Files
gio-patched/app/egl_windows.go
T
Elias Naur 45da52cee7 app: merge app/internal/wm into package app
The app and app/internal/wm packages are tightly coupled, requiring
quite a bit of forwarding types, values and constants from the internal
package to export it. Further, no other package imports package wm.

This change merges the two packages.

While here, drop the pre-Go 1.14 SIGPIPE workaround.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-29 22:00:16 +02:00

63 lines
1.1 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package app
import (
"golang.org/x/sys/windows"
"gioui.org/internal/egl"
)
type glContext struct {
win *window
*egl.Context
}
func init() {
drivers = append(drivers, gpuAPI{
priority: 2,
initializer: func(w *window) (context, error) {
disp := egl.NativeDisplayType(w.HDC())
ctx, err := egl.NewContext(disp)
if err != nil {
return nil, err
}
return &glContext{win: w, Context: ctx}, nil
},
})
}
func (c *glContext) Release() {
if c.Context != nil {
c.Context.Release()
c.Context = nil
}
}
func (c *glContext) Refresh() error {
c.Context.ReleaseSurface()
var (
win windows.Handle
width, height int
)
win, width, height = c.win.HWND()
eglSurf := egl.NativeWindowType(win)
if err := c.Context.CreateSurface(eglSurf, width, height); err != nil {
return err
}
if err := c.Context.MakeCurrent(); err != nil {
return err
}
c.Context.EnableVSync(true)
c.Context.ReleaseCurrent()
return nil
}
func (c *glContext) Lock() error {
return c.Context.MakeCurrent()
}
func (c *glContext) Unlock() {
c.Context.ReleaseCurrent()
}