.maxCross)
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var space int
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@@ -157,12 +159,12 @@ func (f *Flex) Layout(ops *ui.Ops, children ...FlexChild) Dimens {
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cross = f.maxBaseline - b
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}
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}
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ui.OpPush{}.Add(ops)
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ui.OpPush{}.Add(f.ops)
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ui.OpTransform{
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Transform: ui.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))),
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}.Add(ops)
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child.block.Add(ops)
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ui.OpPop{}.Add(ops)
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}.Add(f.ops)
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child.block.Add(f.ops)
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ui.OpPop{}.Add(f.ops)
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mainSize += axisMain(f.Axis, dims.Size)
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switch f.MainAxisAlignment {
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case SpaceEvenly:
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+9
-3
@@ -70,10 +70,12 @@ func ExactConstraints(size image.Point) Constraints {
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type Insets struct {
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Top, Right, Bottom, Left float32
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cs Constraints
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ops *ui.Ops
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cs Constraints
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}
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func (in *Insets) Begin(ops *ui.Ops, cs Constraints) Constraints {
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in.ops = ops
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in.cs = cs
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mcs := cs
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t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left)))
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@@ -102,7 +104,8 @@ func (in *Insets) Begin(ops *ui.Ops, cs Constraints) Constraints {
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return mcs
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}
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func (in *Insets) End(ops *ui.Ops, dims Dimens) Dimens {
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func (in *Insets) End(dims Dimens) Dimens {
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ops := in.ops
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ui.OpPop{}.Add(ops)
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t, r, b, l := int(math.Round(float64(in.Top))), int(math.Round(float64(in.Right))), int(math.Round(float64(in.Bottom))), int(math.Round(float64(in.Left)))
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return Dimens{
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@@ -144,17 +147,20 @@ func (s Sized) Constrain(cs Constraints) Constraints {
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}
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type Align struct {
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ops *ui.Ops
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Alignment Direction
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cs Constraints
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}
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func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
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a.ops = ops
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a.cs = cs
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ops.Begin()
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return cs.Loose()
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}
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func (a *Align) End(ops *ui.Ops, dims Dimens) Dimens {
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func (a *Align) End(dims Dimens) Dimens {
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ops := a.ops
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block := ops.End()
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sz := dims.Size
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if a.cs.Width.Max != ui.Inf {
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+15
-16
@@ -24,6 +24,7 @@ type List struct {
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// The distance scrolled since last call to Init.
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Distance int
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ops *ui.Ops
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scroll gesture.Scroll
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scrollDir int
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@@ -46,7 +47,8 @@ const (
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iterateBackward
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)
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func (l *List) Init(cs Constraints, len int) {
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func (l *List) Init(ops *ui.Ops, cs Constraints, len int) {
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l.ops = ops
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l.dir = iterateNone
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l.maxSize = 0
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l.children = l.children[:0]
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@@ -55,6 +57,7 @@ func (l *List) Init(cs Constraints, len int) {
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if l.first > len {
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l.first = len
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}
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ops.Begin()
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}
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func (l *List) Dragging() bool {
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@@ -69,19 +72,16 @@ func (l *List) Update(c *ui.Config, q pointer.Events) {
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l.offset += d
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}
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func (l *List) Next(ops *ui.Ops) (int, Constraints, bool) {
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func (l *List) Next() (int, Constraints, bool) {
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if l.dir != iterateNone {
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panic("a previous Next was not finished with Elem")
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}
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i, ok := l.next()
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var cs Constraints
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if ok {
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if len(l.children) == 0 {
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ops.Begin()
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}
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cs = axisConstraints(l.Axis, Constraint{Max: ui.Inf}, l.crossConstraintChild(l.cs))
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ops.Begin()
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ui.OpLayer{}.Add(ops)
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l.ops.Begin()
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ui.OpLayer{}.Add(l.ops)
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}
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return i, cs, ok
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}
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@@ -110,8 +110,8 @@ func (l *List) next() (int, bool) {
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return 0, false
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}
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func (l *List) End(ops *ui.Ops, dims Dimens) {
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block := ops.End()
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func (l *List) End(dims Dimens) {
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block := l.ops.End()
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child := scrollChild{dims.Size, block}
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switch l.dir {
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case iterateForward:
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@@ -130,7 +130,7 @@ func (l *List) End(ops *ui.Ops, dims Dimens) {
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l.dir = iterateNone
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}
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func (l *List) Layout(ops *ui.Ops) Dimens {
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func (l *List) Layout() Dimens {
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mainc := axisMainConstraint(l.Axis, l.cs)
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for len(l.children) > 0 {
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sz := l.children[0].size
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@@ -155,6 +155,7 @@ func (l *List) Layout(ops *ui.Ops) Dimens {
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break
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}
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}
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ops := l.ops
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pos := -l.offset
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for _, child := range l.children {
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sz := child.size
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@@ -192,12 +193,10 @@ func (l *List) Layout(ops *ui.Ops) Dimens {
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l.scroll.Stop()
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}
|
||||
dims := axisPoint(l.Axis, mainc.Constrain(pos), maxCross)
|
||||
if len(l.children) > 0 {
|
||||
block := ops.End()
|
||||
pointer.AreaRect(dims).Add(ops)
|
||||
l.scroll.Add(ops)
|
||||
block.Add(ops)
|
||||
}
|
||||
block := ops.End()
|
||||
pointer.AreaRect(dims).Add(ops)
|
||||
l.scroll.Add(ops)
|
||||
block.Add(ops)
|
||||
return Dimens{Size: dims}
|
||||
}
|
||||
|
||||
|
||||
+17
-15
@@ -11,6 +11,7 @@ import (
|
||||
type Stack struct {
|
||||
Alignment Direction
|
||||
|
||||
ops *ui.Ops
|
||||
constrained bool
|
||||
cs Constraints
|
||||
begun bool
|
||||
@@ -36,14 +37,15 @@ const (
|
||||
W
|
||||
)
|
||||
|
||||
func (s *Stack) Init(cs Constraints) {
|
||||
func (s *Stack) Init(ops *ui.Ops, cs Constraints) {
|
||||
s.ops = ops
|
||||
s.cs = cs
|
||||
s.constrained = true
|
||||
s.maxSZ = image.Point{}
|
||||
s.baseline = 0
|
||||
}
|
||||
|
||||
func (s *Stack) begin(ops *ui.Ops) {
|
||||
func (s *Stack) begin() {
|
||||
if !s.constrained {
|
||||
panic("must Constrain before adding a child")
|
||||
}
|
||||
@@ -51,25 +53,25 @@ func (s *Stack) begin(ops *ui.Ops) {
|
||||
panic("must End before adding a child")
|
||||
}
|
||||
s.begun = true
|
||||
ops.Begin()
|
||||
ui.OpLayer{}.Add(ops)
|
||||
s.ops.Begin()
|
||||
ui.OpLayer{}.Add(s.ops)
|
||||
}
|
||||
|
||||
func (s *Stack) Rigid(ops *ui.Ops) Constraints {
|
||||
s.begin(ops)
|
||||
func (s *Stack) Rigid() Constraints {
|
||||
s.begin()
|
||||
return s.cs
|
||||
}
|
||||
|
||||
func (s *Stack) Expand(ops *ui.Ops) Constraints {
|
||||
s.begin(ops)
|
||||
func (s *Stack) Expand() Constraints {
|
||||
s.begin()
|
||||
return Constraints{
|
||||
Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
|
||||
Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Stack) End(ops *ui.Ops, dims Dimens) StackChild {
|
||||
b := ops.End()
|
||||
func (s *Stack) End(dims Dimens) StackChild {
|
||||
b := s.ops.End()
|
||||
s.begun = false
|
||||
if w := dims.Size.X; w > s.maxSZ.X {
|
||||
s.maxSZ.X = w
|
||||
@@ -85,7 +87,7 @@ func (s *Stack) End(ops *ui.Ops, dims Dimens) StackChild {
|
||||
return StackChild{b, dims}
|
||||
}
|
||||
|
||||
func (s *Stack) Layout(ops *ui.Ops, children ...StackChild) Dimens {
|
||||
func (s *Stack) Layout(children ...StackChild) Dimens {
|
||||
for _, ch := range children {
|
||||
sz := ch.dims.Size
|
||||
var p image.Point
|
||||
@@ -101,10 +103,10 @@ func (s *Stack) Layout(ops *ui.Ops, children ...StackChild) Dimens {
|
||||
case SW, S, SE:
|
||||
p.Y = s.maxSZ.Y - sz.Y
|
||||
}
|
||||
ui.OpPush{}.Add(ops)
|
||||
ui.OpTransform{Transform: ui.Offset(toPointF(p))}.Add(ops)
|
||||
ch.block.Add(ops)
|
||||
ui.OpPop{}.Add(ops)
|
||||
ui.OpPush{}.Add(s.ops)
|
||||
ui.OpTransform{Transform: ui.Offset(toPointF(p))}.Add(s.ops)
|
||||
ch.block.Add(s.ops)
|
||||
ui.OpPop{}.Add(s.ops)
|
||||
}
|
||||
b := s.baseline
|
||||
if b == 0 {
|
||||
|
||||
@@ -233,6 +233,7 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) ui.OpBlock {
|
||||
var lastPos f32.Point
|
||||
var builder draw.PathBuilder
|
||||
ops := new(ui.Ops)
|
||||
builder.Init(ops)
|
||||
var x fixed.Int26_6
|
||||
var advIdx int
|
||||
ops.Begin()
|
||||
@@ -246,7 +247,7 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) ui.OpBlock {
|
||||
pos := f32.Point{
|
||||
X: float32(x) / 64,
|
||||
}
|
||||
builder.Move(ops, pos.Sub(lastPos))
|
||||
builder.Move(pos.Sub(lastPos))
|
||||
lastPos = pos
|
||||
var lastArg f32.Point
|
||||
// Convert sfnt.Segments to relative segments.
|
||||
@@ -271,13 +272,13 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) ui.OpBlock {
|
||||
}
|
||||
switch fseg.Op {
|
||||
case sfnt.SegmentOpMoveTo:
|
||||
builder.Move(ops, args[0])
|
||||
builder.Move(args[0])
|
||||
case sfnt.SegmentOpLineTo:
|
||||
builder.Line(ops, args[0])
|
||||
builder.Line(args[0])
|
||||
case sfnt.SegmentOpQuadTo:
|
||||
builder.Quad(ops, args[0], args[1])
|
||||
builder.Quad(args[0], args[1])
|
||||
case sfnt.SegmentOpCubeTo:
|
||||
builder.Cube(ops, args[0], args[1], args[2])
|
||||
builder.Cube(args[0], args[1], args[2])
|
||||
default:
|
||||
panic("unsupported segment op")
|
||||
}
|
||||
@@ -287,6 +288,6 @@ func textPath(ppem fixed.Int26_6, f *opentype, str text.String) ui.OpBlock {
|
||||
x += str.Advances[advIdx]
|
||||
advIdx++
|
||||
}
|
||||
builder.End(ops)
|
||||
builder.End()
|
||||
return ops.End()
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user