forked from joejulian/gio
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5 Commits
main
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remove-app-main
| Author | SHA1 | Date | |
|---|---|---|---|
| 3879921b80 | |||
| b1f84da679 | |||
| 43024fcca2 | |||
| 9fe8b684e2 | |||
| 2a18a0c135 |
-12
@@ -120,18 +120,6 @@ func DataDir() (string, error) {
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return dataDir()
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}
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// Main must be called last from the program main function.
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// On most platforms Main blocks forever, for Android and
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// iOS it returns immediately to give control of the main
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// thread back to the system.
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//
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// Calling Main is necessary because some operating systems
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// require control of the main thread of the program for
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// running windows.
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func Main() {
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osMain()
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}
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func (FrameEvent) ImplementsEvent() {}
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func init() {
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+5
-21
@@ -33,28 +33,12 @@ For example:
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A program must keep receiving events from the event channel until
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[DestroyEvent] is received.
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# Main
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# Main Thread
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The Main function must be called from a program's main function, to hand over
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control of the main thread to operating systems that need it.
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Because Main is also blocking on some platforms, the event loop of a Window must run in a goroutine.
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For example, to display a blank but otherwise functional window:
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package main
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import "gioui.org/app"
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func main() {
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go func() {
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w := app.NewWindow()
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for {
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w.Event()
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}
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}()
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app.Main()
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}
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Some GUI platform need access to the main thread of the program. To avoid a
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deadlock on such platforms, at least one Window must have its Event method
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called by the main goroutine. It doesn't have to be any particular Window;
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even a destroyed Window suffices.
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# Permissions
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+2
-1
@@ -60,8 +60,9 @@ static void presentDrawable(CFTypeRef queueRef, CFTypeRef drawableRef) {
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id<MTLDrawable> drawable = (__bridge id<MTLDrawable>)drawableRef;
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id<MTLCommandQueue> queue = (__bridge id<MTLCommandQueue>)queueRef;
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id<MTLCommandBuffer> cmdBuffer = [queue commandBuffer];
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[cmdBuffer presentDrawable:drawable];
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[cmdBuffer commit];
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[cmdBuffer waitUntilScheduled];
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[drawable present];
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}
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}
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+4
-1
@@ -21,7 +21,10 @@ Class gio_layerClass(void) {
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static CFTypeRef getMetalLayer(CFTypeRef viewRef) {
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@autoreleasepool {
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UIView *view = (__bridge UIView *)viewRef;
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return CFBridgingRetain(view.layer);
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CAMetalLayer *l = (CAMetalLayer *)view.layer;
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l.needsDisplayOnBoundsChange = YES;
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l.presentsWithTransaction = YES;
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return CFBridgingRetain(l);
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}
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}
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+5
-1
@@ -14,7 +14,11 @@ package app
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CALayer *gio_layerFactory(void) {
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@autoreleasepool {
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return [CAMetalLayer layer];
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CAMetalLayer *l = [CAMetalLayer layer];
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l.autoresizingMask = kCALayerHeightSizable|kCALayerWidthSizable;
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l.needsDisplayOnBoundsChange = YES;
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l.presentsWithTransaction = YES;
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return l;
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}
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}
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@@ -45,6 +45,8 @@ type Config struct {
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CustomRenderer bool
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// Decorated reports whether window decorations are provided automatically.
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Decorated bool
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// Focused reports whether has the keyboard focus.
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Focused bool
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// decoHeight is the height of the fallback decoration for platforms such
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// as Wayland that may need fallback client-side decorations.
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decoHeight unit.Dp
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+2
-4
@@ -593,7 +593,8 @@ func Java_org_gioui_GioView_onBack(env *C.JNIEnv, class C.jclass, view C.jlong)
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//export Java_org_gioui_GioView_onFocusChange
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func Java_org_gioui_GioView_onFocusChange(env *C.JNIEnv, class C.jclass, view C.jlong, focus C.jboolean) {
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w := cgo.Handle(view).Value().(*window)
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w.processEvent(key.FocusEvent{Focus: focus == C.JNI_TRUE})
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w.config.Focused = focus == C.JNI_TRUE
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w.processEvent(ConfigEvent{Config: w.config})
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}
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//export Java_org_gioui_GioView_onWindowInsets
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@@ -1316,9 +1317,6 @@ func findClass(env *C.JNIEnv, name string) C.jclass {
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return C.jni_FindClass(env, cn)
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}
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func osMain() {
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}
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func newWindow(window *callbacks, options []Option) {
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mainWindow.in <- windowAndConfig{window, options}
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<-mainWindow.windows
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+7
-10
@@ -15,8 +15,8 @@ __attribute__ ((visibility ("hidden"))) void gio_hideCursor();
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__attribute__ ((visibility ("hidden"))) void gio_showCursor();
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__attribute__ ((visibility ("hidden"))) void gio_setCursor(NSUInteger curID);
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static bool isMainThread() {
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return [NSThread isMainThread];
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static int isMainThread() {
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return [NSThread isMainThread] ? 1 : 0;
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}
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static NSUInteger nsstringLength(CFTypeRef cstr) {
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@@ -77,7 +77,7 @@ var mainFuncs = make(chan func(), 1)
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// runOnMain runs the function on the main thread.
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func runOnMain(f func()) {
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if C.isMainThread() {
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if isMainThread() {
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f()
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return
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}
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@@ -87,6 +87,10 @@ func runOnMain(f func()) {
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}()
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}
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func isMainThread() bool {
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return C.isMainThread() != 0
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}
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//export gio_dispatchMainFuncs
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func gio_dispatchMainFuncs() {
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for {
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@@ -259,10 +263,3 @@ func windowSetCursor(from, to pointer.Cursor) pointer.Cursor {
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C.gio_setCursor(C.NSUInteger(macosCursorID[to]))
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return to
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}
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func (w *window) wakeup() {
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runOnMain(func() {
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w.loop.Wakeup()
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w.loop.FlushEvents()
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})
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}
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@@ -1,11 +0,0 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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#import <Foundation/Foundation.h>
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#include "_cgo_export.h"
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void gio_wakeupMainThread(void) {
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dispatch_async(dispatch_get_main_queue(), ^{
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gio_dispatchMainFuncs();
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});
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}
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+9
-4
@@ -211,7 +211,8 @@ func onDestroy(h C.uintptr_t) {
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//export onFocus
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func onFocus(h C.uintptr_t, focus int) {
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w := viewFor(h)
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w.ProcessEvent(key.FocusEvent{Focus: focus != 0})
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w.config.Focused = focus != 0
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w.ProcessEvent(ConfigEvent{Config: w.config})
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}
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//export onLowMemory
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@@ -387,13 +388,17 @@ func newWindow(win *callbacks, options []Option) {
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<-mainWindow.windows
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}
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func osMain() {
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}
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//export gio_runMain
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func gio_runMain() {
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runMain()
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}
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func (w *window) wakeup() {
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runOnMain(func() {
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w.loop.Wakeup()
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w.loop.FlushEvents()
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})
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}
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func (UIKitViewEvent) implementsViewEvent() {}
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func (UIKitViewEvent) ImplementsEvent() {}
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@@ -276,3 +276,9 @@ void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle) {
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GioView *v = (__bridge GioView *)viewRef;
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v.handle = handle;
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}
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void gio_wakeupMainThread(void) {
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dispatch_async(dispatch_get_main_queue(), ^{
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gio_dispatchMainFuncs();
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});
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}
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+4
-6
@@ -258,11 +258,13 @@ func (w *window) addEventListeners() {
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return nil
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})
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w.addEventListener(w.tarea, "focus", func(this js.Value, args []js.Value) interface{} {
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w.processEvent(key.FocusEvent{Focus: true})
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w.config.Focused = true
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w.processEvent(ConfigEvent{Config: w.config})
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return nil
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})
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w.addEventListener(w.tarea, "blur", func(this js.Value, args []js.Value) interface{} {
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w.processEvent(key.FocusEvent{Focus: false})
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w.config.Focused = false
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w.processEvent(ConfigEvent{Config: w.config})
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w.blur()
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return nil
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})
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@@ -739,10 +741,6 @@ func (w *window) navigationColor(c color.NRGBA) {
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theme.Set("content", fmt.Sprintf("#%06X", []uint8{rgba.R, rgba.G, rgba.B}))
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}
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func osMain() {
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select {}
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}
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func translateKey(k string) (key.Name, bool) {
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var n key.Name
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+76
-22
@@ -39,7 +39,7 @@ import (
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#define MOUSE_DOWN 3
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#define MOUSE_SCROLL 4
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__attribute__ ((visibility ("hidden"))) void gio_main(void);
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__attribute__ ((visibility ("hidden"))) void gio_initApp(void);
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__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createView(void);
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__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height, CGFloat minWidth, CGFloat minHeight, CGFloat maxWidth, CGFloat maxHeight);
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__attribute__ ((visibility ("hidden"))) void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle);
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@@ -289,6 +289,16 @@ static void invalidateCharacterCoordinates(CFTypeRef viewRef) {
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}
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}
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}
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static void dispatchEvent(void) {
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@autoreleasepool {
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NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny
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untilDate:[NSDate distantFuture]
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inMode:NSDefaultRunLoopMode
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dequeue:YES];
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[NSApp sendEvent:event];
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}
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}
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*/
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import "C"
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@@ -323,13 +333,16 @@ type window struct {
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config Config
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}
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// launched is closed when applicationDidFinishLaunching is called.
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// launched is closed after gio_initApp returns.
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var launched = make(chan struct{})
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// nextTopLeft is the offset to use for the next window's call to
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// cascadeTopLeftFromPoint.
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var nextTopLeft C.NSPoint
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// mainThreadWindow is the window currently in control of the main thread.
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var mainThreadWindow *window
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func windowFor(h C.uintptr_t) *window {
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return cgo.Handle(h).Value().(*window)
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}
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@@ -612,8 +625,9 @@ func gio_onDraw(h C.uintptr_t) {
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//export gio_onFocus
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func gio_onFocus(h C.uintptr_t, focus C.int) {
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w := windowFor(h)
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w.ProcessEvent(key.FocusEvent{Focus: focus == 1})
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w.SetCursor(w.cursor)
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w.config.Focused = focus == 1
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w.ProcessEvent(ConfigEvent{Config: w.config})
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}
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//export gio_onChangeScreen
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@@ -821,23 +835,51 @@ func (w *window) draw() {
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|
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func (w *window) ProcessEvent(e event.Event) {
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w.w.ProcessEvent(e)
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w.loop.FlushEvents()
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// The main thread window deliver events in Event.
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if w != mainThreadWindow {
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w.loop.FlushEvents()
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}
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}
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|
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func (w *window) Event() event.Event {
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return w.loop.Event()
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if !isMainThread() {
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return w.loop.Event()
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}
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mainThreadWindow = w
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defer func() { mainThreadWindow = nil }()
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for {
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if evt, ok := w.loop.win.nextEvent(); ok {
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return evt
|
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}
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C.dispatchEvent()
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gio_dispatchMainFuncs()
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}
|
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}
|
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|
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func (w *window) Invalidate() {
|
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if isMainThread() {
|
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mainThreadWindow = w
|
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defer func() { mainThreadWindow = nil }()
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}
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w.loop.Invalidate()
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}
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|
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func (w *window) Run(f func()) {
|
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if isMainThread() {
|
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mainThreadWindow = w
|
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defer func() { mainThreadWindow = nil }()
|
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}
|
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w.loop.Run(f)
|
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}
|
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|
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func (w *window) Frame(frame *op.Ops) {
|
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w.loop.Frame(frame)
|
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if !isMainThread() {
|
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w.loop.Frame(frame)
|
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return
|
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}
|
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mainThreadWindow = w
|
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defer func() { mainThreadWindow = nil }()
|
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w.loop.win.ProcessFrame(frame, nil)
|
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}
|
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|
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func configFor(scale float32) unit.Metric {
|
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@@ -897,20 +939,27 @@ func gio_onWindowed(h C.uintptr_t) {
|
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w.ProcessEvent(ConfigEvent{Config: w.config})
|
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}
|
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|
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//export gio_onFinishLaunching
|
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func gio_onFinishLaunching() {
|
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close(launched)
|
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}
|
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|
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func newWindow(win *callbacks, options []Option) {
|
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<-launched
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res := make(chan struct{})
|
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runOnMain(func() {
|
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w := &window{
|
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redraw: make(chan struct{}, 1),
|
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w: win,
|
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w := &window{
|
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redraw: make(chan struct{}, 1),
|
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w: win,
|
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}
|
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w.loop = newEventLoop(w.w, w.wakeup)
|
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if isMainThread() {
|
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mainThreadWindow = w
|
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defer func() { mainThreadWindow = nil }()
|
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select {
|
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case <-launched:
|
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default:
|
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// If we're the main thread, initialize the GUI.
|
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C.gio_initApp()
|
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close(launched)
|
||||
}
|
||||
w.loop = newEventLoop(w.w, w.wakeup)
|
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} else {
|
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<-launched
|
||||
}
|
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res := make(chan struct{}, 1)
|
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runOnMain(func() {
|
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win.SetDriver(w)
|
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res <- struct{}{}
|
||||
if err := w.init(); err != nil {
|
||||
@@ -963,10 +1012,6 @@ func (w *window) init() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func osMain() {
|
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C.gio_main()
|
||||
}
|
||||
|
||||
func convertKey(k rune) (key.Name, bool) {
|
||||
var n key.Name
|
||||
switch k {
|
||||
@@ -1051,5 +1096,14 @@ func convertMods(mods C.NSUInteger) key.Modifiers {
|
||||
return kmods
|
||||
}
|
||||
|
||||
func (w *window) wakeup() {
|
||||
runOnMain(func() {
|
||||
w.loop.Wakeup()
|
||||
if w != mainThreadWindow {
|
||||
w.loop.FlushEvents()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
func (AppKitViewEvent) implementsViewEvent() {}
|
||||
func (AppKitViewEvent) ImplementsEvent() {}
|
||||
|
||||
+241
-12
@@ -69,6 +69,212 @@ static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFl
|
||||
gio_onMouse(view.handle, (__bridge CFTypeRef)event, typ, event.buttonNumber, p.x, height - p.y, dx, dy, [event timestamp], [event modifierFlags]);
|
||||
}
|
||||
|
||||
@interface GioApplication: NSApplication
|
||||
@end
|
||||
|
||||
// Variables for tracking resizes.
|
||||
static struct {
|
||||
NSPoint dir;
|
||||
NSEvent *lastMouseDown;
|
||||
NSPoint off;
|
||||
} resizeState = {};
|
||||
|
||||
static NSBitmapImageRep *nsImageBitmap(NSImage *img) {
|
||||
NSArray<NSImageRep *> *reps = img.representations;
|
||||
if ([reps count] == 0) {
|
||||
return nil;
|
||||
}
|
||||
NSImageRep *rep = reps[0];
|
||||
if (![rep isKindOfClass:[NSBitmapImageRep class]]) {
|
||||
return nil;
|
||||
}
|
||||
return (NSBitmapImageRep *)rep;
|
||||
}
|
||||
|
||||
static NSCursor *lookupPrivateNSCursor(SEL name) {
|
||||
if (![NSCursor respondsToSelector:name]) {
|
||||
return nil;
|
||||
}
|
||||
id obj = [NSCursor performSelector:name];
|
||||
if (![obj isKindOfClass:[NSCursor class]]) {
|
||||
return nil;
|
||||
}
|
||||
return (NSCursor *)obj;
|
||||
}
|
||||
|
||||
static BOOL isEqualNSCursor(NSCursor *c1, SEL name2) {
|
||||
NSCursor *c2 = lookupPrivateNSCursor(name2);
|
||||
if (c2 == nil || !NSEqualPoints(c1.hotSpot, c2.hotSpot)) {
|
||||
return NO;
|
||||
}
|
||||
NSImage *img1 = c1.image;
|
||||
NSImage *img2 = c2.image;
|
||||
if (!NSEqualSizes(img1.size, img2.size)) {
|
||||
return NO;
|
||||
}
|
||||
NSBitmapImageRep *bit1 = nsImageBitmap(img1);
|
||||
NSBitmapImageRep *bit2 = nsImageBitmap(img2);
|
||||
if (bit1 == nil || bit2 == nil) {
|
||||
return NO;
|
||||
}
|
||||
NSInteger n1 = bit1.numberOfPlanes*bit1.bytesPerPlane;
|
||||
NSInteger n2 = bit1.numberOfPlanes*bit1.bytesPerPlane;
|
||||
if (n1 != n2) {
|
||||
return NO;
|
||||
}
|
||||
if (memcmp(bit1.bitmapData, bit2.bitmapData, n1) != 0) {
|
||||
return NO;
|
||||
}
|
||||
return YES;
|
||||
}
|
||||
|
||||
@implementation GioApplication
|
||||
- (NSEvent *)nextEventMatchingMask:(NSEventMask)mask
|
||||
untilDate:(NSDate *)expiration
|
||||
inMode:(NSRunLoopMode)mode
|
||||
dequeue:(BOOL)deqFlag {
|
||||
if ([mode isEqualToString:NSEventTrackingRunLoopMode]) {
|
||||
NSEvent *l = resizeState.lastMouseDown;
|
||||
if (l != nil) {
|
||||
//lastMouseDown = nil;
|
||||
NSCursor *cur = [NSCursor currentSystemCursor];
|
||||
NSPoint dir = {};
|
||||
NSPoint off = {};
|
||||
NSSize wsz = [l window].frame.size;
|
||||
NSPoint center = NSMakePoint(wsz.width/2, wsz.height/2);
|
||||
NSPoint p = [l locationInWindow];
|
||||
if (p.x >= center.x) {
|
||||
dir.x = 1;
|
||||
off.x = p.x - wsz.width;
|
||||
} else {
|
||||
dir.x = -1;
|
||||
off.x = p.x;
|
||||
}
|
||||
if (p.y >= center.y) {
|
||||
dir.y = 1;
|
||||
off.y = p.y - wsz.height;
|
||||
} else {
|
||||
dir.y = -1;
|
||||
off.y = p.y;
|
||||
}
|
||||
// The button down coordinate distinguish the four quadrants. Use the
|
||||
// cursor image to determine the precise direction.
|
||||
SEL nw = @selector(_windowResizeNorthWestCursor);
|
||||
SEL n = @selector(_windowResizeNorthCursor);
|
||||
SEL ne = @selector(_windowResizeNorthEastCursor);
|
||||
SEL e = @selector(_windowResizeEastCursor);
|
||||
SEL se = @selector(_windowResizeSouthEastCursor);
|
||||
SEL s = @selector(_windowResizeSouthCursor);
|
||||
SEL sw = @selector(_windowResizeSouthWestCursor);
|
||||
SEL w = @selector(_windowResizeWestCursor);
|
||||
SEL ns = @selector(_windowResizeNorthSouthCursor);
|
||||
SEL ew = @selector(_windowResizeEastWestCursor);
|
||||
SEL nwse = @selector(_windowResizeNorthWestSouthEastCursor);
|
||||
SEL nesw = @selector(_windowResizeNorthEastSouthWestCursor);
|
||||
BOOL match = YES;
|
||||
if (dir.x != 0 && (isEqualNSCursor(cur, ew) || isEqualNSCursor(cur, w) || isEqualNSCursor(cur, e))) {
|
||||
dir.y = 0;
|
||||
}
|
||||
if (dir.y != 0 && (isEqualNSCursor(cur, ns) || isEqualNSCursor(cur, s) || isEqualNSCursor(cur, n))) {
|
||||
dir.x = 0;
|
||||
}
|
||||
// If none of the cursors matched, we may deduce that the resize
|
||||
// direction is one of the corners. However, to ensure that at least
|
||||
// one cursor matches, check the corner cursors.
|
||||
if (dir.x == 1 && dir.y == 1) {
|
||||
if (!isEqualNSCursor(cur, nesw) && !isEqualNSCursor(cur, sw)) {
|
||||
dir = NSZeroPoint;
|
||||
}
|
||||
} else if (dir.x == 1 && dir.y == -1) {
|
||||
if (!isEqualNSCursor(cur, nwse) && !isEqualNSCursor(cur, nw)) {
|
||||
dir = NSZeroPoint;
|
||||
}
|
||||
} else if (dir.x == -1 && dir.y == 1) {
|
||||
if (!isEqualNSCursor(cur, nwse) && !isEqualNSCursor(cur, se)) {
|
||||
dir = NSZeroPoint;
|
||||
}
|
||||
} else if (dir.x == -1 && dir.y == -1) {
|
||||
if (!isEqualNSCursor(cur, nesw) && !isEqualNSCursor(cur, ne)) {
|
||||
dir = NSZeroPoint;
|
||||
}
|
||||
}
|
||||
if (!NSEqualPoints(dir, NSZeroPoint)) {
|
||||
NSEvent *cancel = [NSEvent mouseEventWithType:NSEventTypeLeftMouseUp
|
||||
location:l.locationInWindow
|
||||
modifierFlags:l.modifierFlags
|
||||
timestamp:l.timestamp
|
||||
windowNumber:l.windowNumber
|
||||
context:l.context
|
||||
eventNumber:l.eventNumber
|
||||
clickCount:l.clickCount
|
||||
pressure:l.pressure];
|
||||
resizeState.off = off;
|
||||
resizeState.dir = dir;
|
||||
return cancel;
|
||||
}
|
||||
}
|
||||
}
|
||||
return [super nextEventMatchingMask:mask untilDate:expiration inMode:mode dequeue:deqFlag];
|
||||
}
|
||||
@end
|
||||
|
||||
@interface GioWindow: NSWindow
|
||||
@end
|
||||
|
||||
@implementation GioWindow
|
||||
- (void)sendEvent:(NSEvent *)evt {
|
||||
if (evt.type == NSEventTypeLeftMouseDown) {
|
||||
resizeState.lastMouseDown = evt;
|
||||
}
|
||||
NSPoint dir = resizeState.dir;
|
||||
if (NSEqualPoints(dir, NSZeroPoint)) {
|
||||
[super sendEvent:evt];
|
||||
return;
|
||||
}
|
||||
switch (evt.type) {
|
||||
default:
|
||||
return;
|
||||
case NSEventTypeLeftMouseUp:
|
||||
resizeState.dir = NSZeroPoint;
|
||||
resizeState.lastMouseDown = nil;
|
||||
return;
|
||||
case NSEventTypeLeftMouseDragged:
|
||||
// Ok to proceed.
|
||||
break;
|
||||
}
|
||||
NSPoint loc = evt.locationInWindow;
|
||||
NSPoint off = resizeState.off;
|
||||
loc.x -= off.x;
|
||||
loc.y -= off.y;
|
||||
NSRect frame = [self frame];
|
||||
NSSize min = [self minSize];
|
||||
NSSize max = [self maxSize];
|
||||
CGFloat width = frame.size.width;
|
||||
if (dir.x > 0) {
|
||||
width = loc.x;
|
||||
} else if (dir.x < 0) {
|
||||
width -= loc.x;
|
||||
}
|
||||
width = MIN(max.width, MAX(min.width, width));
|
||||
if (dir.x < 0) {
|
||||
frame.origin.x += frame.size.width - width;
|
||||
}
|
||||
frame.size.width = width;
|
||||
CGFloat height = frame.size.height;
|
||||
if (dir.y > 0) {
|
||||
height = loc.y;
|
||||
} else if (dir.y < 0) {
|
||||
height -= loc.y;
|
||||
}
|
||||
height = MIN(max.height, MAX(min.height, height));
|
||||
if (dir.y < 0) {
|
||||
frame.origin.y += frame.size.height - height;
|
||||
}
|
||||
frame.size.height = height;
|
||||
[self setFrame:frame display:YES animate:NO];
|
||||
}
|
||||
@end
|
||||
|
||||
@implementation GioView
|
||||
- (void)setFrameSize:(NSSize)newSize {
|
||||
[super setFrameSize:newSize];
|
||||
@@ -142,7 +348,6 @@ static void handleMouse(GioView *view, NSEvent *event, int typ, CGFloat dx, CGFl
|
||||
// Don't pass commands up the responder chain.
|
||||
// They will end up in a beep.
|
||||
}
|
||||
|
||||
- (BOOL)hasMarkedText {
|
||||
int res = gio_hasMarkedText(self.handle);
|
||||
return res ? YES : NO;
|
||||
@@ -255,14 +460,11 @@ void gio_showCursor() {
|
||||
// some cursors are not public, this tries to use a private cursor
|
||||
// and uses fallback when the use of private cursor fails.
|
||||
static void trySetPrivateCursor(SEL cursorName, NSCursor* fallback) {
|
||||
if ([NSCursor respondsToSelector:cursorName]) {
|
||||
id object = [NSCursor performSelector:cursorName];
|
||||
if ([object isKindOfClass:[NSCursor class]]) {
|
||||
[(NSCursor*)object set];
|
||||
return;
|
||||
}
|
||||
NSCursor *cur = lookupPrivateNSCursor(cursorName);
|
||||
if (cur == nil) {
|
||||
cur = fallback;
|
||||
}
|
||||
[fallback set];
|
||||
[cur set];
|
||||
}
|
||||
|
||||
void gio_setCursor(NSUInteger curID) {
|
||||
@@ -361,7 +563,7 @@ CFTypeRef gio_createWindow(CFTypeRef viewRef, CGFloat width, CGFloat height, CGF
|
||||
NSMiniaturizableWindowMask |
|
||||
NSClosableWindowMask;
|
||||
|
||||
NSWindow* window = [[NSWindow alloc] initWithContentRect:rect
|
||||
GioWindow* window = [[GioWindow alloc] initWithContentRect:rect
|
||||
styleMask:styleMask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:NO];
|
||||
@@ -410,13 +612,24 @@ void gio_viewSetHandle(CFTypeRef viewRef, uintptr_t handle) {
|
||||
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
|
||||
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
|
||||
[NSApp activateIgnoringOtherApps:YES];
|
||||
gio_onFinishLaunching();
|
||||
// Force the [NSApp run] call to return.
|
||||
[NSApp stop:nil];
|
||||
NSEvent *dummy = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
|
||||
location:NSZeroPoint
|
||||
modifierFlags:0
|
||||
timestamp:0
|
||||
windowNumber:0
|
||||
context:nil
|
||||
subtype:0
|
||||
data1:0
|
||||
data2:0];
|
||||
[NSApp postEvent:dummy atStart:YES];
|
||||
}
|
||||
@end
|
||||
|
||||
void gio_main() {
|
||||
void gio_initApp() {
|
||||
@autoreleasepool {
|
||||
[NSApplication sharedApplication];
|
||||
[GioApplication sharedApplication];
|
||||
GioAppDelegate *del = [[GioAppDelegate alloc] init];
|
||||
[NSApp setDelegate:del];
|
||||
|
||||
@@ -438,6 +651,22 @@ void gio_main() {
|
||||
|
||||
globalWindowDel = [[GioWindowDelegate alloc] init];
|
||||
|
||||
// Runs until stopped by applicationDidFinishLaunching.
|
||||
[NSApp run];
|
||||
}
|
||||
}
|
||||
|
||||
void gio_wakeupMainThread(void) {
|
||||
@autoreleasepool {
|
||||
NSEvent *dummy = [NSEvent otherEventWithType:NSEventTypeApplicationDefined
|
||||
location:NSZeroPoint
|
||||
modifierFlags:0
|
||||
timestamp:0
|
||||
windowNumber:0
|
||||
context:nil
|
||||
subtype:0
|
||||
data1:0
|
||||
data2:0];
|
||||
[NSApp postEvent:dummy atStart:YES];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,10 +33,6 @@ type WaylandViewEvent struct {
|
||||
func (WaylandViewEvent) implementsViewEvent() {}
|
||||
func (WaylandViewEvent) ImplementsEvent() {}
|
||||
|
||||
func osMain() {
|
||||
select {}
|
||||
}
|
||||
|
||||
type windowDriver func(*callbacks, []Option) error
|
||||
|
||||
// Instead of creating files with build tags for each combination of wayland +/- x11
|
||||
|
||||
+4
-2
@@ -1222,7 +1222,8 @@ func gio_onKeyboardEnter(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, se
|
||||
w := callbackLoad(unsafe.Pointer(surf)).(*window)
|
||||
s.keyboardFocus = w
|
||||
s.disp.repeat.Stop(0)
|
||||
w.ProcessEvent(key.FocusEvent{Focus: true})
|
||||
w.config.Focused = true
|
||||
w.ProcessEvent(ConfigEvent{Config: w.config})
|
||||
}
|
||||
|
||||
//export gio_onKeyboardLeave
|
||||
@@ -1231,7 +1232,8 @@ func gio_onKeyboardLeave(data unsafe.Pointer, keyboard *C.struct_wl_keyboard, se
|
||||
s.serial = serial
|
||||
s.disp.repeat.Stop(0)
|
||||
w := s.keyboardFocus
|
||||
w.ProcessEvent(key.FocusEvent{Focus: false})
|
||||
w.config.Focused = false
|
||||
w.ProcessEvent(ConfigEvent{Config: w.config})
|
||||
}
|
||||
|
||||
//export gio_onKeyboardKey
|
||||
|
||||
+5
-10
@@ -50,7 +50,6 @@ type window struct {
|
||||
placement *windows.WindowPlacement
|
||||
|
||||
animating bool
|
||||
focused bool
|
||||
|
||||
borderSize image.Point
|
||||
config Config
|
||||
@@ -86,10 +85,6 @@ var resources struct {
|
||||
cursor syscall.Handle
|
||||
}
|
||||
|
||||
func osMain() {
|
||||
select {}
|
||||
}
|
||||
|
||||
func newWindow(win *callbacks, options []Option) {
|
||||
done := make(chan struct{})
|
||||
go func() {
|
||||
@@ -269,11 +264,11 @@ func windowProc(hwnd syscall.Handle, msg uint32, wParam, lParam uintptr) uintptr
|
||||
Kind: pointer.Cancel,
|
||||
})
|
||||
case windows.WM_SETFOCUS:
|
||||
w.focused = true
|
||||
w.ProcessEvent(key.FocusEvent{Focus: true})
|
||||
w.config.Focused = true
|
||||
w.ProcessEvent(ConfigEvent{Config: w.config})
|
||||
case windows.WM_KILLFOCUS:
|
||||
w.focused = false
|
||||
w.ProcessEvent(key.FocusEvent{Focus: false})
|
||||
w.config.Focused = false
|
||||
w.ProcessEvent(ConfigEvent{Config: w.config})
|
||||
case windows.WM_NCHITTEST:
|
||||
if w.config.Decorated {
|
||||
// Let the system handle it.
|
||||
@@ -496,7 +491,7 @@ func (w *window) hitTest(x, y int) uintptr {
|
||||
}
|
||||
|
||||
func (w *window) pointerButton(btn pointer.Buttons, press bool, lParam uintptr, kmods key.Modifiers) {
|
||||
if !w.focused {
|
||||
if !w.config.Focused {
|
||||
windows.SetFocus(w.hwnd)
|
||||
}
|
||||
|
||||
|
||||
+4
-2
@@ -657,9 +657,11 @@ func (h *x11EventHandler) handleEvents() bool {
|
||||
// redraw only on the last expose event
|
||||
redraw = (*C.XExposeEvent)(unsafe.Pointer(xev)).count == 0
|
||||
case C.FocusIn:
|
||||
w.ProcessEvent(key.FocusEvent{Focus: true})
|
||||
w.config.Focused = true
|
||||
w.ProcessEvent(ConfigEvent{Config: w.config})
|
||||
case C.FocusOut:
|
||||
w.ProcessEvent(key.FocusEvent{Focus: false})
|
||||
w.config.Focused = false
|
||||
w.ProcessEvent(ConfigEvent{Config: w.config})
|
||||
case C.ConfigureNotify: // window configuration change
|
||||
cevt := (*C.XConfigureEvent)(unsafe.Pointer(xev))
|
||||
if sz := image.Pt(int(cevt.width), int(cevt.height)); sz != w.config.Size {
|
||||
|
||||
+1
-1
@@ -25,6 +25,6 @@ func runMain() {
|
||||
// Indirect call, since the linker does not know the address of main when
|
||||
// laying down this package.
|
||||
fn := mainMain
|
||||
fn()
|
||||
go fn()
|
||||
})
|
||||
}
|
||||
|
||||
@@ -630,9 +630,19 @@ func (w *Window) processEvent(e event.Event) bool {
|
||||
}
|
||||
w.coalesced.view = &e2
|
||||
case ConfigEvent:
|
||||
wasFocused := w.decorations.Config.Focused
|
||||
w.decorations.Config = e2.Config
|
||||
e2.Config = w.effectiveConfig()
|
||||
w.coalesced.cfg = &e2
|
||||
if f := w.decorations.Config.Focused; f != wasFocused {
|
||||
w.queue.Queue(key.FocusEvent{Focus: f})
|
||||
}
|
||||
t, handled := w.queue.WakeupTime()
|
||||
if handled {
|
||||
w.setNextFrame(t)
|
||||
w.updateAnimation()
|
||||
}
|
||||
return handled
|
||||
case event.Event:
|
||||
focusDir := key.FocusDirection(-1)
|
||||
if e, ok := e2.(key.Event); ok && e.State == key.Press {
|
||||
@@ -674,6 +684,13 @@ func (w *Window) processEvent(e event.Event) bool {
|
||||
|
||||
// Event blocks until an event is received from the window, such as
|
||||
// [FrameEvent], or until [Invalidate] is called.
|
||||
//
|
||||
// Note: if more than one Window is active, at least one must have
|
||||
// its Event called from the main goroutine that runs the main
|
||||
// function. This is necessary because some operating system GUI
|
||||
// implementations require control of the main thread.
|
||||
// For this reason, it is allowed to call Event even after a
|
||||
// DestroyEvent has been received.
|
||||
func (w *Window) Event() event.Event {
|
||||
w.init()
|
||||
return w.basic.Event()
|
||||
|
||||
Reference in New Issue
Block a user