forked from joejulian/gio
5966aab77e
To prepare support for cached OpBlock to refer to other Ops lists. The exposure of OpsReader is alleviated by the removal of the Refs and Data accessors for Ops. Signed-off-by: Elias Naur <mail@eliasnaur.com>
296 lines
5.3 KiB
Go
296 lines
5.3 KiB
Go
// SPDX-License-Identifier: Unlicense OR MIT
|
|
|
|
package app
|
|
|
|
import (
|
|
"errors"
|
|
"fmt"
|
|
"image"
|
|
"sync"
|
|
"time"
|
|
|
|
"gioui.org/ui"
|
|
"gioui.org/ui/app/internal/gpu"
|
|
"gioui.org/ui/internal/ops"
|
|
"gioui.org/ui/key"
|
|
"gioui.org/ui/pointer"
|
|
)
|
|
|
|
type WindowOptions struct {
|
|
Width ui.Value
|
|
Height ui.Value
|
|
Title string
|
|
}
|
|
|
|
type Window struct {
|
|
Profiling bool
|
|
|
|
driver *window
|
|
lastFrame time.Time
|
|
drawStart time.Time
|
|
gpu *gpu.GPU
|
|
timings string
|
|
inputState key.TextInputState
|
|
err error
|
|
|
|
events chan Event
|
|
|
|
eventLock sync.Mutex
|
|
|
|
mu sync.Mutex
|
|
stage Stage
|
|
size image.Point
|
|
syncGPU bool
|
|
animating bool
|
|
hasNextFrame bool
|
|
nextFrame time.Time
|
|
delayedDraw *time.Timer
|
|
|
|
reader ui.OpsReader
|
|
}
|
|
|
|
// driver is the interface for the platform implementation
|
|
// of a Window.
|
|
var _ interface {
|
|
// setAnimating sets the animation flag. When the window is animating,
|
|
// Draw events are delivered as fast as the display can handle them.
|
|
setAnimating(anim bool)
|
|
// setTextInput updates the virtual keyboard state.
|
|
setTextInput(s key.TextInputState)
|
|
} = (*window)(nil)
|
|
|
|
var ackEvent Event
|
|
|
|
func newWindow(nw *window) *Window {
|
|
w := &Window{
|
|
driver: nw,
|
|
events: make(chan Event),
|
|
stage: StagePaused,
|
|
}
|
|
return w
|
|
}
|
|
|
|
func (w *Window) Events() <-chan Event {
|
|
return w.events
|
|
}
|
|
|
|
func (w *Window) Timings() string {
|
|
return w.timings
|
|
}
|
|
|
|
func (w *Window) SetTextInput(s key.TextInputState) {
|
|
if !w.IsAlive() {
|
|
return
|
|
}
|
|
if s != w.inputState && (s == key.TextInputClosed || s == key.TextInputOpen) {
|
|
w.driver.setTextInput(s)
|
|
}
|
|
if s == key.TextInputFocus {
|
|
w.Redraw()
|
|
}
|
|
w.inputState = s
|
|
}
|
|
|
|
func (w *Window) Err() error {
|
|
return w.err
|
|
}
|
|
|
|
func (w *Window) Draw(root *ui.Ops) {
|
|
if !w.IsAlive() {
|
|
return
|
|
}
|
|
w.mu.Lock()
|
|
var drawDur time.Duration
|
|
if !w.drawStart.IsZero() {
|
|
drawDur = time.Since(w.drawStart)
|
|
w.drawStart = time.Time{}
|
|
}
|
|
stage := w.stage
|
|
sync := w.syncGPU
|
|
size := w.size
|
|
w.hasNextFrame = false
|
|
w.syncGPU = false
|
|
w.mu.Unlock()
|
|
if stage < StageRunning {
|
|
return
|
|
}
|
|
if w.gpu != nil {
|
|
if sync {
|
|
w.gpu.Refresh()
|
|
}
|
|
if err := w.gpu.Flush(); err != nil {
|
|
w.gpu.Release()
|
|
w.gpu = nil
|
|
}
|
|
}
|
|
if w.gpu == nil {
|
|
ctx, err := newContext(w.driver)
|
|
if err != nil {
|
|
w.err = err
|
|
return
|
|
}
|
|
w.gpu, err = gpu.NewGPU(ctx)
|
|
if err != nil {
|
|
w.err = err
|
|
return
|
|
}
|
|
}
|
|
now := time.Now()
|
|
frameDur := now.Sub(w.lastFrame)
|
|
frameDur = frameDur.Truncate(100 * time.Microsecond)
|
|
w.lastFrame = now
|
|
if w.Profiling {
|
|
q := 100 * time.Microsecond
|
|
w.timings = fmt.Sprintf("tot:%7s cpu:%7s %s", frameDur.Round(q), drawDur.Round(q), w.gpu.Timings())
|
|
w.setNextFrame(time.Time{})
|
|
}
|
|
w.reader.Reset(root)
|
|
if t, ok := collectRedraws(&w.reader); ok {
|
|
w.setNextFrame(t)
|
|
}
|
|
w.updateAnimation()
|
|
w.gpu.Draw(w.Profiling, size, root)
|
|
}
|
|
|
|
func collectRedraws(r *ui.OpsReader) (time.Time, bool) {
|
|
var t time.Time
|
|
redraw := false
|
|
for {
|
|
data, ok := r.Decode()
|
|
if !ok {
|
|
break
|
|
}
|
|
switch ops.OpType(data[0]) {
|
|
case ops.TypeRedraw:
|
|
var op ui.OpRedraw
|
|
op.Decode(data)
|
|
if !redraw || op.At.Before(t) {
|
|
redraw = true
|
|
t = op.At
|
|
}
|
|
}
|
|
}
|
|
return t, redraw
|
|
}
|
|
|
|
func (w *Window) Redraw() {
|
|
if !w.IsAlive() {
|
|
return
|
|
}
|
|
w.setNextFrame(time.Time{})
|
|
w.updateAnimation()
|
|
}
|
|
|
|
func (w *Window) updateAnimation() {
|
|
w.mu.Lock()
|
|
defer w.mu.Unlock()
|
|
animate := false
|
|
if w.stage >= StageRunning && w.hasNextFrame {
|
|
if dt := time.Until(w.nextFrame); dt <= 0 {
|
|
animate = true
|
|
} else {
|
|
w.delayedDraw = time.AfterFunc(dt, w.Redraw)
|
|
}
|
|
}
|
|
if animate != w.animating {
|
|
w.animating = animate
|
|
w.driver.setAnimating(animate)
|
|
}
|
|
}
|
|
|
|
func (w *Window) setNextFrame(at time.Time) {
|
|
w.mu.Lock()
|
|
defer w.mu.Unlock()
|
|
if !w.hasNextFrame || at.Before(w.nextFrame) {
|
|
if w.delayedDraw != nil {
|
|
w.delayedDraw.Stop()
|
|
w.delayedDraw = nil
|
|
}
|
|
w.hasNextFrame = true
|
|
w.nextFrame = at
|
|
}
|
|
}
|
|
|
|
func (w *Window) Size() image.Point {
|
|
w.mu.Lock()
|
|
defer w.mu.Unlock()
|
|
return w.size
|
|
}
|
|
|
|
func (w *Window) Stage() Stage {
|
|
w.mu.Lock()
|
|
defer w.mu.Unlock()
|
|
return w.stage
|
|
}
|
|
|
|
func (w *Window) IsAlive() bool {
|
|
return w.Stage() != StageDead && w.err == nil
|
|
}
|
|
|
|
func (w *Window) contextDriver() interface{} {
|
|
return w.driver
|
|
}
|
|
|
|
func (w *Window) event(e Event) {
|
|
w.eventLock.Lock()
|
|
defer w.eventLock.Unlock()
|
|
w.mu.Lock()
|
|
needAck := false
|
|
needRedraw := false
|
|
switch e := e.(type) {
|
|
case pointer.Event:
|
|
needRedraw = true
|
|
case key.Event:
|
|
needRedraw = true
|
|
case *Command:
|
|
needAck = true
|
|
needRedraw = true
|
|
case ChangeStage:
|
|
w.stage = e.Stage
|
|
if w.stage > StageDead {
|
|
needAck = true
|
|
w.syncGPU = true
|
|
}
|
|
case Draw:
|
|
if e.Size == (image.Point{}) {
|
|
panic(errors.New("internal error: zero-sized Draw"))
|
|
}
|
|
if w.stage < StageRunning {
|
|
// No drawing if not visible.
|
|
break
|
|
}
|
|
w.drawStart = time.Now()
|
|
needAck = true
|
|
w.syncGPU = e.sync
|
|
w.size = e.Size
|
|
}
|
|
stage := w.stage
|
|
w.mu.Unlock()
|
|
if needRedraw {
|
|
w.setNextFrame(time.Time{})
|
|
}
|
|
w.updateAnimation()
|
|
w.events <- e
|
|
if needAck {
|
|
// Send a dummy event; when it gets through we
|
|
// know the application has processed the actual event.
|
|
w.events <- ackEvent
|
|
}
|
|
if w.gpu != nil {
|
|
w.mu.Lock()
|
|
sync := w.syncGPU
|
|
w.syncGPU = false
|
|
w.mu.Unlock()
|
|
switch {
|
|
case stage < StageRunning:
|
|
w.gpu.Release()
|
|
w.gpu = nil
|
|
case sync:
|
|
w.gpu.Refresh()
|
|
}
|
|
}
|
|
if stage == StageDead {
|
|
close(w.events)
|
|
}
|
|
}
|