widget: [API] move Enum state update to Changed, rename it to Update

Similar to an earlier change for other widgets, this change separate
Enum state changes for access earlier than Layout.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2023-10-02 18:47:12 -05:00
parent b9837def5c
commit fe85136f99
+50 -51
View File
@@ -20,8 +20,6 @@ type Enum struct {
focus string
focused bool
changed bool
keys []*enumKey
}
@@ -40,11 +38,55 @@ func (e *Enum) index(k string) *enumKey {
return nil
}
// Changed reports whether Value has changed by user interaction since the last
// call to Changed.
func (e *Enum) Changed() bool {
changed := e.changed
e.changed = false
// Update the state and report whether Value has changed by user interaction.
func (e *Enum) Update(gtx layout.Context) bool {
if gtx.Queue == nil {
e.focused = false
}
e.hovering = false
changed := false
for _, state := range e.keys {
for _, ev := range state.click.Events(gtx) {
switch ev.Kind {
case gesture.KindPress:
if ev.Source == pointer.Mouse {
key.FocusOp{Tag: &state.tag}.Add(gtx.Ops)
}
case gesture.KindClick:
if state.key != e.Value {
e.Value = state.key
changed = true
}
}
}
for _, ev := range gtx.Events(&state.tag) {
switch ev := ev.(type) {
case key.FocusEvent:
if ev.Focus {
e.focused = true
e.focus = state.key
} else if state.key == e.focus {
e.focused = false
}
case key.Event:
if !e.focused || ev.State != key.Release {
break
}
if ev.Name != key.NameReturn && ev.Name != key.NameSpace {
break
}
if state.key != e.Value {
e.Value = state.key
changed = true
}
}
}
if state.click.Hovered() {
e.hovered = state.key
e.hovering = true
}
}
return changed
}
@@ -60,6 +102,7 @@ func (e *Enum) Focused() (string, bool) {
// Layout adds the event handler for the key k.
func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layout.Dimensions {
e.Update(gtx)
m := op.Record(gtx.Ops)
dims := content(gtx)
c := m.Stop()
@@ -73,54 +116,10 @@ func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layou
e.keys = append(e.keys, state)
}
clk := &state.click
for _, ev := range clk.Events(gtx) {
switch ev.Kind {
case gesture.KindPress:
if ev.Source == pointer.Mouse {
key.FocusOp{Tag: &state.tag}.Add(gtx.Ops)
}
case gesture.KindClick:
if state.key != e.Value {
e.Value = state.key
e.changed = true
}
}
}
for _, ev := range gtx.Events(&state.tag) {
switch ev := ev.(type) {
case key.FocusEvent:
if ev.Focus {
e.focused = true
e.focus = state.key
} else if state.key == e.focus {
e.focused = false
}
case key.Event:
if !e.focused || ev.State != key.Release {
break
}
if ev.Name != key.NameReturn && ev.Name != key.NameSpace {
break
}
if state.key != e.Value {
e.Value = state.key
e.changed = true
}
}
}
if clk.Hovered() {
e.hovered = k
e.hovering = true
} else if e.hovered == k {
e.hovering = false
}
clk.Add(gtx.Ops)
enabled := gtx.Queue != nil
if enabled {
key.InputOp{Tag: &state.tag, Keys: "⏎|Space"}.Add(gtx.Ops)
} else if e.focus == k {
e.focused = false
}
semantic.SelectedOp(k == e.Value).Add(gtx.Ops)
semantic.EnabledOp(enabled).Add(gtx.Ops)