all: remove redundant op.TransformOp.Offset

Use op.Offset instead, or create and manipulate a f32.Affine2D.

API change. Update your code with a gofmt rule:

	gofmt -r 'op.TransformOp{}.Offset -> op.Offset'

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-06-21 22:41:56 +02:00
parent 9e3d3b6f58
commit 878131189b
11 changed files with 29 additions and 35 deletions
+9 -9
View File
@@ -87,7 +87,7 @@ func BenchmarkDrawUI(b *testing.B) {
p := op.Push(gtx.Ops)
off := float32(math.Mod(float64(i)/10, 10))
op.TransformOp{}.Offset(f32.Pt(off, off)).Add(gtx.Ops)
op.Offset(f32.Pt(off, off)).Add(gtx.Ops)
drawCore(gtx, th)
@@ -157,14 +157,14 @@ func draw1000Circles(gtx layout.Context) {
ops := gtx.Ops
for x := 0; x < 100; x++ {
p := op.Push(ops)
op.TransformOp{}.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
op.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
for y := 0; y < 10; y++ {
pi := op.Push(ops)
paint.ColorOp{Color: color.RGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
clip.Rect{Rect: f32.Rect(0, 0, 10, 10), NE: 5, SE: 5, SW: 5, NW: 5}.Add(ops)
paint.PaintOp{Rect: f32.Rect(0, 0, 10, 10)}.Add(ops)
pi.Pop()
op.TransformOp{}.Offset(f32.Pt(0, float32(100))).Add(ops)
op.Offset(f32.Pt(0, float32(100))).Add(ops)
}
p.Pop()
}
@@ -180,13 +180,13 @@ func draw1000CirclesInstanced(gtx layout.Context) {
for x := 0; x < 100; x++ {
p := op.Push(ops)
op.TransformOp{}.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
op.Offset(f32.Pt(float32(x*10), 0)).Add(ops)
for y := 0; y < 10; y++ {
pi := op.Push(ops)
paint.ColorOp{Color: color.RGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
c.Add(ops)
pi.Pop()
op.TransformOp{}.Offset(f32.Pt(0, float32(100))).Add(ops)
op.Offset(f32.Pt(0, float32(100))).Add(ops)
}
p.Pop()
}
@@ -209,14 +209,14 @@ func drawIndividualShapes(gtx layout.Context, th *material.Theme) chan op.CallOp
c := op.Record(ops)
for x := 0; x < 9; x++ {
p := op.Push(ops)
op.TransformOp{}.Offset(f32.Pt(float32(x*50), 0)).Add(ops)
op.Offset(f32.Pt(float32(x*50), 0)).Add(ops)
for y := 0; y < 9; y++ {
pi := op.Push(ops)
paint.ColorOp{Color: color.RGBA{R: 100 + uint8(x), G: 100 + uint8(y), B: 100, A: 120}}.Add(ops)
clip.Rect{Rect: f32.Rect(0, 0, 25, 25), NE: 10, SE: 10, SW: 10, NW: 10}.Add(ops)
paint.PaintOp{Rect: f32.Rect(0, 0, 25, 25)}.Add(ops)
pi.Pop()
op.TransformOp{}.Offset(f32.Pt(0, float32(50))).Add(ops)
op.Offset(f32.Pt(0, float32(50))).Add(ops)
}
p.Pop()
}
@@ -241,7 +241,7 @@ func drawShapeInstances(gtx layout.Context, th *material.Theme) chan op.CallOp {
for x := 0; x < 20; x++ {
for y := 0; y < 20; y++ {
p := op.Push(ops)
op.TransformOp{}.Offset(f32.Pt(float32(x*50+25), float32(y*50+25))).Add(ops)
op.Offset(f32.Pt(float32(x*50+25), float32(y*50+25))).Add(ops)
c.Add(ops)
p.Pop()
rad += math.Pi * 2 / 400
@@ -262,7 +262,7 @@ func drawText(gtx layout.Context, th *material.Theme) chan op.CallOp {
for x := 0; x < 40; x++ {
txt.Text = textRows[x]
p := op.Push(ops)
op.TransformOp{}.Offset(f32.Pt(float32(0), float32(24*x))).Add(ops)
op.Offset(f32.Pt(float32(0), float32(24*x))).Add(ops)
gtx.Ops = ops
txt.Layout(gtx)
p.Pop()
+5 -5
View File
@@ -31,7 +31,7 @@ func TestTransformMacro(t *testing.T) {
paint.ColorOp{Color: colornames.Red}.Add(o)
// Simulate a draw text call
stack := op.Push(o)
op.TransformOp{}.Offset(f32.Pt(0, 10)).Add(o)
op.Offset(f32.Pt(0, 10)).Add(o)
// Actually create the text clip-path
c.Add(o)
@@ -43,11 +43,11 @@ func TestTransformMacro(t *testing.T) {
// Call each of them in a transform
s1 := op.Push(o)
op.TransformOp{}.Offset(f32.Pt(0, 0)).Add(o)
op.Offset(f32.Pt(0, 0)).Add(o)
c1.Add(o)
s1.Pop()
s2 := op.Push(o)
op.TransformOp{}.Offset(f32.Pt(0, 0)).Add(o)
op.Offset(f32.Pt(0, 0)).Add(o)
c2.Add(o)
s2.Pop()
}, func(r result) {
@@ -142,7 +142,7 @@ func TestReuseStencil(t *testing.T) {
stack1.Pop()
stack2 := op.Push(ops)
op.TransformOp{}.Offset(f32.Pt(0, 50)).Add(ops)
op.Offset(f32.Pt(0, 50)).Add(ops)
c2.Add(ops)
stack2.Pop()
}, func(r result) {
@@ -159,7 +159,7 @@ func TestBuildOffscreen(t *testing.T) {
txt := constSqCirc()
draw := func(off float32, o *op.Ops) {
s := op.Push(o)
op.TransformOp{}.Offset(f32.Pt(0, off)).Add(o)
op.Offset(f32.Pt(0, off)).Add(o)
txt.Add(o)
paint.PaintOp{Rect: f32.Rect(0, 0, 40, 40)}.Add(o)
s.Pop()
+1 -1
View File
@@ -182,7 +182,7 @@ func (f Flex) Layout(gtx Context, children ...FlexChild) Dimensions {
}
}
stack := op.Push(gtx.Ops)
op.TransformOp{}.Offset(FPt(axisPoint(f.Axis, mainSize, cross))).Add(gtx.Ops)
op.Offset(FPt(axisPoint(f.Axis, mainSize, cross))).Add(gtx.Ops)
child.call.Add(gtx.Ops)
stack.Pop()
mainSize += axisMain(f.Axis, dims.Size)
+2 -2
View File
@@ -136,7 +136,7 @@ func (in Inset) Layout(gtx Context, w Widget) Dimensions {
mcs.Min.Y = mcs.Max.Y
}
stack := op.Push(gtx.Ops)
op.TransformOp{}.Offset(FPt(image.Point{X: left, Y: top})).Add(gtx.Ops)
op.Offset(FPt(image.Point{X: left, Y: top})).Add(gtx.Ops)
gtx.Constraints = mcs
dims := w(gtx)
stack.Pop()
@@ -180,7 +180,7 @@ func (a Direction) Layout(gtx Context, w Widget) Dimensions {
p.Y = sz.Y - dims.Size.Y
}
stack := op.Push(gtx.Ops)
op.TransformOp{}.Offset(FPt(p)).Add(gtx.Ops)
op.Offset(FPt(p)).Add(gtx.Ops)
call.Add(gtx.Ops)
stack.Pop()
return Dimensions{
+1 -1
View File
@@ -259,7 +259,7 @@ func (l *List) layout() Dimensions {
}
stack := op.Push(ops)
clip.Rect{Rect: FRect(r)}.Op(ops).Add(ops)
op.TransformOp{}.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops)
op.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops)
child.call.Add(ops)
stack.Pop()
pos += childSize
+1 -1
View File
@@ -108,7 +108,7 @@ func (s Stack) Layout(gtx Context, children ...StackChild) Dimensions {
p.Y = maxSZ.Y - sz.Y
}
stack := op.Push(gtx.Ops)
op.TransformOp{}.Offset(FPt(p)).Add(gtx.Ops)
op.Offset(FPt(p)).Add(gtx.Ops)
ch.call.Add(gtx.Ops)
stack.Pop()
if baseline == 0 {
+1 -7
View File
@@ -39,7 +39,7 @@ The StackOp saves the current state to the state stack and restores it later:
// Save the current state, in particular the transform.
stack := op.Push(ops)
// Apply a transform to subsequent operations.
op.TransformOp{}.Offset(...).Add(ops)
op.Offset(...).Add(ops)
...
// Restore the previous transform.
stack.Pop()
@@ -274,12 +274,6 @@ func Affine(a f32.Affine2D) TransformOp {
return TransformOp{t: a}
}
// Offset the transfomraiton.
func (t TransformOp) Offset(o f32.Point) TransformOp {
t.t = t.t.Offset(o)
return t
}
func (t TransformOp) Add(o *Ops) {
data := o.Write(opconst.TypeTransformLen)
data[0] = byte(opconst.TypeTransform)
+1 -1
View File
@@ -405,7 +405,7 @@ func (e *Editor) PaintText(gtx layout.Context) {
clip.Max = clip.Max.Add(e.viewSize)
for _, shape := range e.shapes {
stack := op.Push(gtx.Ops)
op.TransformOp{}.Offset(shape.offset).Add(gtx.Ops)
op.Offset(shape.offset).Add(gtx.Ops)
shape.clip.Add(gtx.Ops)
paint.PaintOp{Rect: layout.FRect(clip).Sub(shape.offset)}.Add(gtx.Ops)
stack.Pop()
+1 -1
View File
@@ -108,7 +108,7 @@ func (l Label) Layout(gtx layout.Context, s text.Shaper, font text.Font, size un
}
lclip := layout.FRect(clip).Sub(off)
stack := op.Push(gtx.Ops)
op.TransformOp{}.Offset(off).Add(gtx.Ops)
op.Offset(off).Add(gtx.Ops)
str := txt[start:end]
s.ShapeString(font, textSize, str, l).Add(gtx.Ops)
paint.PaintOp{Rect: lclip}.Add(gtx.Ops)
+2 -2
View File
@@ -281,10 +281,10 @@ func drawInk(gtx layout.Context, c widget.Press) {
ink := paint.ColorOp{Color: color.RGBA{A: ba, R: bc, G: bc, B: bc}}
ink.Add(gtx.Ops)
rr := size * .5
op.TransformOp{}.Offset(c.Position).Offset(f32.Point{
op.Offset(c.Position.Add(f32.Point{
X: -rr,
Y: -rr,
}).Add(gtx.Ops)
})).Add(gtx.Ops)
clip.Rect{
Rect: f32.Rectangle{Max: f32.Point{
X: float32(size),
+5 -5
View File
@@ -55,7 +55,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
col = mulAlpha(col, 150)
}
trackColor := mulAlpha(col, 150)
op.TransformOp{}.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops)
op.Offset(f32.Point{Y: trackOff}).Add(gtx.Ops)
clip.Rect{
Rect: trackRect,
NE: trackCorner, NW: trackCorner, SE: trackCorner, SW: trackCorner,
@@ -72,7 +72,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
X: float32(trackWidth)*.5 - rr,
Y: -rr + float32(trackHeight)*.5 + trackOff,
}
op.TransformOp{}.Offset(inkOff).Add(gtx.Ops)
op.Offset(inkOff).Add(gtx.Ops)
gtx.Constraints.Min = image.Pt(inkSize, inkSize)
clip.Rect{
Rect: f32.Rectangle{
@@ -89,7 +89,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
stack = op.Push(gtx.Ops)
if s.Switch.Value {
off := trackWidth - thumbSize
op.TransformOp{}.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
op.Offset(f32.Point{X: float32(off)}).Add(gtx.Ops)
}
// Draw thumb shadow, a translucent disc slightly larger than the
@@ -97,7 +97,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
shadowStack := op.Push(gtx.Ops)
shadowSize := float32(2)
// Center shadow horizontally and slightly adjust its Y.
op.TransformOp{}.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
op.Offset(f32.Point{X: -shadowSize / 2, Y: -.75}).Add(gtx.Ops)
drawDisc(gtx.Ops, float32(thumbSize)+shadowSize, argb(0x55000000))
shadowStack.Pop()
@@ -112,7 +112,7 @@ func (s SwitchStyle) Layout(gtx layout.Context) layout.Dimensions {
X: (float32(trackWidth) - float32(clickSize)) * .5,
Y: (float32(trackHeight)-float32(clickSize))*.5 + trackOff,
}
op.TransformOp{}.Offset(clickOff).Add(gtx.Ops)
op.Offset(clickOff).Add(gtx.Ops)
sz := image.Pt(clickSize, clickSize)
pointer.Ellipse(image.Rectangle{Max: sz}).Add(gtx.Ops)
gtx.Constraints.Min = sz