Files
gio-patched/widget/selectable.go
T
Chris Waldon dc6fbf07f0 widget: expose text region resolution
This commit adds exported methods to both LabelState and Editor
allowing callers to locate the text regions representing a range
of runes. This can be used to build interactive subregions of text,
like (for instance) hyperlinks.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
2022-12-23 09:31:48 -06:00

350 lines
9.1 KiB
Go

package widget
import (
"image"
"math"
"strings"
"gioui.org/gesture"
"gioui.org/io/clipboard"
"gioui.org/io/event"
"gioui.org/io/key"
"gioui.org/io/pointer"
"gioui.org/io/system"
"gioui.org/layout"
"gioui.org/op/clip"
"gioui.org/text"
"gioui.org/unit"
)
// stringSource is an immutable textSource with a fixed string
// value.
type stringSource struct {
reader *strings.Reader
}
var _ textSource = stringSource{}
func newStringSource(str string) stringSource {
return stringSource{
reader: strings.NewReader(str),
}
}
func (s stringSource) Changed() bool {
return false
}
func (s stringSource) Size() int64 {
return s.reader.Size()
}
func (s stringSource) ReadAt(b []byte, offset int64) (int, error) {
return s.reader.ReadAt(b, offset)
}
// ReplaceRunes is unimplemented, as a stringSource is immutable.
func (s stringSource) ReplaceRunes(byteOffset, runeCount int64, str string) {
return
}
// Selectable holds text selection state.
type Selectable struct {
initialized bool
source stringSource
lastValue string
text textView
focused bool
requestFocus bool
dragging bool
dragger gesture.Drag
scroller gesture.Scroll
scrollOff image.Point
clicker gesture.Click
// events is the list of events not yet processed.
events []EditorEvent
// prevEvents is the number of events from the previous frame.
prevEvents int
}
// initialize must be called at the beginning of any exported method that
// manipulates text state. It ensures that the underlying text is safe to
// access.
func (l *Selectable) initialize() {
if !l.initialized {
l.source = newStringSource("")
l.text.SetSource(l.source)
l.initialized = true
}
}
// Focus requests the input focus for the label.
func (l *Selectable) Focus() {
l.requestFocus = true
}
// Focused returns whether the label is focused or not.
func (l *Selectable) Focused() bool {
return l.focused
}
// PaintSelection paints the contrasting background for selected text.
func (l *Selectable) PaintSelection(gtx layout.Context) {
l.initialize()
if !l.focused {
return
}
l.text.PaintSelection(gtx)
}
func (l *Selectable) PaintText(gtx layout.Context) {
l.initialize()
l.text.PaintText(gtx)
}
// SelectionLen returns the length of the selection, in runes; it is
// equivalent to utf8.RuneCountInString(e.SelectedText()).
func (l *Selectable) SelectionLen() int {
l.initialize()
return l.text.SelectionLen()
}
// Selection returns the start and end of the selection, as rune offsets.
// start can be > end.
func (l *Selectable) Selection() (start, end int) {
l.initialize()
return l.text.Selection()
}
// SetCaret moves the caret to start, and sets the selection end to end. start
// and end are in runes, and represent offsets into the editor text.
func (l *Selectable) SetCaret(start, end int) {
l.initialize()
l.text.SetCaret(start, end)
}
// SelectedText returns the currently selected text (if any) from the editor.
func (l *Selectable) SelectedText() string {
l.initialize()
return l.text.SelectedText()
}
// ClearSelection clears the selection, by setting the selection end equal to
// the selection start.
func (l *Selectable) ClearSelection() {
l.initialize()
l.text.ClearSelection()
}
// Text returns the contents of the label.
func (l *Selectable) Text() string {
l.initialize()
return l.text.Text()
}
// SetText updates the text to s if it does not already contain s. Updating the
// text will clear the selection unless the selectable already contains s.
func (l *Selectable) SetText(s string) {
l.initialize()
if l.lastValue != s {
l.source = newStringSource(s)
l.lastValue = s
l.text.SetSource(l.source)
}
}
// Layout clips to the dimensions of the selectable, updates the shaped text, configures input handling, and invokes
// content. content is expected to set colors and invoke the Paint methods. content may be nil, in which case nothing
// will be displayed.
func (l *Selectable) Layout(gtx layout.Context, lt *text.Shaper, font text.Font, size unit.Sp, content layout.Widget) layout.Dimensions {
l.initialize()
l.text.Update(gtx, lt, font, size, l.handleEvents)
dims := l.text.Dimensions()
defer clip.Rect(image.Rectangle{Max: dims.Size}).Push(gtx.Ops).Pop()
pointer.CursorText.Add(gtx.Ops)
var keys key.Set
if l.focused {
const keyFilterAllArrows = "(ShortAlt)-(Shift)-[←,→,↑,↓]|(Shift)-[⏎,⌤]|(ShortAlt)-(Shift)-[⌫,⌦]|(Shift)-[⇞,⇟,⇱,⇲]|Short-[C,V,X,A]|Short-(Shift)-Z"
keys = keyFilterAllArrows
}
key.InputOp{Tag: l, Keys: keys}.Add(gtx.Ops)
if l.requestFocus {
key.FocusOp{Tag: l}.Add(gtx.Ops)
key.SoftKeyboardOp{Show: true}.Add(gtx.Ops)
}
l.requestFocus = false
l.clicker.Add(gtx.Ops)
l.dragger.Add(gtx.Ops)
if content != nil {
content(gtx)
}
return dims
}
func (l *Selectable) handleEvents(gtx layout.Context) {
// Flush events from before the previous Layout.
n := copy(l.events, l.events[l.prevEvents:])
l.events = l.events[:n]
l.prevEvents = n
oldStart, oldLen := min(l.text.Selection()), l.text.SelectionLen()
l.processPointer(gtx)
l.processKey(gtx)
// Queue a SelectEvent if the selection changed, including if it went away.
if newStart, newLen := min(l.text.Selection()), l.text.SelectionLen(); oldStart != newStart || oldLen != newLen {
l.events = append(l.events, SelectEvent{})
}
}
func (e *Selectable) processPointer(gtx layout.Context) {
for _, evt := range e.clickDragEvents(gtx) {
switch evt := evt.(type) {
case gesture.ClickEvent:
switch {
case evt.Type == gesture.TypePress && evt.Source == pointer.Mouse,
evt.Type == gesture.TypeClick && evt.Source != pointer.Mouse:
prevCaretPos, _ := e.text.Selection()
e.text.MoveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
e.requestFocus = true
if evt.Modifiers == key.ModShift {
start, end := e.text.Selection()
// If they clicked closer to the end, then change the end to
// where the caret used to be (effectively swapping start & end).
if abs(end-start) < abs(start-prevCaretPos) {
e.text.SetCaret(start, prevCaretPos)
}
} else {
e.text.ClearSelection()
}
e.dragging = true
// Process multi-clicks.
switch {
case evt.NumClicks == 2:
e.text.MoveWord(-1, selectionClear)
e.text.MoveWord(1, selectionExtend)
e.dragging = false
case evt.NumClicks >= 3:
e.text.MoveStart(selectionClear)
e.text.MoveEnd(selectionExtend)
e.dragging = false
}
}
case pointer.Event:
release := false
switch {
case evt.Type == pointer.Release && evt.Source == pointer.Mouse:
release = true
fallthrough
case evt.Type == pointer.Drag && evt.Source == pointer.Mouse:
if e.dragging {
e.text.MoveCoord(image.Point{
X: int(math.Round(float64(evt.Position.X))),
Y: int(math.Round(float64(evt.Position.Y))),
})
if release {
e.dragging = false
}
}
}
}
}
}
func (e *Selectable) clickDragEvents(gtx layout.Context) []event.Event {
var combinedEvents []event.Event
for _, evt := range e.clicker.Events(gtx) {
combinedEvents = append(combinedEvents, evt)
}
for _, evt := range e.dragger.Events(gtx.Metric, gtx, gesture.Both) {
combinedEvents = append(combinedEvents, evt)
}
return combinedEvents
}
func (e *Selectable) processKey(gtx layout.Context) {
for _, ke := range gtx.Events(e) {
switch ke := ke.(type) {
case key.FocusEvent:
e.focused = ke.Focus
case key.Event:
if !e.focused || ke.State != key.Press {
break
}
e.command(gtx, ke)
}
}
}
func (e *Selectable) command(gtx layout.Context, k key.Event) {
direction := 1
if gtx.Locale.Direction.Progression() == system.TowardOrigin {
direction = -1
}
moveByWord := k.Modifiers.Contain(key.ModShortcutAlt)
selAct := selectionClear
if k.Modifiers.Contain(key.ModShift) {
selAct = selectionExtend
}
switch k.Name {
case key.NameUpArrow:
e.text.MoveLines(-1, selAct)
case key.NameDownArrow:
e.text.MoveLines(+1, selAct)
case key.NameLeftArrow:
if moveByWord {
e.text.MoveWord(-1*direction, selAct)
} else {
if selAct == selectionClear {
e.text.ClearSelection()
}
e.text.MoveCaret(-1*direction, -1*direction*int(selAct))
}
case key.NameRightArrow:
if moveByWord {
e.text.MoveWord(1*direction, selAct)
} else {
if selAct == selectionClear {
e.text.ClearSelection()
}
e.text.MoveCaret(1*direction, int(selAct)*direction)
}
case key.NamePageUp:
e.text.MovePages(-1, selAct)
case key.NamePageDown:
e.text.MovePages(+1, selAct)
case key.NameHome:
e.text.MoveStart(selAct)
case key.NameEnd:
e.text.MoveEnd(selAct)
// Copy or Cut selection -- ignored if nothing selected.
case "C", "X":
if text := e.text.SelectedText(); text != "" {
clipboard.WriteOp{Text: text}.Add(gtx.Ops)
}
// Select all
case "A":
e.text.SetCaret(0, e.text.Len())
}
}
// Events returns available text events.
func (l *Selectable) Events() []EditorEvent {
events := l.events
l.events = nil
l.prevEvents = 0
return events
}
// Regions returns visible regions covering the rune range [start,end).
func (l *Selectable) Regions(start, end int, regions []Region) []Region {
l.initialize()
return l.text.Regions(start, end, regions)
}