forked from joejulian/gio
op/paint: add NewImageOp, unexport ImageOp fields
With public ImageOp fields there was no way to mark an image.Image as modified. Replace them with NewImageOp that always make a copy, and use the opportunity to ensure the copy is ready to upload to a GPU texture. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+20
-47
@@ -18,7 +18,6 @@ import (
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"gioui.org/internal/ops"
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"gioui.org/op"
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"gioui.org/op/paint"
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"golang.org/x/image/draw"
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)
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type GPU struct {
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@@ -79,9 +78,9 @@ type drawState struct {
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rect bool
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z int
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// Current ImageOp image and rect, if any.
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img image.Image
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imgRect image.Rectangle
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// Current ImageOp image and size, if any.
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img *image.RGBA
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imgSize image.Point
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// Current ColorOp, if any.
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color color.RGBA
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}
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@@ -119,7 +118,7 @@ type material struct {
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uvOffset f32.Point
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}
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// clipOp is the shadow of draw.ClipOp.
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// clipOp is the shadow of paint.ClipOp.
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type clipOp struct {
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bounds f32.Rectangle
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}
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@@ -144,25 +143,16 @@ func (op *clipOp) decode(data []byte) {
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}
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}
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func decodeImageOp(data []byte, refs []interface{}) paint.ImageOp {
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func decodeImageOp(data []byte, refs []interface{}) (*image.RGBA, image.Point) {
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bo := binary.LittleEndian
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if opconst.OpType(data[0]) != opconst.TypeImage {
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panic("invalid op")
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}
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sr := image.Rectangle{
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Min: image.Point{
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X: int(int32(bo.Uint32(data[1:]))),
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Y: int(int32(bo.Uint32(data[5:]))),
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},
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Max: image.Point{
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X: int(int32(bo.Uint32(data[9:]))),
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Y: int(int32(bo.Uint32(data[13:]))),
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},
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}
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return paint.ImageOp{
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Src: refs[0].(image.Image),
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Rect: sr,
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sz := image.Point{
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X: int(int32(bo.Uint32(data[1:]))),
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Y: int(int32(bo.Uint32(data[5:]))),
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}
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return refs[0].(*image.RGBA), sz
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}
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func decodeColorOp(data []byte) paint.ColorOp {
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@@ -206,7 +196,7 @@ type resource interface {
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}
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type texture struct {
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src image.Image
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src *image.RGBA
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id gl.Texture
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}
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@@ -737,9 +727,7 @@ loop:
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state.img = nil
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state.color = op.Color
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case opconst.TypeImage:
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op := decodeImageOp(encOp.Data, encOp.Refs)
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state.img = op.Src
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state.imgRect = op.Rect
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state.img, state.imgSize = decodeImageOp(encOp.Data, encOp.Refs)
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case opconst.TypePaint:
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op := decodePaintOp(encOp.Data)
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off := state.t.Transform(f32.Point{})
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@@ -801,14 +789,12 @@ func (d *drawState) materialFor(cache *resourceCache, rect f32.Rectangle, off f3
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m.material = materialColor
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m.color = gamma(d.color.RGBA())
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m.opaque = m.color[3] == 1.0
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} else if uniform, ok := d.img.(*image.Uniform); ok {
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m.material = materialColor
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m.color = gamma(uniform.RGBA())
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m.opaque = m.color[3] == 1.0
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} else {
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m.material = materialTexture
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dr := boundRectF(rect.Add(off))
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sr := d.imgRect
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sr := image.Rectangle{
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Max: d.imgSize,
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}
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if dx := dr.Dx(); dx != 0 {
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// Don't clip 1 px width sources.
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if sdx := sr.Dx(); sdx > 1 {
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@@ -908,25 +894,18 @@ func (r *renderer) drawOps(ops []imageOp) {
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r.ctx.Disable(gl.DEPTH_TEST)
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}
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func (r *renderer) uploadTexture(img image.Image) {
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func (r *renderer) uploadTexture(img *image.RGBA) {
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var pixels []byte
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b := img.Bounds()
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w, h := b.Dx(), b.Dy()
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switch img := img.(type) {
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case *image.RGBA:
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if img.Stride == w*4 {
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start := (b.Min.X + b.Min.Y*w) * 4
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end := (b.Max.X + (b.Max.Y-1)*w) * 4
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pixels = img.Pix[start:end]
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} else {
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pixels = copyImage(img, b).Pix
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}
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default:
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pixels = copyImage(img, b).Pix
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if img.Stride != w*4 {
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panic("unsupported stride")
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}
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start := (b.Min.X + b.Min.Y*w) * 4
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end := (b.Max.X + (b.Max.Y-1)*w) * 4
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pixels = img.Pix[start:end]
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tt := r.ctx.caps.srgbaTriple
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r.ctx.TexImage2D(gl.TEXTURE_2D, 0, tt.internalFormat, w, h, tt.format, tt.typ, pixels)
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}
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func gamma(r, g, b, a uint32) [4]float32 {
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@@ -1008,12 +987,6 @@ func createTexture(ctx *context) gl.Texture {
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return tex
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}
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func copyImage(img image.Image, r image.Rectangle) *image.RGBA {
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tmp := image.NewRGBA(r)
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draw.Draw(tmp, r, img, r.Min, draw.Src)
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return tmp
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}
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const blitVSrc = `
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#version 100
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+41
-14
@@ -6,6 +6,7 @@ import (
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"encoding/binary"
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"image"
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"image/color"
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"image/draw"
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"math"
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"gioui.org/f32"
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@@ -13,16 +14,12 @@ import (
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"gioui.org/op"
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)
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// ImageOp sets the material to a section of an
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// image.
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// ImageOp sets the material to an image.
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type ImageOp struct {
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// Src is the image. Note that once a particular image.Image has
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// been used by an ImageOp, updating the image contents might not
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// be reflected in the rendered image. Use a new image.Image
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// instead.
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Src image.Image
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// Rect defines the section of Src to use.
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Rect image.Rectangle
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uniform bool
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color color.RGBA
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src *image.RGBA
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size image.Point
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}
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// ColorOp sets the material to a constant color.
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@@ -36,15 +33,45 @@ type PaintOp struct {
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Rect f32.Rectangle
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}
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func NewImageOp(src image.Image) ImageOp {
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switch src := src.(type) {
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case *image.Uniform:
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col := color.RGBAModel.Convert(src.C).(color.RGBA)
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return ImageOp{
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uniform: true,
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color: col,
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}
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default:
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sz := src.Bounds().Size()
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// Copy the image into a GPU friendly format.
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dst := image.NewRGBA(image.Rectangle{
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Max: sz,
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})
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draw.Draw(dst, src.Bounds(), src, image.Point{}, draw.Src)
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return ImageOp{
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src: dst,
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size: sz,
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}
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}
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}
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func (i ImageOp) Size() image.Point {
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return i.size
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}
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func (i ImageOp) Add(o *op.Ops) {
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if i.uniform {
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ColorOp{
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Color: i.color,
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}.Add(o)
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return
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}
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data := make([]byte, opconst.TypeImageLen)
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data[0] = byte(opconst.TypeImage)
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bo := binary.LittleEndian
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bo.PutUint32(data[1:], uint32(i.Rect.Min.X))
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bo.PutUint32(data[5:], uint32(i.Rect.Min.Y))
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bo.PutUint32(data[9:], uint32(i.Rect.Max.X))
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bo.PutUint32(data[13:], uint32(i.Rect.Max.Y))
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o.Write(data, i.Src)
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bo.PutUint32(data[1:], uint32(i.size.X))
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bo.PutUint32(data[5:], uint32(i.size.Y))
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o.Write(data, i.src)
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}
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func (c ColorOp) Add(o *op.Ops) {
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@@ -41,7 +41,7 @@ type Icon struct {
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size unit.Value
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// Cached values.
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img image.Image
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op paint.ImageOp
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imgSize int
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}
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@@ -112,9 +112,11 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
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layout.UniformInset(b.Padding).Layout(gtx, func() {
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size := gtx.Px(b.Size) - gtx.Px(b.Padding)
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ico := b.Icon.image(size)
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paint.ImageOp{Src: ico, Rect: ico.Bounds()}.Add(gtx.Ops)
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ico.Add(gtx.Ops)
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paint.PaintOp{
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Rect: toRectF(ico.Bounds()),
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Rect: f32.Rectangle{
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Max: toPointF(ico.Size()),
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},
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}.Add(gtx.Ops)
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gtx.Dimensions = layout.Dimensions{
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Size: image.Point{X: size, Y: size},
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@@ -143,9 +145,9 @@ func (b IconButton) Layout(gtx *layout.Context, button *widget.Button) {
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st.Layout(gtx, bg, ico)
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}
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func (ic *Icon) image(sz int) image.Image {
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func (ic *Icon) image(sz int) paint.ImageOp {
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if sz == ic.imgSize {
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return ic.img
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return ic.op
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}
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m, _ := iconvg.DecodeMetadata(ic.src)
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dx, dy := m.ViewBox.AspectRatio()
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@@ -157,15 +159,19 @@ func (ic *Icon) image(sz int) image.Image {
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iconvg.Decode(&ico, ic.src, &iconvg.DecodeOptions{
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Palette: &m.Palette,
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})
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ic.img = img
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ic.op = paint.NewImageOp(img)
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ic.imgSize = sz
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return img
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return ic.op
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}
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func toPointF(p image.Point) f32.Point {
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return f32.Point{X: float32(p.X), Y: float32(p.Y)}
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}
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func toRectF(r image.Rectangle) f32.Rectangle {
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return f32.Rectangle{
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Min: f32.Point{X: float32(r.Min.X), Y: float32(r.Min.Y)},
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Max: f32.Point{X: float32(r.Max.X), Y: float32(r.Max.Y)},
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Min: toPointF(r.Min),
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Max: toPointF(r.Max),
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}
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}
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@@ -15,8 +15,6 @@ import (
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type Image struct {
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// Src is the image to display.
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Src image.Image
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// Rect is the source rectangle.
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Rect image.Rectangle
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// Scale is the ratio of image pixels to
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// dps.
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Scale float32
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@@ -25,7 +23,6 @@ type Image struct {
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func (t *Theme) Image(img image.Image) Image {
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return Image{
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Src: img,
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Rect: img.Bounds(),
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Scale: 160 / 72, // About 72 DPI.
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}
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}
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@@ -47,7 +44,7 @@ func (im Image) Layout(gtx *layout.Context) {
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dr := f32.Rectangle{
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Max: f32.Point{X: float32(d.X), Y: float32(d.Y)},
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}
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paint.ImageOp{Src: im.Src, Rect: im.Rect}.Add(gtx.Ops)
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paint.NewImageOp(im.Src).Add(gtx.Ops)
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paint.PaintOp{Rect: dr}.Add(gtx.Ops)
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gtx.Dimensions = layout.Dimensions{Size: d, Baseline: d.Y}
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}
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