Files
gio-patched/layout/stack.go
T
Elias Naur 8d82a3eaa6 layout: delete Init methods from Flex and Stack
With Context containing all the necessary information, separate
Init methods no longer makes much sense. Delete them and thereby
remove a source of runtime panics.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-06 09:17:41 +02:00

103 lines
2.1 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package layout
import (
"image"
"gioui.org/op"
)
// Stack lays out child elements on top of each other,
// according to an alignment direction.
type Stack struct {
// Alignment is the direction to align children
// smaller than the available space.
Alignment Direction
maxSZ image.Point
baseline int
}
// StackChild is the layout result of a call to End.
type StackChild struct {
macro op.MacroOp
dims Dimensions
}
// Rigid lays out a widget with the same constraints that were
// passed to Init.
func (s *Stack) Rigid(gtx *Context, w Widget) StackChild {
var m op.MacroOp
m.Record(gtx.Ops)
dims := gtx.Layout(gtx.Constraints, w)
m.Stop()
s.expand(dims)
return StackChild{m, dims}
}
// Expand lays out a widget with constraints that exactly match
// the biggest child previously added.
func (s *Stack) Expand(gtx *Context, w Widget) StackChild {
var m op.MacroOp
m.Record(gtx.Ops)
cs := Constraints{
Width: Constraint{Min: s.maxSZ.X, Max: s.maxSZ.X},
Height: Constraint{Min: s.maxSZ.Y, Max: s.maxSZ.Y},
}
dims := gtx.Layout(cs, w)
m.Stop()
s.expand(dims)
return StackChild{m, dims}
}
func (s *Stack) expand(dims Dimensions) {
if w := dims.Size.X; w > s.maxSZ.X {
s.maxSZ.X = w
}
if h := dims.Size.Y; h > s.maxSZ.Y {
s.maxSZ.Y = h
}
if s.baseline == 0 {
if b := dims.Baseline; b != dims.Size.Y {
s.baseline = b
}
}
}
// Layout a list of children. The order of the children determines their laid
// out order.
func (s *Stack) Layout(gtx *Context, children ...StackChild) {
for _, ch := range children {
sz := ch.dims.Size
var p image.Point
switch s.Alignment {
case N, S, Center:
p.X = (s.maxSZ.X - sz.X) / 2
case NE, SE, E:
p.X = s.maxSZ.X - sz.X
}
switch s.Alignment {
case W, Center, E:
p.Y = (s.maxSZ.Y - sz.Y) / 2
case SW, S, SE:
p.Y = s.maxSZ.Y - sz.Y
}
var stack op.StackOp
stack.Push(gtx.Ops)
op.TransformOp{}.Offset(toPointF(p)).Add(gtx.Ops)
ch.macro.Add(gtx.Ops)
stack.Pop()
}
b := s.baseline
if b == 0 {
b = s.maxSZ.Y
}
gtx.Dimensions = Dimensions{
Size: s.maxSZ,
Baseline: b,
}
s.maxSZ = image.Point{}
s.baseline = 0
}