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a7f08eedf36fa8f6e78a701f90a2df7a5a49596c
gio-patched/gpu
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Elias Naur a7f08eedf3 gpu,gpu/internal: split shader storage usage into read and write
Metal has texture write usage flags for read and write.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-08-21 08:31:46 +02:00
..
headless
gpu,gpu/internal: move vertex buffer stride to pipeline state
2021-08-21 08:31:46 +02:00
internal
gpu,gpu/internal: split shader storage usage into read and write
2021-08-21 08:31:46 +02:00
api.go
gpu,gpu/headless,app/internal/wm: add explicit RenderTarget API
2021-08-08 13:45:23 +01:00
caches.go
gpu: [compute] add compute renderer specific decoding of ops
2021-07-27 14:34:18 +02:00
clip.go
f32: handle empty rectangles in Union and Intersect
2021-04-27 16:49:06 +02:00
compute.go
gpu,gpu/internal: split shader storage usage into read and write
2021-08-21 08:31:46 +02:00
cpu.go
go.*,gpu: use gioui.org/cpu.Supported to determine CPU fallback support
2021-08-17 09:44:17 +02:00
gpu.go
gpu,gpu/internal: move vertex buffer stride to pipeline state
2021-08-21 08:31:46 +02:00
pack.go
gpu: expose the rendering implementation
2020-02-07 21:21:38 +01:00
path.go
gpu,gpu/internal: move vertex buffer stride to pipeline state
2021-08-21 08:31:46 +02:00
timer.go
gpu: [compute] unify resource cleanup
2021-07-27 14:34:18 +02:00
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