Viktor 24951a7ee7 gpu, op, internal/ops: add affine transformations
Add support for affine transformations. The key changes are outlined
below.

- Painting/clipping with rectangles is handled by, for complex
  transforms, creating clipping paths representing the transformed
  rectangle and using a larger bounding box. Cover/Blit shaders updated
  correspondingly to correctly map texture cordinates from the new
  bounding boxes.
- Since path splitting must happen on CPU the transforms must happen CPU
  side as well - offsets removed from shaders.
- Complex transforms will lead to different path splitting which means
  that GPU arrays can no longer be cached if the transform has changed.
  Thus the current transform is added as a key to the cache.
- Add a public API to op for setting Affine transformations.

There are a number of optimizations that could be explored further but
which are left out now:
- Caching also of CPU operations (e.g path splitting & transforms) and
  not only caching the GPU arrays.
- Allow for re-use of cached GPU vertices if the transformation change
  is a pure offset / scaling since the splitting is then the same.

Signed-off-by: Viktor <viktor.ogeman@gmail.com>
2020-06-21 11:17:53 +02:00
2019-03-31 10:47:22 +02:00
2020-06-18 14:38:15 +02:00
2020-06-18 14:38:15 +02:00

Gio

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See the project page gioui.org for documentation and more information.

builds.sr.ht status

Issues

File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.

Contributing

Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.

See the contribution guide for more details.

An unofficial GitHub mirror is kindly maintained by Larry Clapp.

S
Description
No description provided
Readme Multiple Licenses 6 MiB
Languages
Go 89.6%
C 7%
Java 1.7%
Objective-C 1.6%