Commit Graph

9 Commits

Author SHA1 Message Date
Elias Naur bebc73db37 gpu: implement automatic mipmaps for images
All GPU APIs except OpenGL ES 2 can generate mipmaps for textures.
This trades 33% more GPU memory use for improved rendering quality
and speed for downscaled images.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-10-22 16:47:00 -06:00
Elias Naur 7f6e376424 gpu,gpu/internal: support variable strides in ReadPixels
It saves a roundtrip to scratch memory when the CPU fallback renderer
downloads rendered materials.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-27 12:59:01 +02:00
Elias Naur 60a47e7de5 gpu/internal,internal/gl: add support for strided texture uploads
The CPU fallback of the compute renderer needs to upload subtextures
from a larger image.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-07-27 14:34:18 +02:00
Elias Naur 9b5e9ae607 gpu/internal/opengl: restore BeginFrame state in EndFrame
To ease the integration with foreign OpenGL contexts, carefully save the
context state before rendering a frame and restore it afterwards. Gio
rendering can then be mixed with OpenGL code that expects exclusive
control over context state.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-06-11 21:02:18 +02:00
Elias Naur 476d2269a6 gpu/internal/opengl,app/internal/wm: generalize desktop OpenGL support
This changes moves the macOS specific setup for desktop OpenGL to the
portable opengl package. The opengl package already takes care of the
desktop OpenGL setup for sRGB framebuffers, and by moving the code we
avoid calling the wrong OpenGL functions in case both OpenGL.framework
and ANGLE libGLESv2.dylib is linked into the program.

Remove the interface casting expressions for gl.Functions; it wasn't
worth the trouble to keep updated.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-06-01 18:26:11 +02:00
Elias Naur 03ee75fd72 gpu/internal/opengl: support sRGB emulation for desktop OpenGL
Desktop OpenGL implements a GL_FRAMEBUFFER_SRGB setting; query that instead
of the frambuffer color encoding.

With this change it is no longer necessary to enable FRAMEBUFFER_SRGB
in the macOS setup; remove it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-05-18 14:26:45 +01:00
Elias Naur 21c319ace5 gpu/internal/opengl,internal: move sRGB emulation to OpenGL driver
There is only one driver but several backends (EGL, WebGL).

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-05-16 10:44:45 +02:00
Elias Naur f930e3f3d7 internal/gl: implement glGetProgramBinary
Useful for debugging shader compiler issues, such as those that may
cause

https://github.com/linebender/piet-gpu/issues/83

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-18 17:20:19 +02:00
Elias Naur 7bc0603d7e internal/gl: rename internal/glimpl
Now that the OpenGL driver package is named "opengl", we can finally get
rid of the ugly "glimpl" name.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-06 14:27:44 +01:00