forked from joejulian/gio
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-1
@@ -159,7 +159,7 @@ func (h *handlerEvents) Events(k event.Tag) []event.Event {
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if events, ok := h.handlers[k]; ok {
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h.handlers[k] = h.handlers[k][:0]
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// Schedule another frame if we delivered events to the user
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// to flush half-updated state. This is important when a an
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// to flush half-updated state. This is important when an
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// event changes UI state that has already been laid out. In
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// the worst case, we waste a frame, increasing power usage.
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//
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