forked from joejulian/gio
io/event: move event types from package ui to its own package
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-1
@@ -57,7 +57,7 @@ For example, to display a blank but otherwise functional window:
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Event queue
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A Window's Queue method returns an ui.Queue implementation that distributes
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A Window's Queue method returns an event.Queue implementation that distributes
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incoming events to the event handlers declared in the latest call to Update.
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See the gioui.org/ui package for more information about event handlers.
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@@ -5,6 +5,7 @@ package input
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import (
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"gioui.org/internal/opconst"
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"gioui.org/internal/ops"
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"gioui.org/io/event"
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"gioui.org/io/key"
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"gioui.org/ui"
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)
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@@ -12,8 +13,8 @@ import (
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type TextInputState uint8
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type keyQueue struct {
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focus ui.Key
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handlers map[ui.Key]*keyHandler
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focus event.Key
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handlers map[event.Key]*keyHandler
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reader ops.Reader
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state TextInputState
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}
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@@ -45,7 +46,7 @@ func (q *keyQueue) InputState() TextInputState {
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func (q *keyQueue) Frame(root *ui.Ops, events *handlerEvents) {
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if q.handlers == nil {
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q.handlers = make(map[ui.Key]*keyHandler)
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q.handlers = make(map[event.Key]*keyHandler)
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}
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for _, h := range q.handlers {
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h.active = false
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@@ -82,14 +83,14 @@ func (q *keyQueue) Frame(root *ui.Ops, events *handlerEvents) {
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}
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}
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func (q *keyQueue) Push(e ui.Event, events *handlerEvents) {
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func (q *keyQueue) Push(e event.Event, events *handlerEvents) {
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if q.focus != nil {
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events.Add(q.focus, e)
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}
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}
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func (q *keyQueue) resolveFocus(events *handlerEvents) (ui.Key, listenerPriority, bool) {
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var k ui.Key
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func (q *keyQueue) resolveFocus(events *handlerEvents) (event.Key, listenerPriority, bool) {
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var k event.Key
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var pri listenerPriority
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var hide bool
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loop:
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@@ -115,7 +116,7 @@ loop:
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h = new(keyHandler)
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q.handlers[op.Key] = h
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// Reset the handler on (each) first appearance.
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events.Set(op.Key, []ui.Event{key.FocusEvent{Focus: false}})
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events.Set(op.Key, []event.Event{key.FocusEvent{Focus: false}})
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}
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h.active = true
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case opconst.TypeHideInput:
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@@ -144,6 +145,6 @@ func decodeKeyInputOp(d []byte, refs []interface{}) key.InputOp {
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}
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return key.InputOp{
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Focus: d[1] != 0,
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Key: refs[0].(ui.Key),
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Key: refs[0].(event.Key),
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}
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}
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@@ -9,6 +9,7 @@ import (
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"gioui.org/f32"
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"gioui.org/internal/opconst"
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"gioui.org/internal/ops"
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"gioui.org/io/event"
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"gioui.org/io/pointer"
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"gioui.org/ui"
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)
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@@ -16,10 +17,10 @@ import (
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type pointerQueue struct {
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hitTree []hitNode
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areas []areaNode
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handlers map[ui.Key]*pointerHandler
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handlers map[event.Key]*pointerHandler
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pointers []pointerInfo
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reader ops.Reader
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scratch []ui.Key
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scratch []event.Key
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}
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type hitNode struct {
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@@ -29,13 +30,13 @@ type hitNode struct {
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pass bool
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// For handler nodes.
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key ui.Key
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key event.Key
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}
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type pointerInfo struct {
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id pointer.ID
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pressed bool
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handlers []ui.Key
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handlers []event.Key
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}
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type pointerHandler struct {
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@@ -100,7 +101,7 @@ func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents, t u
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if !ok {
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h = new(pointerHandler)
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q.handlers[op.Key] = h
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events.Set(op.Key, []ui.Event{pointer.Event{Type: pointer.Cancel}})
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events.Set(op.Key, []event.Event{pointer.Event{Type: pointer.Cancel}})
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}
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h.active = true
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h.area = area
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@@ -110,7 +111,7 @@ func (q *pointerQueue) collectHandlers(r *ops.Reader, events *handlerEvents, t u
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}
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}
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func (q *pointerQueue) opHit(handlers *[]ui.Key, pos f32.Point) {
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func (q *pointerQueue) opHit(handlers *[]event.Key, pos f32.Point) {
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// Track whether we're passing through hits.
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pass := true
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idx := len(q.hitTree) - 1
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@@ -153,7 +154,7 @@ func (a *areaNode) hit(p f32.Point) bool {
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func (q *pointerQueue) init() {
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if q.handlers == nil {
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q.handlers = make(map[ui.Key]*pointerHandler)
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q.handlers = make(map[event.Key]*pointerHandler)
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}
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}
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@@ -175,7 +176,7 @@ func (q *pointerQueue) Frame(root *ui.Ops, events *handlerEvents) {
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}
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}
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func (q *pointerQueue) dropHandler(k ui.Key) {
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func (q *pointerQueue) dropHandler(k event.Key) {
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for i := range q.pointers {
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p := &q.pointers[i]
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for i := len(p.handlers) - 1; i >= 0; i-- {
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@@ -319,7 +320,7 @@ func decodePointerInputOp(d []byte, refs []interface{}) pointer.InputOp {
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}
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return pointer.InputOp{
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Grab: d[1] != 0,
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Key: refs[0].(ui.Key),
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Key: refs[0].(event.Key),
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}
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}
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@@ -8,6 +8,7 @@ import (
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"gioui.org/internal/opconst"
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"gioui.org/internal/ops"
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"gioui.org/io/event"
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"gioui.org/io/key"
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"gioui.org/io/pointer"
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"gioui.org/io/profile"
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@@ -38,15 +39,15 @@ type Router struct {
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wakeupTime time.Time
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// ProfileOp summary.
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profHandlers []ui.Key
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profHandlers []event.Key
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}
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type handlerEvents struct {
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handlers map[ui.Key][]ui.Event
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handlers map[event.Key][]event.Event
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hadEvents bool
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}
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func (q *Router) Events(k ui.Key) []ui.Event {
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func (q *Router) Events(k event.Key) []event.Event {
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events := q.handlers.Events(k)
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q.deliveredEvents = q.deliveredEvents || len(events) > 0
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return events
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@@ -68,7 +69,7 @@ func (q *Router) Frame(ops *ui.Ops) {
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}
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}
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func (q *Router) Add(e ui.Event) bool {
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func (q *Router) Add(e event.Event) bool {
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switch e := e.(type) {
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case pointer.Event:
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q.pqueue.Push(e, &q.handlers)
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@@ -114,17 +115,17 @@ func (q *Router) WakeupTime() (time.Time, bool) {
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func (h *handlerEvents) init() {
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if h.handlers == nil {
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h.handlers = make(map[ui.Key][]ui.Event)
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h.handlers = make(map[event.Key][]event.Event)
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}
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}
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func (h *handlerEvents) Set(k ui.Key, evts []ui.Event) {
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func (h *handlerEvents) Set(k event.Key, evts []event.Event) {
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h.init()
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h.handlers[k] = evts
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h.hadEvents = true
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}
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func (h *handlerEvents) Add(k ui.Key, e ui.Event) {
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func (h *handlerEvents) Add(k event.Key, e event.Event) {
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h.init()
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h.handlers[k] = append(h.handlers[k], e)
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h.hadEvents = true
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@@ -136,7 +137,7 @@ func (h *handlerEvents) HadEvents() bool {
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return u
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}
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func (h *handlerEvents) Events(k ui.Key) []ui.Event {
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func (h *handlerEvents) Events(k event.Key) []event.Event {
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if events, ok := h.handlers[k]; ok {
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h.handlers[k] = h.handlers[k][:0]
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return events
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@@ -155,7 +156,7 @@ func decodeProfileOp(d []byte, refs []interface{}) profile.Op {
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panic("invalid op")
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}
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return profile.Op{
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Key: refs[0].(ui.Key),
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Key: refs[0].(event.Key),
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}
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}
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+11
-10
@@ -10,6 +10,7 @@ import (
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"gioui.org/app/internal/gpu"
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"gioui.org/app/internal/input"
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"gioui.org/io/event"
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"gioui.org/io/profile"
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"gioui.org/ui"
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)
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@@ -31,8 +32,8 @@ type Window struct {
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drawStart time.Time
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gpu *gpu.GPU
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out chan ui.Event
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in chan ui.Event
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out chan event.Event
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in chan event.Event
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ack chan struct{}
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invalidates chan struct{}
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frames chan *ui.Ops
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@@ -46,7 +47,7 @@ type Window struct {
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queue Queue
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}
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// Queue is an ui.Queue implementation that distributes system events
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// Queue is an event.Queue implementation that distributes system events
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// to the input handlers declared in the most recent call to Update.
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type Queue struct {
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q input.Router
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@@ -69,7 +70,7 @@ var _ interface {
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} = (*window)(nil)
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// Pre-allocate the ack event to avoid garbage.
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var ackEvent ui.Event
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var ackEvent event.Event
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// NewWindow creates a new window for a set of window
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// options. The options are hints; the platform is free to
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@@ -94,8 +95,8 @@ func NewWindow(options ...WindowOption) *Window {
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}
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w := &Window{
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in: make(chan ui.Event),
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out: make(chan ui.Event),
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in: make(chan event.Event),
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out: make(chan event.Event),
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ack: make(chan struct{}),
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invalidates: make(chan struct{}, 1),
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frames: make(chan *ui.Ops),
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@@ -105,7 +106,7 @@ func NewWindow(options ...WindowOption) *Window {
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}
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// Events returns the channel where events are delivered.
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func (w *Window) Events() <-chan ui.Event {
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func (w *Window) Events() <-chan event.Event {
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return w.out
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}
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@@ -194,7 +195,7 @@ func (w *Window) setDriver(d *window) {
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w.event(driverEvent{d})
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}
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func (w *Window) event(e ui.Event) {
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func (w *Window) event(e event.Event) {
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w.in <- e
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<-w.ack
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}
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@@ -311,7 +312,7 @@ func (w *Window) run(opts *windowOptions) {
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w.out <- e2
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w.ack <- struct{}{}
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return
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case ui.Event:
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case event.Event:
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if w.queue.q.Add(e2) {
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w.setNextFrame(time.Time{})
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w.updateAnimation()
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@@ -323,7 +324,7 @@ func (w *Window) run(opts *windowOptions) {
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}
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}
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func (q *Queue) Events(k ui.Key) []ui.Event {
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func (q *Queue) Events(k event.Key) []event.Event {
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return q.q.Events(k)
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}
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+3
-2
@@ -14,6 +14,7 @@ import (
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"gioui.org/f32"
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"gioui.org/internal/fling"
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"gioui.org/io/event"
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"gioui.org/io/pointer"
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"gioui.org/ui"
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)
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@@ -105,7 +106,7 @@ func (c *Click) State() ClickState {
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}
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// Events returns the next click event, if any.
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func (c *Click) Events(q ui.Queue) []ClickEvent {
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func (c *Click) Events(q event.Queue) []ClickEvent {
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var events []ClickEvent
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for _, evt := range q.Events(c) {
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e, ok := evt.(pointer.Event)
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@@ -154,7 +155,7 @@ func (s *Scroll) Stop() {
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// Scroll detects the scrolling distance from the available events and
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// ongoing fling gestures.
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func (s *Scroll) Scroll(cfg ui.Config, q ui.Queue, axis Axis) int {
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func (s *Scroll) Scroll(cfg ui.Config, q event.Queue, axis Axis) int {
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if s.axis != axis {
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s.axis = axis
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return 0
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@@ -0,0 +1,48 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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/*
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Package event contains the types for event handling.
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The Queue interface is the protocol for receiving external events.
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For example:
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var queue event.Queue = ...
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for _, e := range queue.Events(h) {
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switch e.(type) {
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...
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}
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}
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|
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In general, handlers must be declared before events become
|
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available. Other packages such as pointer and key provide
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the means for declaring handlers for specific event types.
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The following example declares a handler ready for key input:
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import gioui.org/io/key
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ops := new(ui.Ops)
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var h *Handler = ...
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key.InputOp{Key: h}.Add(ops)
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|
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*/
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package event
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|
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// Queue maps an event handler key to the events
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// available to the handler.
|
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type Queue interface {
|
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// Events returns the available events for a
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// Key.
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Events(k Key) []Event
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}
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// Key is the stable identifier for an event handler.
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// For a handler h, the key is typically &h.
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type Key interface{}
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|
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// Event is the marker interface for events.
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type Event interface {
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ImplementsEvent()
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}
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+3
-2
@@ -10,8 +10,9 @@ events.
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package key
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|
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import (
|
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"gioui.org/ui"
|
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"gioui.org/internal/opconst"
|
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"gioui.org/io/event"
|
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"gioui.org/ui"
|
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)
|
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|
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// InputOp declares a handler ready for key events.
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@@ -19,7 +20,7 @@ import (
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// focused key handler. Set the Focus flag to request
|
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// the focus.
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type InputOp struct {
|
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Key ui.Key
|
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Key event.Key
|
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Focus bool
|
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}
|
||||
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@ A pointer is either a mouse controlled cursor or a touch
|
||||
object such as a finger.
|
||||
|
||||
The InputOp operation is used to declare a handler ready for pointer
|
||||
events. Use a ui.Queue to receive events.
|
||||
events. Use an event.Queue to receive events.
|
||||
|
||||
Areas
|
||||
|
||||
|
||||
@@ -7,9 +7,10 @@ import (
|
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"image"
|
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"time"
|
||||
|
||||
"gioui.org/ui"
|
||||
"gioui.org/f32"
|
||||
"gioui.org/internal/opconst"
|
||||
"gioui.org/io/event"
|
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"gioui.org/ui"
|
||||
)
|
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|
||||
// Event is a pointer event.
|
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@@ -63,7 +64,7 @@ type areaOp struct {
|
||||
// InputOp declares an input handler ready for pointer
|
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// events.
|
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type InputOp struct {
|
||||
Key ui.Key
|
||||
Key event.Key
|
||||
// Grab, if set, request that the handler get
|
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// Grabbed priority.
|
||||
Grab bool
|
||||
|
||||
@@ -6,13 +6,14 @@ package profile
|
||||
|
||||
import (
|
||||
"gioui.org/internal/opconst"
|
||||
"gioui.org/io/event"
|
||||
"gioui.org/ui"
|
||||
)
|
||||
|
||||
// Op registers a handler for receiving
|
||||
// Events.
|
||||
type Op struct {
|
||||
Key ui.Key
|
||||
Key event.Key
|
||||
}
|
||||
|
||||
// Event contains profile data from a single
|
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|
||||
+2
-1
@@ -5,6 +5,7 @@ package layout
|
||||
import (
|
||||
"image"
|
||||
|
||||
"gioui.org/io/event"
|
||||
"gioui.org/ui"
|
||||
)
|
||||
|
||||
@@ -51,7 +52,7 @@ type Context struct {
|
||||
Dimensions Dimensions
|
||||
|
||||
ui.Config
|
||||
ui.Queue
|
||||
event.Queue
|
||||
*ui.Ops
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ import (
|
||||
"image"
|
||||
"time"
|
||||
|
||||
"gioui.org/io/event"
|
||||
"gioui.org/layout"
|
||||
"gioui.org/ui"
|
||||
)
|
||||
@@ -149,6 +150,6 @@ func (config) Px(v ui.Value) int {
|
||||
return int(v.V + .5)
|
||||
}
|
||||
|
||||
func (queue) Events(k ui.Key) []ui.Event {
|
||||
func (queue) Events(k event.Key) []event.Event {
|
||||
return nil
|
||||
}
|
||||
|
||||
+2
-1
@@ -10,6 +10,7 @@ import (
|
||||
"unicode/utf8"
|
||||
|
||||
"gioui.org/gesture"
|
||||
"gioui.org/io/event"
|
||||
"gioui.org/io/key"
|
||||
"gioui.org/io/pointer"
|
||||
"gioui.org/layout"
|
||||
@@ -64,7 +65,7 @@ type Editor struct {
|
||||
clicker gesture.Click
|
||||
|
||||
// events is the list of events not yet processed.
|
||||
events []ui.Event
|
||||
events []event.Event
|
||||
}
|
||||
|
||||
type EditorEvent interface {
|
||||
|
||||
@@ -81,31 +81,5 @@ To maintain a constant visual size across platforms and displays, always
|
||||
use dps or sps to define user interfaces. Only use pixels for derived
|
||||
values.
|
||||
|
||||
Events
|
||||
|
||||
The Queue interface is the protocol for receiving external events.
|
||||
|
||||
For example:
|
||||
|
||||
var queue ui.Queue = ...
|
||||
|
||||
for _, e := range queue.Events(h) {
|
||||
switch e.(type) {
|
||||
...
|
||||
}
|
||||
}
|
||||
|
||||
In general, handlers must be declared before events become
|
||||
available. Other packages such as pointer and key provide
|
||||
the means for declaring handlers for specific event types.
|
||||
|
||||
The following example declares a handler ready for key input:
|
||||
|
||||
import gioui.org/io/key
|
||||
|
||||
ops := new(ui.Ops)
|
||||
var h *Handler = ...
|
||||
key.InputOp{Key: h}.Add(ops)
|
||||
|
||||
*/
|
||||
package ui
|
||||
|
||||
-20
@@ -1,20 +0,0 @@
|
||||
// SPDX-License-Identifier: Unlicense OR MIT
|
||||
|
||||
package ui
|
||||
|
||||
// Queue maps an event handler key to the events
|
||||
// available to the handler.
|
||||
type Queue interface {
|
||||
// Events returns the available events for a
|
||||
// Key.
|
||||
Events(k Key) []Event
|
||||
}
|
||||
|
||||
// Key is the stable identifier for an event handler.
|
||||
// For a handler h, the key is typically &h.
|
||||
type Key interface{}
|
||||
|
||||
// Event is the marker interface for events.
|
||||
type Event interface {
|
||||
ImplementsEvent()
|
||||
}
|
||||
Reference in New Issue
Block a user