To ease the integration with foreign OpenGL contexts, carefully save the
context state before rendering a frame and restore it afterwards. Gio
rendering can then be mixed with OpenGL code that expects exclusive
control over context state.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This changes moves the macOS specific setup for desktop OpenGL to the
portable opengl package. The opengl package already takes care of the
desktop OpenGL setup for sRGB framebuffers, and by moving the code we
avoid calling the wrong OpenGL functions in case both OpenGL.framework
and ANGLE libGLESv2.dylib is linked into the program.
Remove the interface casting expressions for gl.Functions; it wasn't
worth the trouble to keep updated.
Signed-off-by: Elias Naur <mail@eliasnaur.com>