Files
gio-patched/widget/material/button.go
T
Elias Naur 74407a50d5 op/paint: add NewImageOp, unexport ImageOp fields
With public ImageOp fields there was no way to mark an image.Image as modified.
Replace them with NewImageOp that always make a copy, and use the opportunity
to ensure the copy is ready to upload to a GPU texture.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2019-10-14 18:06:50 +02:00

202 lines
4.5 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
// Package material implements the Material design.
package material
import (
"image"
"image/color"
"image/draw"
"gioui.org/f32"
"gioui.org/io/pointer"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/unit"
"gioui.org/widget"
"golang.org/x/exp/shiny/iconvg"
)
type Button struct {
Text string
// Color is the text color.
Color color.RGBA
Font text.Font
Background color.RGBA
shaper *text.Shaper
}
type IconButton struct {
Background color.RGBA
Icon *Icon
Size unit.Value
Padding unit.Value
}
type Icon struct {
src []byte
size unit.Value
// Cached values.
op paint.ImageOp
imgSize int
}
func (t *Theme) Button(txt string) Button {
return Button{
Text: txt,
Color: rgb(0xffffff),
Background: t.Color.Primary,
Font: text.Font{
Size: t.TextSize.Scale(14.0 / 16.0),
},
shaper: t.Shaper,
}
}
// NewIcon returns a new Icon from IconVG data.
func NewIcon(data []byte) (*Icon, error) {
_, err := iconvg.DecodeMetadata(data)
if err != nil {
return nil, err
}
return &Icon{src: data}, nil
}
func (t *Theme) IconButton(icon *Icon) IconButton {
return IconButton{
Background: t.Color.Primary,
Icon: icon,
Size: unit.Dp(56),
Padding: unit.Dp(20),
}
}
func (b Button) Layout(gtx *layout.Context, button *widget.Button) {
col := b.Color
bgcol := b.Background
if !button.Active() {
col = rgb(0x888888)
bgcol = rgb(0xcccccc)
}
st := layout.Stack{}
lbl := st.Rigid(gtx, func() {
layout.UniformInset(unit.Dp(16)).Layout(gtx, func() {
paint.ColorOp{Color: col}.Add(gtx.Ops)
widget.Label{Alignment: text.Middle}.Layout(gtx, b.shaper, b.Font, b.Text)
})
pointer.RectAreaOp{Rect: image.Rectangle{Max: gtx.Dimensions.Size}}.Add(gtx.Ops)
button.Layout(gtx)
})
bg := st.Expand(gtx, func() {
rr := float32(gtx.Px(unit.Dp(4)))
rrect(gtx.Ops,
float32(gtx.Constraints.Width.Max),
float32(gtx.Constraints.Height.Max),
rr, rr, rr, rr,
)
fill(gtx, bgcol)
for _, c := range button.History() {
drawInk(gtx, c)
}
})
st.Layout(gtx, bg, lbl)
}
func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
st := layout.Stack{}
ico := st.Rigid(gtx, func() {
layout.UniformInset(b.Padding).Layout(gtx, func() {
size := gtx.Px(b.Size) - gtx.Px(b.Padding)
ico := b.Icon.image(size)
ico.Add(gtx.Ops)
paint.PaintOp{
Rect: f32.Rectangle{
Max: toPointF(ico.Size()),
},
}.Add(gtx.Ops)
gtx.Dimensions = layout.Dimensions{
Size: image.Point{X: size, Y: size},
}
})
pointer.EllipseAreaOp{Rect: image.Rectangle{Max: gtx.Dimensions.Size}}.Add(gtx.Ops)
button.Layout(gtx)
})
bgcol := b.Background
if !button.Active() {
bgcol.A = 0xaa
}
bg := st.Expand(gtx, func() {
size := float32(gtx.Constraints.Width.Max)
rr := float32(size) * .5
rrect(gtx.Ops,
size,
size,
rr, rr, rr, rr,
)
fill(gtx, bgcol)
for _, c := range button.History() {
drawInk(gtx, c)
}
})
st.Layout(gtx, bg, ico)
}
func (ic *Icon) image(sz int) paint.ImageOp {
if sz == ic.imgSize {
return ic.op
}
m, _ := iconvg.DecodeMetadata(ic.src)
dx, dy := m.ViewBox.AspectRatio()
img := image.NewRGBA(image.Rectangle{Max: image.Point{X: sz, Y: int(float32(sz) * dy / dx)}})
var ico iconvg.Rasterizer
ico.SetDstImage(img, img.Bounds(), draw.Src)
// Use white for icons.
m.Palette[0] = color.RGBA{A: 0xff, R: 0xff, G: 0xff, B: 0xff}
iconvg.Decode(&ico, ic.src, &iconvg.DecodeOptions{
Palette: &m.Palette,
})
ic.op = paint.NewImageOp(img)
ic.imgSize = sz
return ic.op
}
func toPointF(p image.Point) f32.Point {
return f32.Point{X: float32(p.X), Y: float32(p.Y)}
}
func toRectF(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: toPointF(r.Min),
Max: toPointF(r.Max),
}
}
func drawInk(gtx *layout.Context, c widget.Click) {
d := gtx.Now().Sub(c.Time)
t := float32(d.Seconds())
const duration = 0.5
if t > duration {
return
}
t = t / duration
var stack op.StackOp
stack.Push(gtx.Ops)
size := float32(gtx.Px(unit.Dp(700))) * t
rr := size * .5
col := byte(0xaa * (1 - t*t))
ink := paint.ColorOp{Color: color.RGBA{A: col, R: col, G: col, B: col}}
ink.Add(gtx.Ops)
op.TransformOp{}.Offset(c.Position).Offset(f32.Point{
X: -rr,
Y: -rr,
}).Add(gtx.Ops)
rrect(gtx.Ops, float32(size), float32(size), rr, rr, rr, rr)
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{X: float32(size), Y: float32(size)}}}.Add(gtx.Ops)
stack.Pop()
op.InvalidateOp{}.Add(gtx.Ops)
}