Files
gio-patched/gpu/internal/rendertest/transform_test.go
T
Elias Naur a63e0cb44a all: [API] change op.Offset to take integer coordinates
op.Offset is a convenience function most often used by layouts. Layouts
usually operate in integer coordinates, and the float32 version of op.Offset
needlessly force conversions from int to float32. This change makes op.Offset
take integer coordinates, to better match its intended use.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2022-05-31 10:24:09 +02:00

202 lines
5.8 KiB
Go

// SPDX-License-Identifier: Unlicense OR MIT
package rendertest
import (
"image"
"math"
"testing"
"golang.org/x/image/colornames"
"gioui.org/f32"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
)
func TestPaintOffset(t *testing.T) {
run(t, func(o *op.Ops) {
defer op.Offset(image.Pt(10, 20)).Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 50, 50)).Op())
}, func(r result) {
r.expect(0, 0, transparent)
r.expect(59, 30, colornames.Red)
r.expect(60, 30, transparent)
r.expect(10, 70, transparent)
})
}
func TestPaintRotate(t *testing.T) {
run(t, func(o *op.Ops) {
a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), -math.Pi/8)
defer op.Affine(a).Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(20, 20, 60, 60)).Op())
}, func(r result) {
r.expect(40, 40, colornames.Red)
r.expect(50, 19, colornames.Red)
r.expect(59, 19, transparent)
r.expect(21, 21, transparent)
})
}
func TestPaintShear(t *testing.T) {
run(t, func(o *op.Ops) {
a := f32.Affine2D{}.Shear(f32.Point{}, math.Pi/4, 0)
defer op.Affine(a).Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 40, 40)).Op())
}, func(r result) {
r.expect(10, 30, transparent)
})
}
func TestClipPaintOffset(t *testing.T) {
run(t, func(o *op.Ops) {
defer clip.RRect{Rect: f32.Rect(10, 10, 30, 30)}.Push(o).Pop()
defer op.Offset(image.Pt(20, 20)).Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 100, 100)).Op())
}, func(r result) {
r.expect(0, 0, transparent)
r.expect(19, 19, transparent)
r.expect(20, 20, colornames.Red)
r.expect(30, 30, transparent)
})
}
func TestClipOffset(t *testing.T) {
run(t, func(o *op.Ops) {
defer op.Offset(image.Pt(20, 20)).Push(o).Pop()
defer clip.RRect{Rect: f32.Rect(10, 10, 30, 30)}.Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 100, 100)).Op())
}, func(r result) {
r.expect(0, 0, transparent)
r.expect(29, 29, transparent)
r.expect(30, 30, colornames.Red)
r.expect(49, 49, colornames.Red)
r.expect(50, 50, transparent)
})
}
func TestClipScale(t *testing.T) {
run(t, func(o *op.Ops) {
a := f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(2, 2)).Offset(f32.Pt(10, 10))
defer op.Affine(a).Push(o).Pop()
defer clip.RRect{Rect: f32.Rect(10, 10, 20, 20)}.Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 1000, 1000)).Op())
}, func(r result) {
r.expect(19+10, 19+10, transparent)
r.expect(20+10, 20+10, colornames.Red)
r.expect(39+10, 39+10, colornames.Red)
r.expect(40+10, 40+10, transparent)
})
}
func TestClipRotate(t *testing.T) {
run(t, func(o *op.Ops) {
defer op.Affine(f32.Affine2D{}.Rotate(f32.Pt(40, 40), -math.Pi/4)).Push(o).Pop()
defer clip.RRect{Rect: f32.Rect(30, 30, 50, 50)}.Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 40, 100, 100)).Op())
}, func(r result) {
r.expect(39, 39, transparent)
r.expect(41, 41, colornames.Red)
r.expect(50, 50, transparent)
})
}
func TestOffsetTexture(t *testing.T) {
run(t, func(o *op.Ops) {
defer op.Offset(image.Pt(15, 15)).Push(o).Pop()
squares.Add(o)
defer scale(50.0/512, 50.0/512).Push(o).Pop()
paint.PaintOp{}.Add(o)
}, func(r result) {
r.expect(14, 20, transparent)
r.expect(66, 20, transparent)
r.expect(16, 64, colornames.Green)
r.expect(64, 16, colornames.Green)
})
}
func TestOffsetScaleTexture(t *testing.T) {
run(t, func(o *op.Ops) {
defer op.Offset(image.Pt(15, 15)).Push(o).Pop()
squares.Add(o)
defer op.Affine(f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(2, 1))).Push(o).Pop()
defer scale(50.0/512, 50.0/512).Push(o).Pop()
paint.PaintOp{}.Add(o)
}, func(r result) {
r.expect(114, 64, colornames.Blue)
r.expect(116, 64, transparent)
})
}
func TestRotateTexture(t *testing.T) {
run(t, func(o *op.Ops) {
squares.Add(o)
a := f32.Affine2D{}.Offset(f32.Pt(30, 30)).Rotate(f32.Pt(40, 40), math.Pi/4)
defer op.Affine(a).Push(o).Pop()
defer scale(20.0/512, 20.0/512).Push(o).Pop()
paint.PaintOp{}.Add(o)
}, func(r result) {
r.expect(40, 40-12, colornames.Blue)
r.expect(40+12, 40, colornames.Green)
})
}
func TestRotateClipTexture(t *testing.T) {
run(t, func(o *op.Ops) {
squares.Add(o)
a := f32.Affine2D{}.Rotate(f32.Pt(40, 40), math.Pi/8)
defer op.Affine(a).Push(o).Pop()
defer clip.RRect{Rect: f32.Rect(30, 30, 50, 50)}.Push(o).Pop()
defer op.Affine(f32.Affine2D{}.Offset(f32.Pt(10, 10))).Push(o).Pop()
defer scale(60.0/512, 60.0/512).Push(o).Pop()
paint.PaintOp{}.Add(o)
}, func(r result) {
r.expect(0, 0, transparent)
r.expect(37, 39, colornames.Green)
r.expect(36, 39, colornames.Green)
r.expect(35, 39, colornames.Green)
r.expect(34, 39, colornames.Green)
r.expect(33, 39, colornames.Green)
})
}
func TestComplicatedTransform(t *testing.T) {
run(t, func(o *op.Ops) {
squares.Add(o)
defer clip.RRect{Rect: f32.Rect(0, 0, 100, 100), SE: 50, SW: 50, NW: 50, NE: 50}.Push(o).Pop()
a := f32.Affine2D{}.Shear(f32.Point{}, math.Pi/4, 0)
defer op.Affine(a).Push(o).Pop()
defer clip.RRect{Rect: f32.Rect(0, 0, 50, 40)}.Push(o).Pop()
defer scale(50.0/512, 50.0/512).Push(o).Pop()
paint.PaintOp{}.Add(o)
}, func(r result) {
r.expect(20, 5, transparent)
})
}
func TestTransformOrder(t *testing.T) {
// check the ordering of operations bot in affine and in gpu stack.
run(t, func(o *op.Ops) {
a := f32.Affine2D{}.Offset(f32.Pt(64, 64))
defer op.Affine(a).Push(o).Pop()
b := f32.Affine2D{}.Scale(f32.Point{}, f32.Pt(8, 8))
defer op.Affine(b).Push(o).Pop()
c := f32.Affine2D{}.Offset(f32.Pt(-10, -10)).Scale(f32.Point{}, f32.Pt(0.5, 0.5))
defer op.Affine(c).Push(o).Pop()
paint.FillShape(o, red, clip.Rect(image.Rect(0, 0, 20, 20)).Op())
}, func(r result) {
// centered and with radius 40
r.expect(64-41, 64, transparent)
r.expect(64-39, 64, colornames.Red)
r.expect(64+39, 64, colornames.Red)
r.expect(64+41, 64, transparent)
})
}