all: use new rectangle and point convenience functions

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-19 10:39:20 +02:00
parent d82eb8fc66
commit 013ea395b4
11 changed files with 26 additions and 46 deletions
+1 -6
View File
@@ -5,7 +5,6 @@ package layout
import (
"image"
"gioui.org/f32"
"gioui.org/op"
)
@@ -175,7 +174,7 @@ func (f Flex) Layout(gtx *Context, children ...FlexChild) {
}
var stack op.StackOp
stack.Push(gtx.Ops)
op.TransformOp{}.Offset(toPointF(axisPoint(f.Axis, mainSize, cross))).Add(gtx.Ops)
op.TransformOp{}.Offset(FPt(axisPoint(f.Axis, mainSize, cross))).Add(gtx.Ops)
child.macro.Add()
stack.Pop()
mainSize += axisMain(f.Axis, dims.Size)
@@ -252,10 +251,6 @@ func axisConstraints(a Axis, mainMin, mainMax, crossMin, crossMax int) Constrain
}
}
func toPointF(p image.Point) f32.Point {
return f32.Point{X: float32(p.X), Y: float32(p.Y)}
}
func (s Spacing) String() string {
switch s {
case SpaceEnd:
+2 -2
View File
@@ -130,7 +130,7 @@ func (in Inset) Layout(gtx *Context, w Widget) {
}
var stack op.StackOp
stack.Push(gtx.Ops)
op.TransformOp{}.Offset(toPointF(image.Point{X: left, Y: top})).Add(gtx.Ops)
op.TransformOp{}.Offset(FPt(image.Point{X: left, Y: top})).Add(gtx.Ops)
dims := ctxLayout(gtx, mcs, w)
stack.Pop()
gtx.Dimensions = Dimensions{
@@ -176,7 +176,7 @@ func (a Direction) Layout(gtx *Context, w Widget) {
}
var stack op.StackOp
stack.Push(gtx.Ops)
op.TransformOp{}.Offset(toPointF(p)).Add(gtx.Ops)
op.TransformOp{}.Offset(FPt(p)).Add(gtx.Ops)
macro.Add()
stack.Pop()
gtx.Dimensions = Dimensions{
+2 -10
View File
@@ -5,7 +5,6 @@ package layout
import (
"image"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/op"
@@ -261,8 +260,8 @@ func (l *List) layout() Dimensions {
}
var stack op.StackOp
stack.Push(ops)
clip.Rect{Rect: toRectF(r)}.Op(ops).Add(ops)
op.TransformOp{}.Offset(toPointF(axisPoint(l.Axis, pos, cross))).Add(ops)
clip.Rect{Rect: FRect(r)}.Op(ops).Add(ops)
op.TransformOp{}.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops)
child.macro.Add()
stack.Pop()
pos += childSize
@@ -286,10 +285,3 @@ func (l *List) layout() Dimensions {
l.macro.Add()
return Dimensions{Size: dims}
}
func toRectF(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: f32.Point{X: float32(r.Min.X), Y: float32(r.Min.Y)},
Max: f32.Point{X: float32(r.Max.X), Y: float32(r.Max.Y)},
}
}
+1 -1
View File
@@ -110,7 +110,7 @@ func (s Stack) Layout(gtx *Context, children ...StackChild) {
}
var stack op.StackOp
stack.Push(gtx.Ops)
op.TransformOp{}.Offset(toPointF(p)).Add(gtx.Ops)
op.TransformOp{}.Offset(FPt(p)).Add(gtx.Ops)
ch.macro.Add()
stack.Pop()
if baseline == 0 {