Files
gio-patched/internal/rendertest/render_test.go
T
Elias Naur 878131189b all: remove redundant op.TransformOp.Offset
Use op.Offset instead, or create and manipulate a f32.Affine2D.

API change. Update your code with a gofmt rule:

	gofmt -r 'op.TransformOp{}.Offset -> op.Offset'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-06-21 22:41:56 +02:00

185 lines
4.3 KiB
Go

package rendertest
import (
"math"
"testing"
"gioui.org/f32"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"golang.org/x/image/colornames"
)
func TestTransformMacro(t *testing.T) {
// testcase resulting from original bug when rendering layout.Stacked
// pre-build the text
c := constSqPath()
run(t, func(o *op.Ops) {
// render the first Stacked item
m1 := op.Record(o)
dr := f32.Rect(0, 0, 128, 50)
paint.ColorOp{Color: colornames.Black}.Add(o)
paint.PaintOp{Rect: dr}.Add(o)
c1 := m1.Stop()
// Render the second stacked item
m2 := op.Record(o)
paint.ColorOp{Color: colornames.Red}.Add(o)
// Simulate a draw text call
stack := op.Push(o)
op.Offset(f32.Pt(0, 10)).Add(o)
// Actually create the text clip-path
c.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 10, 10)}.Add(o)
stack.Pop()
c2 := m2.Stop()
// Call each of them in a transform
s1 := op.Push(o)
op.Offset(f32.Pt(0, 0)).Add(o)
c1.Add(o)
s1.Pop()
s2 := op.Push(o)
op.Offset(f32.Pt(0, 0)).Add(o)
c2.Add(o)
s2.Pop()
}, func(r result) {
r.expect(5, 15, colornames.Red)
r.expect(15, 15, colornames.Black)
r.expect(11, 51, colornames.White)
})
}
func TestRepeatedPaintsZ(t *testing.T) {
run(t, func(o *op.Ops) {
// Draw a rectangle
paint.ColorOp{Color: colornames.Black}.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 128, 50)}.Add(o)
builder := clip.Path{}
builder.Begin(o)
builder.Move(f32.Pt(0, 0))
builder.Line(f32.Pt(10, 0))
builder.Line(f32.Pt(0, 10))
builder.Line(f32.Pt(-10, 0))
builder.Line(f32.Pt(0, -10))
builder.End().Add(o)
paint.ColorOp{Color: colornames.Red}.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 10, 10)}.Add(o)
}, func(r result) {
r.expect(5, 5, colornames.Red)
r.expect(11, 15, colornames.Black)
r.expect(11, 51, colornames.White)
})
}
func TestNoClipFromPaint(t *testing.T) {
// ensure that a paint operation does not polute the state
// by leaving any clip paths i place.
run(t, func(o *op.Ops) {
a := f32.Affine2D{}.Rotate(f32.Pt(20, 20), math.Pi/4)
op.Affine(a).Add(o)
paint.ColorOp{Color: colornames.Red}.Add(o)
paint.PaintOp{Rect: f32.Rect(10, 10, 30, 30)}.Add(o)
a = f32.Affine2D{}.Rotate(f32.Pt(20, 20), -math.Pi/4)
op.Affine(a).Add(o)
paint.ColorOp{Color: colornames.Black}.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 50, 50)}.Add(o)
}, func(r result) {
r.expect(1, 1, colornames.Black)
r.expect(20, 20, colornames.Black)
r.expect(49, 49, colornames.Black)
r.expect(51, 51, colornames.White)
})
}
func constSqPath() op.CallOp {
innerOps := new(op.Ops)
m := op.Record(innerOps)
builder := clip.Path{}
builder.Begin(innerOps)
builder.Move(f32.Pt(0, 0))
builder.Line(f32.Pt(10, 0))
builder.Line(f32.Pt(0, 10))
builder.Line(f32.Pt(-10, 0))
builder.Line(f32.Pt(0, -10))
builder.End().Add(innerOps)
return m.Stop()
}
func constSqCirc() op.CallOp {
innerOps := new(op.Ops)
m := op.Record(innerOps)
clip.Rect{Rect: f32.Rect(0, 0, 40, 40),
NW: 20, NE: 20, SW: 20, SE: 20}.Add(innerOps)
return m.Stop()
}
func drawChild(ops *op.Ops, text op.CallOp) op.CallOp {
r1 := op.Record(ops)
text.Add(ops)
paint.PaintOp{Rect: f32.Rect(0, 0, 10, 10)}.Add(ops)
return r1.Stop()
}
func TestReuseStencil(t *testing.T) {
txt := constSqPath()
run(t, func(ops *op.Ops) {
c1 := drawChild(ops, txt)
c2 := drawChild(ops, txt)
// lay out the children
stack1 := op.Push(ops)
c1.Add(ops)
stack1.Pop()
stack2 := op.Push(ops)
op.Offset(f32.Pt(0, 50)).Add(ops)
c2.Add(ops)
stack2.Pop()
}, func(r result) {
r.expect(5, 5, colornames.Black)
r.expect(5, 55, colornames.Black)
})
}
func TestBuildOffscreen(t *testing.T) {
// Check that something we in one frame build outside the screen
// still is rendered correctly if moved into the screen in a later
// frame.
txt := constSqCirc()
draw := func(off float32, o *op.Ops) {
s := op.Push(o)
op.Offset(f32.Pt(0, off)).Add(o)
txt.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 40, 40)}.Add(o)
s.Pop()
}
multiRun(t,
frame(
func(ops *op.Ops) {
draw(-100, ops)
}, func(r result) {
r.expect(5, 5, colornames.White)
r.expect(20, 20, colornames.White)
}),
frame(
func(ops *op.Ops) {
draw(0, ops)
}, func(r result) {
r.expect(2, 2, colornames.White)
r.expect(20, 20, colornames.Black)
r.expect(38, 38, colornames.White)
}))
}