forked from joejulian/gio
gpu,internal/ops: decode scene commands directly, not through quads
We're about to let clip.Path use more of the compute renderer features (lines, cubic béziers). This change prepares the gpu package for reading one of several commands types, not just the quadratic béziers of before. The old Quad type is still the basis for the stroking algorithms, but this change moves it into package gpu which is the only user. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-2
@@ -2,7 +2,6 @@ package gpu
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import (
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"gioui.org/f32"
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"gioui.org/internal/ops"
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)
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type quadSplitter struct {
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@@ -47,7 +46,7 @@ func (qs *quadSplitter) encodeQuadTo(from, ctrl, to f32.Point) {
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encodeQuadTo(data, qs.contour, from, ctrl, to)
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}
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func (qs *quadSplitter) splitAndEncode(quad ops.Quad) {
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func (qs *quadSplitter) splitAndEncode(quad quadSegment) {
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cbnd := f32.Rectangle{
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Min: quad.From,
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Max: quad.To,
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+2
-3
@@ -11,7 +11,6 @@ import (
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"sort"
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"gioui.org/f32"
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"gioui.org/internal/ops"
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)
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func isSolidLine(sty dashOp) bool {
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@@ -238,7 +237,7 @@ func (qs strokeQuads) splitAt(contour *uint32, ts ...float64) []strokeQuads {
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oi = append(oi, strokeQuad{
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contour: *contour,
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quad: ops.Quad{
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quad: quadSegment{
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From: from,
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Ctrl: q1,
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To: r0,
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@@ -256,7 +255,7 @@ func (qs strokeQuads) splitAt(contour *uint32, ts ...float64) []strokeQuads {
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}
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oi = append(oi, strokeQuad{
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contour: *contour,
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quad: ops.Quad{
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quad: quadSegment{
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From: r0,
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Ctrl: r1,
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To: r2,
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+64
-21
@@ -25,6 +25,7 @@ import (
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"gioui.org/internal/f32color"
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"gioui.org/internal/opconst"
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"gioui.org/internal/ops"
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"gioui.org/internal/scene"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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@@ -141,6 +142,10 @@ type dashOp struct {
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dashes []float32
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}
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type quadSegment struct {
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From, Ctrl, To f32.Point
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}
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func decodeDashOp(data []byte) dashOp {
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_ = data[5]
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if opconst.OpType(data[0]) != opconst.TypeDash {
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@@ -1340,28 +1345,19 @@ func (d *drawOps) writeVertCache(n int) []byte {
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}
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// transform, split paths as needed, calculate maxY, bounds and create GPU vertices.
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func (d *drawOps) buildVerts(aux []byte, tr f32.Affine2D, outline bool, stroke clip.StrokeStyle, dashes dashOp) (verts []byte, bounds f32.Rectangle) {
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func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, stroke clip.StrokeStyle, dashes dashOp) (verts []byte, bounds f32.Rectangle) {
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inf := float32(math.Inf(+1))
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d.qs.bounds = f32.Rectangle{
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Min: f32.Point{X: inf, Y: inf},
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Max: f32.Point{X: -inf, Y: -inf},
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}
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d.qs.d = d
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bo := binary.LittleEndian
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startLength := len(d.vertCache)
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switch {
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case stroke.Width > 0:
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// Stroke path.
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quads := make(strokeQuads, 0, 2*len(aux)/(ops.QuadSize+4))
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for len(aux) >= ops.QuadSize+4 {
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quad := strokeQuad{
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contour: bo.Uint32(aux),
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quad: ops.DecodeQuad(aux[4:]),
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}
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quads = append(quads, quad)
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aux = aux[ops.QuadSize+4:]
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}
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quads := decodeToStrokeQuads(pathData)
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quads = quads.stroke(stroke, dashes)
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for _, quad := range quads {
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d.qs.contour = quad.contour
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@@ -1371,22 +1367,56 @@ func (d *drawOps) buildVerts(aux []byte, tr f32.Affine2D, outline bool, stroke c
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}
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case outline:
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// Outline path.
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for len(aux) >= ops.QuadSize+4 {
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d.qs.contour = bo.Uint32(aux)
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quad := ops.DecodeQuad(aux[4:])
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quad = quad.Transform(tr)
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d.qs.splitAndEncode(quad)
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aux = aux[ops.QuadSize+4:]
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}
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decodeToOutlineQuads(&d.qs, tr, pathData)
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}
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fillMaxY(d.vertCache[startLength:])
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return d.vertCache[startLength:], d.qs.bounds
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}
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// decodeOutlineQuads decodes scene commands, splits them into quadratic béziers
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// as needed and feeds them to the supplied splitter.
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func decodeToOutlineQuads(qs *quadSplitter, tr f32.Affine2D, pathData []byte) {
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for len(pathData) >= scene.CommandSize+4 {
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qs.contour = bo.Uint32(pathData)
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cmd := ops.DecodeCommand(pathData[4:])
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switch cmd.Op() {
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case scene.OpFillQuad:
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var q quadSegment
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q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
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q = q.Transform(tr)
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qs.splitAndEncode(q)
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default:
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panic("unsupported scene command")
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}
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pathData = pathData[scene.CommandSize+4:]
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}
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}
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// decodeToStrokeQuads is like decodeOutlineQuads, except it returns a list of stroke
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// quads ready to stroke.
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func decodeToStrokeQuads(pathData []byte) strokeQuads {
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quads := make(strokeQuads, 0, 2*len(pathData)/(scene.CommandSize+4))
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for len(pathData) >= scene.CommandSize+4 {
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contour := bo.Uint32(pathData)
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cmd := ops.DecodeCommand(pathData[4:])
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switch cmd.Op() {
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case scene.OpFillQuad:
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var q quadSegment
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q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
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quad := strokeQuad{
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contour: contour,
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quad: q,
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}
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quads = append(quads, quad)
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default:
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panic("unsupported scene command")
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}
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pathData = pathData[scene.CommandSize+4:]
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}
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return quads
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}
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// create GPU vertices for transformed r, find the bounds and establish texture transform.
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func (d *drawOps) boundsForTransformedRect(r f32.Rectangle, tr f32.Affine2D) (aux []byte, bnd f32.Rectangle, ptr f32.Affine2D) {
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if isPureOffset(tr) {
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@@ -1448,3 +1478,16 @@ func isPureOffset(t f32.Affine2D) bool {
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a, b, _, d, e, _ := t.Elems()
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return a == 1 && b == 0 && d == 0 && e == 1
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}
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func (q quadSegment) Transform(t f32.Affine2D) quadSegment {
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q.From = t.Transform(q.From)
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q.Ctrl = t.Transform(q.Ctrl)
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q.To = t.Transform(q.To)
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return q
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}
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func decodeQuad(d []byte) (q quadSegment) {
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cmd := ops.DecodeCommand(d)
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q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
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return
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}
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+9
-9
@@ -27,7 +27,7 @@ import (
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"math"
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"gioui.org/f32"
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"gioui.org/internal/ops"
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"gioui.org/internal/scene"
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"gioui.org/op"
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"gioui.org/op/clip"
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)
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@@ -43,7 +43,7 @@ const strokeTolerance = 0.01
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type strokeQuad struct {
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contour uint32
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quad ops.Quad
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quad quadSegment
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}
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type strokeState struct {
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@@ -74,7 +74,7 @@ func (qs *strokeQuads) closed() bool {
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func (qs *strokeQuads) lineTo(pt f32.Point) {
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end := qs.pen()
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*qs = append(*qs, strokeQuad{
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quad: ops.Quad{
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quad: quadSegment{
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From: end,
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Ctrl: end.Add(pt).Mul(0.5),
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To: pt,
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@@ -94,9 +94,9 @@ func (qs *strokeQuads) arc(f1, f2 f32.Point, angle float32) {
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end := len(o.Data())
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raw := o.Data()[beg:end]
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for qi := 0; len(raw) >= (ops.QuadSize + 4); qi++ {
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quad := ops.DecodeQuad(raw[4:])
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raw = raw[ops.QuadSize+4:]
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for qi := 0; len(raw) >= (scene.CommandSize + 4); qi++ {
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quad := decodeQuad(raw[4:])
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raw = raw[scene.CommandSize+4:]
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*qs = append(*qs, strokeQuad{
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quad: quad,
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})
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@@ -240,7 +240,7 @@ func (qs *strokeQuads) close() {
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}
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*qs = append(*qs, strokeQuad{
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quad: ops.Quad{
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quad: quadSegment{
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From: p0,
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Ctrl: p0.Add(p1).Mul(0.5),
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To: p1,
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@@ -293,7 +293,7 @@ func (qs strokeQuads) append(ps strokeQuads) strokeQuads {
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p1 := ps[0].quad.From
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if p0 != p1 && lenPt(p0.Sub(p1)) < strokeTolerance {
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qs = append(qs, strokeQuad{
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quad: ops.Quad{
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quad: quadSegment{
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From: p0,
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Ctrl: p0.Add(p1).Mul(0.5),
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To: p1,
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@@ -477,7 +477,7 @@ func (qs *strokeQuads) addLine(p0, ctrl, p1 f32.Point, t, d float32) {
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*qs = append(*qs,
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strokeQuad{
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quad: ops.Quad{
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quad: quadSegment{
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From: p0,
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Ctrl: p0.Add(p1).Mul(0.5),
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To: p1,
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+3
-18
@@ -5,7 +5,6 @@ package ops
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import (
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"encoding/binary"
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"math"
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"unsafe"
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"gioui.org/f32"
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"gioui.org/internal/byteslice"
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@@ -13,24 +12,10 @@ import (
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"gioui.org/internal/scene"
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)
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const QuadSize = int(unsafe.Sizeof(scene.Command{}))
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type Quad struct {
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From, Ctrl, To f32.Point
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}
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func (q Quad) Transform(t f32.Affine2D) Quad {
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q.From = t.Transform(q.From)
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q.Ctrl = t.Transform(q.Ctrl)
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q.To = t.Transform(q.To)
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return q
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}
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func DecodeQuad(d []byte) (q Quad) {
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func DecodeCommand(d []byte) scene.Command {
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var cmd scene.Command
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copy(byteslice.Slice(cmd[:]), d)
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q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
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return
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copy(byteslice.Uint32(cmd[:]), d)
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return cmd
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}
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func DecodeTransform(data []byte) (t f32.Affine2D) {
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+35
-26
@@ -7,36 +7,45 @@ package scene
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import (
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"image/color"
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"math"
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"unsafe"
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"gioui.org/f32"
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)
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type Op uint32
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type Command [sceneElemSize / 4]uint32
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const sceneElemSize = 36
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// GPU commands from scene.h
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const (
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elemNop = iota
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elemStrokeLine
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elemFillLine
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elemStrokeQuad
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elemFillQuad
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elemStrokeCubic
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elemFillCubic
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elemStroke
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elemFill
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elemLineWidth
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elemTransform
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elemBeginClip
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elemEndClip
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elemFillImage
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OpNop Op = iota
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OpStrokeLine
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OpFillLine
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OpStrokeQuad
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OpFillQuad
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OpStrokeCubic
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OpFillCubic
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OpStroke
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OpFill
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OpLineWidth
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OpTransform
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OpBeginClip
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OpEndClip
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OpFillImage
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)
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const CommandSize = int(unsafe.Sizeof(Command{}))
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func (c Command) Op() Op {
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return Op(c[0])
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}
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func Line(start, end f32.Point, stroke bool, flags uint32) Command {
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tag := uint32(elemFillLine)
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tag := uint32(OpFillLine)
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if stroke {
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tag = elemStrokeLine
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tag = uint32(OpStrokeLine)
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}
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return Command{
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0: flags<<16 | tag,
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@@ -48,9 +57,9 @@ func Line(start, end f32.Point, stroke bool, flags uint32) Command {
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}
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func Quad(start, ctrl, end f32.Point, stroke bool) Command {
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tag := uint32(elemFillQuad)
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tag := uint32(OpFillQuad)
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if stroke {
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tag = elemStrokeQuad
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tag = uint32(OpStrokeQuad)
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}
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return Command{
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0: tag,
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@@ -66,7 +75,7 @@ func Quad(start, ctrl, end f32.Point, stroke bool) Command {
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func Transform(m f32.Affine2D) Command {
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sx, hx, ox, hy, sy, oy := m.Elems()
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return Command{
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0: elemTransform,
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0: uint32(OpTransform),
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1: math.Float32bits(sx),
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2: math.Float32bits(hy),
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3: math.Float32bits(hx),
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@@ -78,21 +87,21 @@ func Transform(m f32.Affine2D) Command {
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func LineWidth(width float32) Command {
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return Command{
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0: elemLineWidth,
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0: uint32(OpLineWidth),
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1: math.Float32bits(width),
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}
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}
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func Stroke(col color.RGBA) Command {
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return Command{
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0: elemStroke,
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0: uint32(OpStroke),
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1: uint32(col.R)<<24 | uint32(col.G)<<16 | uint32(col.B)<<8 | uint32(col.A),
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}
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}
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func BeginClip(bbox f32.Rectangle) Command {
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return Command{
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0: elemBeginClip,
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0: uint32(OpBeginClip),
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1: math.Float32bits(bbox.Min.X),
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2: math.Float32bits(bbox.Min.Y),
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3: math.Float32bits(bbox.Max.X),
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@@ -102,7 +111,7 @@ func BeginClip(bbox f32.Rectangle) Command {
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func EndClip(bbox f32.Rectangle) Command {
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return Command{
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0: elemEndClip,
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0: uint32(OpEndClip),
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1: math.Float32bits(bbox.Min.X),
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2: math.Float32bits(bbox.Min.Y),
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3: math.Float32bits(bbox.Max.X),
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@@ -112,20 +121,20 @@ func EndClip(bbox f32.Rectangle) Command {
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func Fill(col color.RGBA) Command {
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return Command{
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0: elemFill,
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0: uint32(OpFill),
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1: uint32(col.R)<<24 | uint32(col.G)<<16 | uint32(col.B)<<8 | uint32(col.A),
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}
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}
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func FillImage(index int) Command {
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return Command{
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0: elemFillImage,
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0: uint32(OpFillImage),
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1: uint32(index),
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}
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}
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func DecodeQuad(cmd Command) (from, ctrl, to f32.Point) {
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if cmd[0] != elemFillQuad {
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if cmd[0] != uint32(OpFillQuad) {
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panic("invalid command")
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}
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from = f32.Pt(math.Float32frombits(cmd[1]), math.Float32frombits(cmd[2]))
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+2
-3
@@ -10,7 +10,6 @@ import (
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"gioui.org/f32"
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"gioui.org/internal/byteslice"
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"gioui.org/internal/opconst"
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"gioui.org/internal/ops"
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"gioui.org/internal/scene"
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"gioui.org/op"
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)
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@@ -154,7 +153,7 @@ func (p *Path) Quad(ctrl, to f32.Point) {
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// QuadTo records a quadratic Bézier from the pen to end
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// with the control point ctrl, with absolute coordinates.
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func (p *Path) QuadTo(ctrl, to f32.Point) {
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data := p.ops.Write(ops.QuadSize + 4)
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data := p.ops.Write(scene.CommandSize + 4)
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bo := binary.LittleEndian
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bo.PutUint32(data[0:], uint32(p.contour))
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encodeCommand(data[4:], scene.Quad(p.pen, ctrl, to, false))
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@@ -395,5 +394,5 @@ func (o Outline) Op() Op {
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}
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func encodeCommand(out []byte, cmd scene.Command) {
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copy(out, byteslice.Slice(cmd[:]))
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copy(out, byteslice.Uint32(cmd[:]))
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}
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Reference in New Issue
Block a user