layout,f32: add convenience functions for rectangles and points

layout.FRect, layout.FPt for converting from integer to floating point,
useful for drawing operations.

f32.Pt is a shorthand that mirrors image.Pt.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-19 10:22:35 +02:00
parent 99080023e4
commit d82eb8fc66
2 changed files with 22 additions and 2 deletions
+7 -2
View File
@@ -33,9 +33,9 @@ func (r Rectangle) String() string {
return r.Min.String() + "-" + r.Max.String()
}
// Rect is a shorthand to Rectangle{Point{x0, y0}, Point{x1, y1}}.
// Rect is a shorthand for Rectangle{Point{x0, y0}, Point{x1, y1}}.
// The returned Rectangle has x0 and y0 swapped if necessary so that
// it's correctly formed
// it's correctly formed.
func Rect(x0, y0, x1, y1 float32) Rectangle {
if x0 > x1 {
x0, x1 = x1, x0
@@ -46,6 +46,11 @@ func Rect(x0, y0, x1, y1 float32) Rectangle {
return Rectangle{Point{x0, y0}, Point{x1, y1}}
}
// Pt is shorthand for Point{X: x, Y: y}.
func Pt(x, y float32) Point {
return Point{X: x, Y: y}
}
// Add return the point p+p2.
func (p Point) Add(p2 Point) Point {
return Point{X: p.X + p2.X, Y: p.Y + p2.Y}
+15
View File
@@ -5,6 +5,7 @@ package layout
import (
"image"
"gioui.org/f32"
"gioui.org/op"
"gioui.org/unit"
)
@@ -66,6 +67,20 @@ func Exact(size image.Point) Constraints {
}
}
// FPt converts an point to a f32.Point.
func FPt(p image.Point) f32.Point {
return f32.Point{
X: float32(p.X), Y: float32(p.Y),
}
}
// FRect converts a rectangle to a f32.Rectangle.
func FRect(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: FPt(r.Min), Max: FPt(r.Max),
}
}
// Constrain a size so each dimension is in the range [min;max].
func (c Constraints) Constrain(size image.Point) image.Point {
if min := c.Min.X; size.X < min {