forked from joejulian/gio
op/clip: expose Circle.Path and RRect.Path.
These can be nicely used together with clip.Stroke. Signed-off-by: Egon Elbre <egonelbre@gmail.com>
This commit is contained in:
+17
-12
@@ -51,11 +51,16 @@ type RRect struct {
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// Op returns the op for the rounded rectangle.
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func (rr RRect) Op(ops *op.Ops) Op {
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return Outline{Path: rr.path(ops)}.Op()
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return Outline{Path: rr.Path(ops)}.Op()
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}
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// path returns the path spec for the rounded rectangle.
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func (rr RRect) path(ops *op.Ops) PathSpec {
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// Add the rectangle clip.
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func (rr RRect) Add(ops *op.Ops) {
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rr.Op(ops).Add(ops)
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}
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// Path returns the PathSpec for the rounded rectangle.
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func (rr RRect) Path(ops *op.Ops) PathSpec {
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var p Path
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p.Begin(ops)
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@@ -91,11 +96,6 @@ func (rr RRect) path(ops *op.Ops) PathSpec {
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return p.End()
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}
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// Add the rectangle clip.
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func (rr RRect) Add(ops *op.Ops) {
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rr.Op(ops).Add(ops)
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}
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// Border represents a rectangular border.
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type Border struct {
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// Rect is the bounds of the border.
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@@ -115,7 +115,7 @@ func (b Border) Op(ops *op.Ops) Op {
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Path: RRect{
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Rect: b.Rect,
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SE: b.SE, SW: b.SW, NW: b.NW, NE: b.NE,
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}.path(ops),
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}.Path(ops),
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Style: StrokeStyle{
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Width: b.Width,
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},
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@@ -136,11 +136,16 @@ type Circle struct {
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// Op returns the op for the circle.
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func (c Circle) Op(ops *op.Ops) Op {
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return Outline{Path: c.path(ops)}.Op()
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return Outline{Path: c.Path(ops)}.Op()
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}
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// path returns the path spec for the circle.
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func (c Circle) path(ops *op.Ops) PathSpec {
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// Add the circle clip.
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func (c Circle) Add(ops *op.Ops) {
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c.Op(ops).Add(ops)
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}
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// Path returns the PathSpec for the circle.
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func (c Circle) Path(ops *op.Ops) PathSpec {
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var p Path
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p.Begin(ops)
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+14
-19
@@ -7,7 +7,6 @@ import (
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"gioui.org/f32"
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"gioui.org/layout"
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"gioui.org/op"
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"gioui.org/op/clip"
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"gioui.org/op/paint"
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"gioui.org/unit"
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@@ -23,24 +22,20 @@ type Border struct {
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func (b Border) Layout(gtx layout.Context, w layout.Widget) layout.Dimensions {
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dims := w(gtx)
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sz := dims.Size
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rr := float32(gtx.Px(b.CornerRadius))
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st := op.Save(gtx.Ops)
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width := gtx.Px(b.Width)
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sz.X -= width
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sz.Y -= width
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op.Offset(f32.Point{
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X: float32(width) * 0.5,
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Y: float32(width) * 0.5,
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}).Add(gtx.Ops)
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clip.Border{
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Rect: f32.Rectangle{
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Max: layout.FPt(sz),
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},
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NE: rr, NW: rr, SE: rr, SW: rr,
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Width: float32(width),
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}.Add(gtx.Ops)
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paint.ColorOp{Color: b.Color}.Add(gtx.Ops)
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paint.PaintOp{}.Add(gtx.Ops)
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st.Load()
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width := float32(gtx.Px(b.Width))
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r := f32.Rectangle{Max: layout.FPt(sz)}
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r = r.Add(f32.Point{X: width * 0.5, Y: width * 0.5})
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paint.FillShape(gtx.Ops,
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b.Color,
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clip.Stroke{
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Path: clip.UniformRRect(r, rr).Path(gtx.Ops),
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Style: clip.StrokeStyle{Width: width},
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}.Op(),
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)
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return dims
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}
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