forked from joejulian/gio
widget: immediately fade out cancelled button press inkwells
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+7
-2
@@ -40,6 +40,8 @@ type Press struct {
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// End is when the press was ended by a release or cancel.
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// A zero End means it hasn't ended yet.
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End time.Time
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// Cancelled is true for cancelled presses.
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Cancelled bool
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}
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// Clicked reports whether there are pending clicks as would be
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@@ -78,7 +80,7 @@ func (b *Clickable) Layout(gtx layout.Context) layout.Dimensions {
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stack.Pop()
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for len(b.history) > 0 {
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c := b.history[0]
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if c.End.IsZero() || gtx.Now().Sub(c.Start) < 1*time.Second {
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if c.End.IsZero() || gtx.Now().Sub(c.End) < 1*time.Second {
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break
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}
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n := copy(b.history, b.history[1:])
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@@ -101,9 +103,12 @@ func (b *Clickable) update(gtx layout.Context) {
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Modifiers: e.Modifiers,
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NumClicks: e.NumClicks,
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})
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fallthrough
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if l := len(b.history); l > 0 {
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b.history[l-1].End = gtx.Now()
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}
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case gesture.TypeCancel:
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for i := range b.history {
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b.history[i].Cancelled = true
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if b.history[i].End.IsZero() {
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b.history[i].End = gtx.Now()
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}
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+72
-16
@@ -190,35 +190,92 @@ func (b IconButtonStyle) Layout(gtx layout.Context) layout.Dimensions {
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}
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func drawInk(gtx layout.Context, c widget.Press) {
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// duration is the number of seconds for the
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// completed animation: expand while fading in, then
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// out.
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const duration = float32(0.5)
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now := gtx.Now()
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age := now.Sub(c.Start)
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t := float32(age.Seconds())
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const duration = 0.4
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t = t / duration
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if t > 1.0 {
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if c.Start.IsZero() || !c.End.IsZero() {
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t := float32(now.Sub(c.Start).Seconds())
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t /= duration
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end := c.End
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if end.IsZero() {
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// If the press hasn't ended, don't fade-out.
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end = now
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}
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endt := float32(end.Sub(c.Start).Seconds())
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endt /= duration
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// Compute the fade-in/out position in [0;1].
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var alphat float32
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{
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var haste float32
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if c.Cancelled {
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// If the press was cancelled before the inkwell
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// was fully faded in, fast forward the animation
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// to match the fade-out.
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if h := 0.5 - endt; h > 0 {
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haste = h
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}
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}
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// Fade in.
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half1 := t + haste
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if half1 > 0.5 {
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half1 = 0.5
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}
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// Fade out.
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half2 := float32(now.Sub(end).Seconds())
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half2 /= duration
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half2 += haste
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if half2 > 0.5 {
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// Too old.
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return
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}
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t = 1.0
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alphat = half1 + half2
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}
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defer op.Push(gtx.Ops).Pop()
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t2 := t
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if t2 > 1.0 {
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t2 = 2.0 - t2
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// Compute the expand position in [0;1].
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sizet := t
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if c.Cancelled {
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// Freeze expansion of cancelled presses.
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sizet = endt
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}
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bezierBlend := t2 * t2 * (3.0 - 2.0*t2)
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// Animate only ended presses, and presses that are fading in.
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if !c.End.IsZero() || sizet <= 1.0 {
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op.InvalidateOp{}.Add(gtx.Ops)
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}
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if sizet > 1.0 {
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sizet = 1.0
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}
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if alphat > .5 {
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// Start fadeout after half the animation.
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alphat = 1.0 - alphat
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}
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// Twice the speed to attain fully faded in at 0.5.
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t2 := alphat * 2
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// Beziér ease-in curve.
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alphaBezier := t2 * t2 * (3.0 - 2.0*t2)
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sizeBezier := sizet * sizet * (3.0 - 2.0*sizet)
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size := float32(gtx.Constraints.Min.X)
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if h := float32(gtx.Constraints.Min.Y); h > size {
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size = h
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}
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// Cover the entire constraints min rectangle.
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size *= 2 * float32(math.Sqrt(2))
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// Animate.
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size *= bezierBlend
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alpha := 0.7 * bezierBlend
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// Apply curve values to size and color.
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size *= sizeBezier
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alpha := 0.7 * alphaBezier
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const col = 0.8
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ba, bc := byte(alpha*0xff), byte(alpha*col*0xff)
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defer op.Push(gtx.Ops).Pop()
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ink := paint.ColorOp{Color: color.RGBA{A: ba, R: bc, G: bc, B: bc}}
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ink.Add(gtx.Ops)
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rr := size * .5
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@@ -234,5 +291,4 @@ func drawInk(gtx layout.Context, c widget.Press) {
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NE: rr, NW: rr, SE: rr, SW: rr,
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}.Op(gtx.Ops).Add(gtx.Ops)
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paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops)
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op.InvalidateOp{}.Add(gtx.Ops)
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}
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