forked from joejulian/gio
816bda7ac7
The previous docs claimed that failing to set a textMaterial would result in invisible glyphs when in reality it results in using whatever the current paint material is. This could be the paint material from before laying out the glyphs, or it could be the material for a bitmap glyph. As such, it's better to say that the color is undefined. Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>