Files
gio-patched/internal/gl
Elias Naur eeb045c59f internal/gl: use dlsym(3) to load ES 3 symbols
There was a special case for optional symbols for macOS/iOS. It turns out
dlsym(3) works as expected, so this change deletes the special case.

The change is required to make Gio work with ANGLE, which emulates
OpenGL ES on top of Metal.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-16 18:15:37 +01:00
..
2021-03-06 14:27:44 +01:00
2021-03-06 14:27:44 +01:00
2021-03-06 14:27:44 +01:00
2021-03-06 14:27:44 +01:00