forked from joejulian/gio
Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d9b0c8c1c5 | |||
| 7bb7a1407f |
@@ -115,9 +115,6 @@ func (c *context) Unlock() {
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}
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func (c *context) Refresh() error {
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if C.gio_makeCurrent(c.ctx) == 0 {
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return errors.New("[EAGLContext setCurrentContext] failed")
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}
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if !c.init {
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c.init = true
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c.frameBuffer = c.c.CreateFramebuffer()
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@@ -111,8 +111,6 @@ func (c *glContext) Unlock() {
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}
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func (c *glContext) Refresh() error {
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c.Lock()
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defer c.Unlock()
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C.gio_updateContext(c.ctx)
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return nil
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}
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@@ -165,6 +165,8 @@ type frameEvent struct {
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Sync bool
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}
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// The caller must hold the context lock while using API, Refresh,
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// RenderTarget, or Present.
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type context interface {
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API() gpu.API
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RenderTarget() (gpu.RenderTarget, error)
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+41
-12
@@ -46,6 +46,10 @@ type Window struct {
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ctx context
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gpu gpu.GPU
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// ctxNeedsLock tracks whether the rendering context must be made
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// current again before the next GPU operation. Refresh paths, surface
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// loss, and explicit unlocks all invalidate the current binding.
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ctxNeedsLock bool
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// timer tracks the delayed invalidate goroutine.
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timer struct {
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// quit is shuts down the goroutine.
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@@ -146,9 +150,14 @@ func (w *Window) validateAndProcess(size image.Point, sync bool, frame *op.Ops,
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if err != nil {
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return err
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}
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w.ctxNeedsLock = true
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sync = true
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}
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}
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if err := w.lockContext(); err != nil {
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w.destroyGPU()
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return err
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}
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if sync && w.ctx != nil {
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if err := w.ctx.Refresh(); err != nil {
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if errors.Is(err, errOutOfDate) {
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@@ -162,9 +171,8 @@ func (w *Window) validateAndProcess(size image.Point, sync bool, frame *op.Ops,
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}
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return err
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}
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}
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if w.ctx != nil {
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if err := w.ctx.Lock(); err != nil {
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w.unlockContext()
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if err := w.lockContext(); err != nil {
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w.destroyGPU()
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return err
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}
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@@ -172,7 +180,7 @@ func (w *Window) validateAndProcess(size image.Point, sync bool, frame *op.Ops,
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if w.gpu == nil && !w.nocontext {
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gpu, err := gpu.New(w.ctx.API())
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if err != nil {
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w.ctx.Unlock()
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w.unlockContext()
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w.destroyGPU()
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return err
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}
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@@ -180,7 +188,7 @@ func (w *Window) validateAndProcess(size image.Point, sync bool, frame *op.Ops,
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}
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if w.gpu != nil {
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if err := w.frame(frame, size); err != nil {
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w.ctx.Unlock()
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w.unlockContext()
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if errors.Is(err, errOutOfDate) {
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// GPU surface needs refreshing.
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sync = true
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@@ -200,7 +208,6 @@ func (w *Window) validateAndProcess(size image.Point, sync bool, frame *op.Ops,
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var err error
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if w.gpu != nil {
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err = w.ctx.Present()
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w.ctx.Unlock()
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}
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return err
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}
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@@ -503,16 +510,37 @@ func (c *callbacks) ActionAt(p f32.Point) (system.Action, bool) {
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return c.w.queue.ActionAt(p)
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}
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func (w *Window) lockContext() error {
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if w.ctx == nil || !w.ctxNeedsLock {
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return nil
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}
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if err := w.ctx.Lock(); err != nil {
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return err
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}
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w.ctxNeedsLock = false
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return nil
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}
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func (w *Window) unlockContext() {
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if w.ctx == nil || w.ctxNeedsLock {
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return
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}
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w.ctx.Unlock()
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w.ctxNeedsLock = true
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}
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func (w *Window) destroyGPU() {
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if w.gpu != nil {
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w.ctx.Lock()
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w.gpu.Release()
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w.ctx.Unlock()
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if err := w.lockContext(); err == nil {
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w.gpu.Release()
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w.unlockContext()
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}
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w.gpu = nil
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}
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if w.ctx != nil {
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w.ctx.Release()
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w.ctx = nil
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w.ctxNeedsLock = false
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}
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}
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@@ -655,10 +683,11 @@ func (w *Window) processEvent(e event.Event) bool {
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w.coalesced.destroy = &e2
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case ViewEvent:
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if !e2.Valid() && w.gpu != nil {
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w.ctx.Lock()
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w.gpu.Release()
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if err := w.lockContext(); err == nil {
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w.gpu.Release()
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w.unlockContext()
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}
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w.gpu = nil
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w.ctx.Unlock()
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}
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w.coalesced.view = &e2
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case ConfigEvent:
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