forked from joejulian/gio
816bda7ac7bd8df14b2c9d5e68938487c4e603ab
The previous docs claimed that failing to set a textMaterial would result in invisible glyphs when in reality it results in using whatever the current paint material is. This could be the paint material from before laying out the glyphs, or it could be the material for a bitmap glyph. As such, it's better to say that the color is undefined. Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
Gio - https://gioui.org
Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental).
Installation, examples, documentation
Go to gioui.org.
Issues
File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.
Contributing
Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.
See the contribution guide for more details.
An official GitHub mirror is available.
Description
Languages
Go
89.6%
C
7%
Java
1.7%
Objective-C
1.6%