forked from joejulian/gio
6879a30582d7da3706ed2143f1d6e61ce811a083
This is mostly a refactor, but there are two user-visible effects: - Window.NextEvent may be called even after DestroyEvent is returned. - Window.Invalidate always wakes up a blocking NextEvent, even when a FrameEvent cannot be generated. As a nice side-effect, X11, Wayland and Wasm no longer require separate goroutines for their window loops. Signed-off-by: Elias Naur <mail@eliasnaur.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Tags
Pre-1.0 tags are provided for reference only, and do not designate releases with ongoing support. Bugfixes will not be backported to older tags.
Tags follow semantic versioning. In particular, as the major version is zero:
- breaking API or behavior changes will increment the minor version component.
- non-breaking changes will increment the patch version component.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%