all: use new rectangle and point convenience functions

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-19 10:39:20 +02:00
parent d82eb8fc66
commit 013ea395b4
11 changed files with 26 additions and 46 deletions
+2 -10
View File
@@ -5,7 +5,6 @@ package layout
import (
"image"
"gioui.org/f32"
"gioui.org/gesture"
"gioui.org/io/pointer"
"gioui.org/op"
@@ -261,8 +260,8 @@ func (l *List) layout() Dimensions {
}
var stack op.StackOp
stack.Push(ops)
clip.Rect{Rect: toRectF(r)}.Op(ops).Add(ops)
op.TransformOp{}.Offset(toPointF(axisPoint(l.Axis, pos, cross))).Add(ops)
clip.Rect{Rect: FRect(r)}.Op(ops).Add(ops)
op.TransformOp{}.Offset(FPt(axisPoint(l.Axis, pos, cross))).Add(ops)
child.macro.Add()
stack.Pop()
pos += childSize
@@ -286,10 +285,3 @@ func (l *List) layout() Dimensions {
l.macro.Add()
return Dimensions{Size: dims}
}
func toRectF(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: f32.Point{X: float32(r.Min.X), Y: float32(r.Min.Y)},
Max: f32.Point{X: float32(r.Max.X), Y: float32(r.Max.Y)},
}
}