Files
gio-patched/ui/pointer/pointer.go
T
Elias Naur 252e058766 all: serialize ops
Pros:
- Much less per-frame garbage
- Allow future preprocessing of ops while building it
- Much fewer interface calls and pointer chasing
- Allow future serialization of ops for remote rendering

Cons:
- Slightly clumsier API

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-04-27 22:19:34 +02:00

139 lines
2.0 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package pointer
import (
"encoding/binary"
"time"
"gioui.org/ui"
"gioui.org/ui/f32"
"gioui.org/ui/internal/ops"
)
type Event struct {
Type Type
Source Source
PointerID ID
Priority Priority
Time time.Duration
Hit bool
Position f32.Point
Scroll f32.Point
}
type OpHandler struct {
Key Key
Area Area
Grab bool
}
type Area interface {
Hit(pos f32.Point) HitResult
}
type Key interface{}
type Events interface {
For(k Key) []Event
}
type HitResult uint8
const (
HitNone HitResult = iota
HitTransparent
HitOpaque
)
type ID uint16
type Type uint8
type Priority uint8
type Source uint8
const (
Cancel Type = iota
Press
Release
Move
)
const (
Mouse Source = iota
Touch
)
const (
Shared Priority = iota
Foremost
Grabbed
)
func (h OpHandler) Add(o *ui.Ops) {
data := make([]byte, ops.TypePointerHandlerLen)
data[0] = byte(ops.TypePointerHandler)
bo := binary.LittleEndian
if h.Grab {
data[1] = 1
}
bo.PutUint32(data[2:], uint32(o.Ref(h.Key)))
bo.PutUint32(data[6:], uint32(o.Ref(h.Area)))
o.Write(data)
}
func (h *OpHandler) Decode(d []byte, refs []interface{}) {
bo := binary.LittleEndian
if ops.OpType(d[0]) != ops.TypePointerHandler {
panic("invalid op")
}
key := int(bo.Uint32(d[2:]))
area := int(bo.Uint32(d[6:]))
*h = OpHandler{
Grab: d[1] != 0,
Key: refs[key].(Key),
Area: refs[area].(Area),
}
}
func (t Type) String() string {
switch t {
case Press:
return "Press"
case Release:
return "Release"
case Cancel:
return "Cancel"
case Move:
return "Move"
default:
panic("unknown Type")
}
}
func (p Priority) String() string {
switch p {
case Shared:
return "Shared"
case Foremost:
return "Foremost"
case Grabbed:
return "Grabbed"
default:
panic("unknown priority")
}
}
func (s Source) String() string {
switch s {
case Mouse:
return "Mouse"
case Touch:
return "Touch"
default:
panic("unknown source")
}
}
func (OpHandler) ImplementsOp() {}
func (Event) ImplementsEvent() {}