forked from joejulian/gio
gpu,internal/ops: decode scene commands directly, not through quads
We're about to let clip.Path use more of the compute renderer features (lines, cubic béziers). This change prepares the gpu package for reading one of several commands types, not just the quadratic béziers of before. The old Quad type is still the basis for the stroking algorithms, but this change moves it into package gpu which is the only user. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+1
-2
@@ -2,7 +2,6 @@ package gpu
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import (
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"gioui.org/f32"
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"gioui.org/internal/ops"
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)
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type quadSplitter struct {
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@@ -47,7 +46,7 @@ func (qs *quadSplitter) encodeQuadTo(from, ctrl, to f32.Point) {
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encodeQuadTo(data, qs.contour, from, ctrl, to)
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}
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func (qs *quadSplitter) splitAndEncode(quad ops.Quad) {
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func (qs *quadSplitter) splitAndEncode(quad quadSegment) {
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cbnd := f32.Rectangle{
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Min: quad.From,
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Max: quad.To,
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+2
-3
@@ -11,7 +11,6 @@ import (
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"sort"
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"gioui.org/f32"
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"gioui.org/internal/ops"
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)
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func isSolidLine(sty dashOp) bool {
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@@ -238,7 +237,7 @@ func (qs strokeQuads) splitAt(contour *uint32, ts ...float64) []strokeQuads {
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oi = append(oi, strokeQuad{
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contour: *contour,
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quad: ops.Quad{
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quad: quadSegment{
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From: from,
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Ctrl: q1,
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To: r0,
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@@ -256,7 +255,7 @@ func (qs strokeQuads) splitAt(contour *uint32, ts ...float64) []strokeQuads {
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}
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oi = append(oi, strokeQuad{
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contour: *contour,
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quad: ops.Quad{
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quad: quadSegment{
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From: r0,
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Ctrl: r1,
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To: r2,
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+64
-21
@@ -25,6 +25,7 @@ import (
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"gioui.org/internal/f32color"
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"gioui.org/internal/opconst"
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"gioui.org/internal/ops"
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"gioui.org/internal/scene"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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@@ -141,6 +142,10 @@ type dashOp struct {
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dashes []float32
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}
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type quadSegment struct {
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From, Ctrl, To f32.Point
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}
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func decodeDashOp(data []byte) dashOp {
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_ = data[5]
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if opconst.OpType(data[0]) != opconst.TypeDash {
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@@ -1340,28 +1345,19 @@ func (d *drawOps) writeVertCache(n int) []byte {
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}
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// transform, split paths as needed, calculate maxY, bounds and create GPU vertices.
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func (d *drawOps) buildVerts(aux []byte, tr f32.Affine2D, outline bool, stroke clip.StrokeStyle, dashes dashOp) (verts []byte, bounds f32.Rectangle) {
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func (d *drawOps) buildVerts(pathData []byte, tr f32.Affine2D, outline bool, stroke clip.StrokeStyle, dashes dashOp) (verts []byte, bounds f32.Rectangle) {
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inf := float32(math.Inf(+1))
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d.qs.bounds = f32.Rectangle{
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Min: f32.Point{X: inf, Y: inf},
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Max: f32.Point{X: -inf, Y: -inf},
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}
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d.qs.d = d
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bo := binary.LittleEndian
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startLength := len(d.vertCache)
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switch {
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case stroke.Width > 0:
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// Stroke path.
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quads := make(strokeQuads, 0, 2*len(aux)/(ops.QuadSize+4))
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for len(aux) >= ops.QuadSize+4 {
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quad := strokeQuad{
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contour: bo.Uint32(aux),
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quad: ops.DecodeQuad(aux[4:]),
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}
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quads = append(quads, quad)
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aux = aux[ops.QuadSize+4:]
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}
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quads := decodeToStrokeQuads(pathData)
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quads = quads.stroke(stroke, dashes)
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for _, quad := range quads {
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d.qs.contour = quad.contour
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@@ -1371,22 +1367,56 @@ func (d *drawOps) buildVerts(aux []byte, tr f32.Affine2D, outline bool, stroke c
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}
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case outline:
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// Outline path.
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for len(aux) >= ops.QuadSize+4 {
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d.qs.contour = bo.Uint32(aux)
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quad := ops.DecodeQuad(aux[4:])
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quad = quad.Transform(tr)
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d.qs.splitAndEncode(quad)
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aux = aux[ops.QuadSize+4:]
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}
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decodeToOutlineQuads(&d.qs, tr, pathData)
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}
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fillMaxY(d.vertCache[startLength:])
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return d.vertCache[startLength:], d.qs.bounds
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}
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// decodeOutlineQuads decodes scene commands, splits them into quadratic béziers
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// as needed and feeds them to the supplied splitter.
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func decodeToOutlineQuads(qs *quadSplitter, tr f32.Affine2D, pathData []byte) {
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for len(pathData) >= scene.CommandSize+4 {
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qs.contour = bo.Uint32(pathData)
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cmd := ops.DecodeCommand(pathData[4:])
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switch cmd.Op() {
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case scene.OpFillQuad:
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var q quadSegment
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q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
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q = q.Transform(tr)
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qs.splitAndEncode(q)
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default:
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panic("unsupported scene command")
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}
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pathData = pathData[scene.CommandSize+4:]
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}
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}
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// decodeToStrokeQuads is like decodeOutlineQuads, except it returns a list of stroke
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// quads ready to stroke.
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func decodeToStrokeQuads(pathData []byte) strokeQuads {
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quads := make(strokeQuads, 0, 2*len(pathData)/(scene.CommandSize+4))
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for len(pathData) >= scene.CommandSize+4 {
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contour := bo.Uint32(pathData)
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cmd := ops.DecodeCommand(pathData[4:])
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switch cmd.Op() {
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case scene.OpFillQuad:
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var q quadSegment
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q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
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quad := strokeQuad{
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contour: contour,
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quad: q,
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}
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quads = append(quads, quad)
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default:
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panic("unsupported scene command")
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}
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pathData = pathData[scene.CommandSize+4:]
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}
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return quads
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}
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// create GPU vertices for transformed r, find the bounds and establish texture transform.
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func (d *drawOps) boundsForTransformedRect(r f32.Rectangle, tr f32.Affine2D) (aux []byte, bnd f32.Rectangle, ptr f32.Affine2D) {
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if isPureOffset(tr) {
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@@ -1448,3 +1478,16 @@ func isPureOffset(t f32.Affine2D) bool {
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a, b, _, d, e, _ := t.Elems()
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return a == 1 && b == 0 && d == 0 && e == 1
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}
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func (q quadSegment) Transform(t f32.Affine2D) quadSegment {
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q.From = t.Transform(q.From)
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q.Ctrl = t.Transform(q.Ctrl)
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q.To = t.Transform(q.To)
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return q
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}
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func decodeQuad(d []byte) (q quadSegment) {
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cmd := ops.DecodeCommand(d)
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q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
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return
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}
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+9
-9
@@ -27,7 +27,7 @@ import (
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"math"
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"gioui.org/f32"
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"gioui.org/internal/ops"
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"gioui.org/internal/scene"
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"gioui.org/op"
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"gioui.org/op/clip"
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)
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@@ -43,7 +43,7 @@ const strokeTolerance = 0.01
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type strokeQuad struct {
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contour uint32
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quad ops.Quad
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quad quadSegment
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}
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type strokeState struct {
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@@ -74,7 +74,7 @@ func (qs *strokeQuads) closed() bool {
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func (qs *strokeQuads) lineTo(pt f32.Point) {
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end := qs.pen()
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*qs = append(*qs, strokeQuad{
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quad: ops.Quad{
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quad: quadSegment{
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From: end,
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Ctrl: end.Add(pt).Mul(0.5),
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To: pt,
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@@ -94,9 +94,9 @@ func (qs *strokeQuads) arc(f1, f2 f32.Point, angle float32) {
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end := len(o.Data())
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raw := o.Data()[beg:end]
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for qi := 0; len(raw) >= (ops.QuadSize + 4); qi++ {
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quad := ops.DecodeQuad(raw[4:])
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raw = raw[ops.QuadSize+4:]
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for qi := 0; len(raw) >= (scene.CommandSize + 4); qi++ {
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quad := decodeQuad(raw[4:])
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raw = raw[scene.CommandSize+4:]
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*qs = append(*qs, strokeQuad{
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quad: quad,
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})
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@@ -240,7 +240,7 @@ func (qs *strokeQuads) close() {
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}
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*qs = append(*qs, strokeQuad{
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quad: ops.Quad{
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quad: quadSegment{
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From: p0,
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Ctrl: p0.Add(p1).Mul(0.5),
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To: p1,
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@@ -293,7 +293,7 @@ func (qs strokeQuads) append(ps strokeQuads) strokeQuads {
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p1 := ps[0].quad.From
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if p0 != p1 && lenPt(p0.Sub(p1)) < strokeTolerance {
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qs = append(qs, strokeQuad{
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quad: ops.Quad{
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quad: quadSegment{
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From: p0,
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Ctrl: p0.Add(p1).Mul(0.5),
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To: p1,
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@@ -477,7 +477,7 @@ func (qs *strokeQuads) addLine(p0, ctrl, p1 f32.Point, t, d float32) {
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*qs = append(*qs,
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strokeQuad{
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quad: ops.Quad{
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quad: quadSegment{
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From: p0,
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Ctrl: p0.Add(p1).Mul(0.5),
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To: p1,
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