forked from joejulian/gio
widget: expose text region resolution
This commit adds exported methods to both LabelState and Editor allowing callers to locate the text regions representing a range of runes. This can be used to build interactive subregions of text, like (for instance) hyperlinks. Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
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@@ -984,6 +984,12 @@ func (e *Editor) Read(p []byte) (int, error) {
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return e.text.Read(p)
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}
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// Regions returns visible regions covering the rune range [start,end).
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func (e *Editor) Regions(start, end int, regions []Region) []Region {
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e.initBuffer()
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return e.text.Regions(start, end, regions)
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}
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func max(a, b int) int {
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if a > b {
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return a
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@@ -307,6 +307,10 @@ type Region struct {
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Baseline int
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}
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// region is identical to Region except that its coordinates are in document
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// space instead of a widget coordinate space.
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type region = Region
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// locate returns highlight regions covering the glyphs that represent the runes in
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// [startRune,endRune). If the rects parameter is non-nil, locate will use it to
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// return results instead of allocating, provided that there is enough capacity.
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@@ -341,3 +341,9 @@ func (l *Selectable) Events() []EditorEvent {
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l.prevEvents = 0
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return events
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}
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// Regions returns visible regions covering the rune range [start,end).
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func (l *Selectable) Regions(start, end int, regions []Region) []Region {
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l.initialize()
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return l.text.Regions(start, end, regions)
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}
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