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https://git.sr.ht/~eliasnaur/gio
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gpu: move path cache updates into drawOps.collect
The new compute backend shares drawOps but not GPU.Collect. This change moves the common path cache code to drawOps. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+12
-12
@@ -386,7 +386,7 @@ func (g *GPU) Collect(viewport image.Point, frameOps *op.Ops) {
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g.renderer.blitter.viewport = viewport
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g.renderer.pather.viewport = viewport
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g.drawOps.reset(g.cache, viewport)
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g.drawOps.collect(g.cache, frameOps, viewport)
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g.drawOps.collect(g.ctx, g.cache, frameOps, viewport)
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g.frameStart = time.Now()
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if g.drawOps.profile && g.timers == nil && g.ctx.Caps().Features.Has(backend.FeatureTimers) {
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g.timers = newTimers(g.ctx)
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@@ -395,16 +395,6 @@ func (g *GPU) Collect(viewport image.Point, frameOps *op.Ops) {
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g.coverTimer = g.timers.newTimer()
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g.cleanupTimer = g.timers.newTimer()
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}
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for _, p := range g.drawOps.pathOps {
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if v, exists := g.drawOps.pathCache.get(p.pathKey); !exists || v.data.data == nil {
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data := buildPath(g.ctx, p.pathVerts)
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g.drawOps.pathCache.put(p.pathKey, opCacheValue{
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data: data,
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bounds: p.bounds,
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})
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}
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p.pathVerts = nil
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}
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}
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func (g *GPU) BeginFrame() {
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@@ -781,7 +771,7 @@ func (d *drawOps) reset(cache *resourceCache, viewport image.Point) {
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d.vertCache = d.vertCache[:0]
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}
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func (d *drawOps) collect(cache *resourceCache, root *op.Ops, viewport image.Point) {
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func (d *drawOps) collect(ctx backend.Device, cache *resourceCache, root *op.Ops, viewport image.Point) {
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clip := f32.Rectangle{
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Max: f32.Point{X: float32(viewport.X), Y: float32(viewport.Y)},
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}
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@@ -792,6 +782,16 @@ func (d *drawOps) collect(cache *resourceCache, root *op.Ops, viewport image.Poi
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color: color.NRGBA{A: 0xff},
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}
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d.collectOps(&d.reader, state)
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for _, p := range d.pathOps {
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if v, exists := d.pathCache.get(p.pathKey); !exists || v.data.data == nil {
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data := buildPath(ctx, p.pathVerts)
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d.pathCache.put(p.pathKey, opCacheValue{
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data: data,
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bounds: p.bounds,
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})
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}
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p.pathVerts = nil
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}
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}
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func (d *drawOps) newPathOp() *pathOp {
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