Files
gio-patched/widget/enum.go
T
Elias Naur be36fc88aa io/input,io/key: [API] introduce Command, replace FocusOp with FocusCmd
Modeling focus change as an operation is awkward, because focus changes
logically happen during event processing, not layout. In particular, you
want to apply focus changes even if a widget is subsequently never laid
out.

Now that input.Source is concrete, it's much more straightforward to
offer focus changes as a command which can be queued through the
Source. A future change may similarly offer a command for directional
focus changes.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2024-02-05 10:59:51 +00:00

129 lines
2.5 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package widget
import (
"gioui.org/gesture"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/semantic"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
)
type Enum struct {
Value string
hovered string
hovering bool
focus string
focused bool
keys []*enumKey
}
type enumKey struct {
key string
click gesture.Click
tag struct{}
}
func (e *Enum) index(k string) *enumKey {
for _, v := range e.keys {
if v.key == k {
return v
}
}
return nil
}
// Update the state and report whether Value has changed by user interaction.
func (e *Enum) Update(gtx layout.Context) bool {
if !gtx.Enabled() {
e.focused = false
}
e.hovering = false
changed := false
for _, state := range e.keys {
for _, ev := range state.click.Update(gtx.Source) {
switch ev.Kind {
case gesture.KindPress:
if ev.Source == pointer.Mouse {
gtx.Queue(key.FocusCmd{Tag: &state.tag})
}
case gesture.KindClick:
if state.key != e.Value {
e.Value = state.key
changed = true
}
}
}
for _, ev := range gtx.Events(&state.tag) {
switch ev := ev.(type) {
case key.FocusEvent:
if ev.Focus {
e.focused = true
e.focus = state.key
} else if state.key == e.focus {
e.focused = false
}
case key.Event:
if !e.focused || ev.State != key.Release {
break
}
if ev.Name != key.NameReturn && ev.Name != key.NameSpace {
break
}
if state.key != e.Value {
e.Value = state.key
changed = true
}
}
}
if state.click.Hovered() {
e.hovered = state.key
e.hovering = true
}
}
return changed
}
// Hovered returns the key that is highlighted, or false if none are.
func (e *Enum) Hovered() (string, bool) {
return e.hovered, e.hovering
}
// Focused reports the focused key, or false if no key is focused.
func (e *Enum) Focused() (string, bool) {
return e.focus, e.focused
}
// Layout adds the event handler for the key k.
func (e *Enum) Layout(gtx layout.Context, k string, content layout.Widget) layout.Dimensions {
e.Update(gtx)
m := op.Record(gtx.Ops)
dims := content(gtx)
c := m.Stop()
defer clip.Rect{Max: dims.Size}.Push(gtx.Ops).Pop()
state := e.index(k)
if state == nil {
state = &enumKey{
key: k,
}
e.keys = append(e.keys, state)
}
clk := &state.click
clk.Add(gtx.Ops)
if gtx.Enabled() {
key.InputOp{Tag: &state.tag, Keys: "⏎|Space"}.Add(gtx.Ops)
}
semantic.SelectedOp(k == e.Value).Add(gtx.Ops)
semantic.EnabledOp(gtx.Enabled()).Add(gtx.Ops)
c.Add(gtx.Ops)
return dims
}