ui/app: add basic webassembly/webgl support

It is still slow. And crashy: https://github.com/golang/go/issues/31980.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-05-11 13:15:48 +02:00
parent f1c87417bd
commit 0397cbb599
4 changed files with 831 additions and 0 deletions
+81
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package app
import (
"errors"
"syscall/js"
"gioui.org/ui/app/internal/gl"
)
type context struct {
ctx js.Value
cnv js.Value
f *gl.Functions
srgbFBO *gl.SRGBFBO
}
func newContext(w *window) (*context, error) {
args := map[string]interface{}{
// Enable low latency rendering.
// See https://developers.google.com/web/updates/2019/05/desynchronized.
"desynchronized": true,
"preserveDrawingBuffer": true,
}
ctx := w.cnv.Call("getContext", "webgl2", args)
if ctx == js.Null() {
ctx = w.cnv.Call("getContext", "webgl", args)
}
if ctx == js.Null() {
return nil, errors.New("app: webgl is not supported")
}
f := &gl.Functions{Ctx: ctx}
f.Init()
c := &context{
ctx: ctx,
cnv: w.cnv,
f: f,
}
return c, nil
}
func (c *context) Functions() *gl.Functions {
return c.f
}
func (c *context) Release() {
if c.srgbFBO != nil {
c.srgbFBO.Release()
c.srgbFBO = nil
}
}
func (c *context) Present() error {
if c.srgbFBO != nil {
c.srgbFBO.Blit()
}
if c.srgbFBO != nil {
c.srgbFBO.AfterPresent()
}
if c.ctx.Call("isContextLost").Bool() {
return errors.New("context lost")
}
return nil
}
func (c *context) MakeCurrent() error {
if c.srgbFBO == nil {
var err error
c.srgbFBO, err = gl.NewSRGBFBO(c.f)
if err != nil {
c.Release()
c.srgbFBO = nil
return err
}
}
w, h := c.cnv.Get("width").Int(), c.cnv.Get("height").Int()
if err := c.srgbFBO.Refresh(w, h); err != nil {
c.Release()
return err
}
return nil
}
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// SPDX-License-Identifier: Unlicense OR MIT
package gl
import (
"strings"
"syscall/js"
)
type Functions struct {
Ctx js.Value
EXT_disjoint_timer_query js.Value
EXT_disjoint_timer_query_webgl2 js.Value
}
var (
uint8Array = js.Global().Get("Uint8Array")
int32Array = js.Global().Get("Int32Array")
)
func (f *Functions) Init() {
f.EXT_disjoint_timer_query_webgl2 = f.getExtension("EXT_disjoint_timer_query_webgl2")
if f.EXT_disjoint_timer_query_webgl2 == js.Null() {
f.EXT_disjoint_timer_query = f.getExtension("EXT_disjoint_timer_query")
}
// Enable extensions.
f.getExtension("OES_texture_half_float")
f.getExtension("OES_texture_float")
f.getExtension("EXT_sRGB")
// WebGL2 extensions
f.getExtension("EXT_color_buffer_half_float")
f.getExtension("EXT_color_buffer_float")
}
func (f *Functions) getExtension(name string) js.Value {
return f.Ctx.Call("getExtension", name)
}
func (f *Functions) ActiveTexture(t Enum) {
f.Ctx.Call("activeTexture", int(t))
}
func (f *Functions) AttachShader(p Program, s Shader) {
f.Ctx.Call("attachShader", js.Value(p), js.Value(s))
}
func (f *Functions) BeginQuery(target Enum, query Query) {
if f.EXT_disjoint_timer_query_webgl2 != js.Null() {
f.Ctx.Call("beginQuery", int(target), js.Value(query))
} else {
f.EXT_disjoint_timer_query.Call("beginQueryEXT", int(target), js.Value(query))
}
}
func (f *Functions) BindAttribLocation(p Program, a Attrib, name string) {
f.Ctx.Call("bindAttribLocation", js.Value(p), int(a), name)
}
func (f *Functions) BindBuffer(target Enum, b Buffer) {
f.Ctx.Call("bindBuffer", int(target), js.Value(b))
}
func (f *Functions) BindFramebuffer(target Enum, fb Framebuffer) {
f.Ctx.Call("bindFramebuffer", int(target), js.Value(fb))
}
func (f *Functions) BindRenderbuffer(target Enum, rb Renderbuffer) {
f.Ctx.Call("bindRenderbuffer", int(target), js.Value(rb))
}
func (f *Functions) BindTexture(target Enum, t Texture) {
f.Ctx.Call("bindTexture", int(target), js.Value(t))
}
func (f *Functions) BlendEquation(mode Enum) {
f.Ctx.Call("blendEquation", int(mode))
}
func (f *Functions) BlendFunc(sfactor, dfactor Enum) {
f.Ctx.Call("blendFunc", int(sfactor), int(dfactor))
}
func (f *Functions) BufferData(target Enum, src []byte, usage Enum) {
a := byteArrayOf(src)
f.Ctx.Call("bufferData", int(target), a, int(usage))
}
func (f *Functions) CheckFramebufferStatus(target Enum) Enum {
return Enum(f.Ctx.Call("checkFramebufferStatus", int(target)).Int())
}
func (f *Functions) Clear(mask Enum) {
f.Ctx.Call("clear", int(mask))
}
func (f *Functions) ClearColor(red, green, blue, alpha float32) {
f.Ctx.Call("clearColor", red, green, blue, alpha)
}
func (f *Functions) ClearDepthf(d float32) {
f.Ctx.Call("clearDepth", d)
}
func (f *Functions) CompileShader(s Shader) {
f.Ctx.Call("compileShader", js.Value(s))
}
func (f *Functions) CreateBuffer() Buffer {
return Buffer(f.Ctx.Call("createBuffer"))
}
func (f *Functions) CreateFramebuffer() Framebuffer {
return Framebuffer(f.Ctx.Call("createFramebuffer"))
}
func (f *Functions) CreateProgram() Program {
return Program(f.Ctx.Call("createProgram"))
}
func (f *Functions) CreateQuery() Query {
return Query(f.Ctx.Call("createQuery"))
}
func (f *Functions) CreateRenderbuffer() Renderbuffer {
return Renderbuffer(f.Ctx.Call("createRenderbuffer"))
}
func (f *Functions) CreateShader(ty Enum) Shader {
return Shader(f.Ctx.Call("createShader", int(ty)))
}
func (f *Functions) CreateTexture() Texture {
return Texture(f.Ctx.Call("createTexture"))
}
func (f *Functions) DeleteBuffer(v Buffer) {
f.Ctx.Call("deleteBuffer", js.Value(v))
}
func (f *Functions) DeleteFramebuffer(v Framebuffer) {
f.Ctx.Call("deleteFramebuffer", js.Value(v))
}
func (f *Functions) DeleteProgram(p Program) {
f.Ctx.Call("deleteProgram", js.Value(p))
}
func (f *Functions) DeleteQuery(query Query) {
if f.EXT_disjoint_timer_query_webgl2 != js.Null() {
f.Ctx.Call("deleteQuery", js.Value(query))
} else {
f.EXT_disjoint_timer_query.Call("deleteQueryEXT", js.Value(query))
}
}
func (f *Functions) DeleteShader(s Shader) {
f.Ctx.Call("deleteShader", js.Value(s))
}
func (f *Functions) DeleteRenderbuffer(v Renderbuffer) {
f.Ctx.Call("deleteRenderbuffer", js.Value(v))
}
func (f *Functions) DeleteTexture(v Texture) {
f.Ctx.Call("deleteTexture", js.Value(v))
}
func (f *Functions) DepthFunc(fn Enum) {
f.Ctx.Call("depthFunc", int(fn))
}
func (f *Functions) DepthMask(mask bool) {
f.Ctx.Call("depthMask", mask)
}
func (f *Functions) DisableVertexAttribArray(a Attrib) {
f.Ctx.Call("disableVertexAttribArray", int(a))
}
func (f *Functions) Disable(cap Enum) {
f.Ctx.Call("disable", int(cap))
}
func (f *Functions) DrawArrays(mode Enum, first, count int) {
f.Ctx.Call("drawArrays", int(mode), first, count)
}
func (f *Functions) DrawElements(mode Enum, count int, ty Enum, offset int) {
f.Ctx.Call("drawElements", int(mode), count, int(ty), offset)
}
func (f *Functions) Enable(cap Enum) {
f.Ctx.Call("enable", int(cap))
}
func (f *Functions) EnableVertexAttribArray(a Attrib) {
f.Ctx.Call("enableVertexAttribArray", int(a))
}
func (f *Functions) EndQuery(target Enum) {
if f.EXT_disjoint_timer_query_webgl2 != js.Null() {
f.Ctx.Call("endQuery", int(target))
} else {
f.EXT_disjoint_timer_query.Call("endQueryEXT", int(target))
}
}
func (f *Functions) Finish() {
f.Ctx.Call("finish")
}
func (f *Functions) FramebufferRenderbuffer(target, attachment, renderbuffertarget Enum, renderbuffer Renderbuffer) {
f.Ctx.Call("framebufferRenderbuffer", int(target), int(attachment), int(renderbuffertarget), js.Value(renderbuffer))
}
func (f *Functions) FramebufferTexture2D(target, attachment, texTarget Enum, t Texture, level int) {
f.Ctx.Call("framebufferTexture2D", int(target), int(attachment), int(texTarget), js.Value(t), level)
}
func (f *Functions) GetError() Enum {
return Enum(f.Ctx.Call("getError").Int())
}
func (f *Functions) GetRenderbufferParameteri(target, pname Enum) int {
return paramVal(f.Ctx.Call("getRenderbufferParameteri", int(pname)))
}
func (f *Functions) GetFramebufferAttachmentParameteri(target, attachment, pname Enum) int {
return paramVal(f.Ctx.Call("getFramebufferAttachmentParameter", int(target), int(attachment), int(pname)))
}
func (f *Functions) GetBinding(pname Enum) Object {
return Object(f.Ctx.Call("getParameter", int(pname)))
}
func (f *Functions) GetInteger(pname Enum) int {
return paramVal(f.Ctx.Call("getParameter", int(pname)))
}
func (f *Functions) GetProgrami(p Program, pname Enum) int {
return paramVal(f.Ctx.Call("getProgramParameter", js.Value(p), int(pname)))
}
func (f *Functions) GetProgramInfoLog(p Program) string {
return f.Ctx.Call("getProgramInfoLog", js.Value(p)).String()
}
func (f *Functions) GetQueryObjectuiv(query Query, pname Enum) uint {
if f.EXT_disjoint_timer_query_webgl2 != js.Null() {
return uint(paramVal(f.Ctx.Call("getQueryParameter", js.Value(query), int(pname))))
} else {
return uint(paramVal(f.EXT_disjoint_timer_query.Call("getQueryObjectEXT", js.Value(query), int(pname))))
}
}
func (f *Functions) GetShaderi(s Shader, pname Enum) int {
return paramVal(f.Ctx.Call("getShaderParameter", js.Value(s), int(pname)))
}
func (f *Functions) GetShaderInfoLog(s Shader) string {
return f.Ctx.Call("getShaderInfoLog", js.Value(s)).String()
}
func (f *Functions) GetString(pname Enum) string {
switch pname {
case EXTENSIONS:
extsjs := f.Ctx.Call("getSupportedExtensions")
var exts []string
for i := 0; i < extsjs.Length(); i++ {
exts = append(exts, "GL_"+extsjs.Index(i).String())
}
return strings.Join(exts, " ")
default:
return f.Ctx.Call("getParameter", int(pname)).String()
}
}
func (f *Functions) GetUniformLocation(p Program, name string) Uniform {
return Uniform(f.Ctx.Call("getUniformLocation", js.Value(p), name))
}
func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
fn := f.Ctx.Get("invalidateFramebuffer")
if fn != js.Undefined() {
f.Ctx.Call("invalidateFramebuffer", int(target), int32ArrayOf([]int32{int32(attachment)}))
}
}
func (f *Functions) LinkProgram(p Program) {
f.Ctx.Call("linkProgram", js.Value(p))
}
func (f *Functions) PixelStorei(pname Enum, param int32) {
f.Ctx.Call("pixelStorei", int(pname), param)
}
func (f *Functions) RenderbufferStorage(target, internalformat Enum, width, height int) {
f.Ctx.Call("renderbufferStorage", int(target), int(internalformat), width, height)
}
func (f *Functions) ReadPixels(x, y, width, height int, format, ty Enum, data []byte) {
a := byteArrayOf(data)
f.Ctx.Call("readPixels", x, y, width, height, int(format), int(ty), a)
d := js.TypedArrayOf(data)
d.Call("set", a)
}
func (f *Functions) Scissor(x, y, width, height int32) {
f.Ctx.Call("scissor", x, y, width, height)
}
func (f *Functions) ShaderSource(s Shader, src string) {
f.Ctx.Call("shaderSource", js.Value(s), src)
}
func (f *Functions) TexImage2D(target Enum, level int, internalFormat int, width, height int, format, ty Enum, data []byte) {
f.Ctx.Call("texImage2D", int(target), int(level), int(internalFormat), int(width), int(height), 0, int(format), int(ty), byteArrayOf(data))
}
func (f *Functions) TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {
f.Ctx.Call("texSubImage2D", int(target), level, x, y, width, height, int(format), int(ty), byteArrayOf(data))
}
func (f *Functions) TexParameteri(target, pname Enum, param int) {
f.Ctx.Call("texParameteri", int(target), int(pname), int(param))
}
func (f *Functions) Uniform1f(dst Uniform, v float32) {
f.Ctx.Call("uniform1f", js.Value(dst), v)
}
func (f *Functions) Uniform1i(dst Uniform, v int) {
f.Ctx.Call("uniform1i", js.Value(dst), v)
}
func (f *Functions) Uniform2f(dst Uniform, v0, v1 float32) {
f.Ctx.Call("uniform2f", js.Value(dst), v0, v1)
}
func (f *Functions) Uniform3f(dst Uniform, v0, v1, v2 float32) {
f.Ctx.Call("uniform3f", js.Value(dst), v0, v1, v2)
}
func (f *Functions) Uniform4f(dst Uniform, v0, v1, v2, v3 float32) {
f.Ctx.Call("uniform4f", js.Value(dst), v0, v1, v2, v3)
}
func (f *Functions) UseProgram(p Program) {
f.Ctx.Call("useProgram", js.Value(p))
}
func (f *Functions) VertexAttribPointer(dst Attrib, size int, ty Enum, normalized bool, stride, offset int) {
f.Ctx.Call("vertexAttribPointer", int(dst), size, int(ty), normalized, stride, offset)
}
func (f *Functions) Viewport(x, y, width, height int) {
f.Ctx.Call("viewport", x, y, width, height)
}
func paramVal(v js.Value) int {
switch v.Type() {
case js.TypeBoolean:
if b := v.Bool(); b {
return 1
} else {
return 0
}
case js.TypeNumber:
return v.Int()
default:
panic("unknown parameter type")
}
}
// *arrayOf copy Go slices into JS backed typed arrays to avoid
// using typed array views of Go memory in case the Go runtime
// decides to grow memory.
// TODO: The workaround is not enough: https://github.com/golang/go/issues/31980.
func int32ArrayOf(data []int32) js.Value {
if len(data) == 0 {
return js.Null()
}
var a js.Value
a = int32Array.New(len(data))
s := js.TypedArrayOf(data)
a.Call("set", s)
s.Release()
return a
}
func byteArrayOf(data []byte) js.Value {
if len(data) == 0 {
return js.Null()
}
var a js.Value
a = uint8Array.New(len(data))
s := js.TypedArrayOf(data)
a.Call("set", s)
s.Release()
return a
}
+19
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package gl
import "syscall/js"
type (
Buffer js.Value
Framebuffer js.Value
Program js.Value
Renderbuffer js.Value
Shader js.Value
Texture js.Value
Query js.Value
Uniform js.Value
Object js.Value
)
func (u Uniform) Valid() bool {
return js.Value(u) != js.Null()
}
+402
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package app
import (
"errors"
"image"
"sync"
"syscall/js"
"time"
"gioui.org/ui"
"gioui.org/ui/f32"
"gioui.org/ui/key"
"gioui.org/ui/pointer"
)
type window struct {
window js.Value
parent js.Value
cnv js.Value
tarea js.Value
w *Window
redraw js.Func
requestAnimationFrame js.Value
cleanfuncs []func()
touches []js.Value
composing bool
mu sync.Mutex
scale float32
animating bool
}
var mainDone = make(chan struct{})
func createWindow(opts *WindowOptions) error {
doc := js.Global().Get("document")
parent := doc.Call("getElementById", "giowindow")
if parent == js.Null() {
return errors.New("app: #giowindow not found found")
}
cnv := createCanvas(doc)
parent.Call("appendChild", cnv)
tarea := createTextArea(doc)
parent.Call("appendChild", tarea)
w := &window{
cnv: cnv,
tarea: tarea,
window: js.Global().Get("window"),
}
w.requestAnimationFrame = w.window.Get("requestAnimationFrame")
w.redraw = w.funcOf(func(this js.Value, args []js.Value) interface{} {
w.animCallback()
return nil
})
w.addEventListeners()
w.w = newWindow(w)
go func() {
windows <- w.w
w.w.event(ChangeStage{StageVisible})
w.draw(true)
select {}
w.cleanup()
close(mainDone)
}()
return nil
}
func createTextArea(doc js.Value) js.Value {
tarea := doc.Call("createElement", "textarea")
style := tarea.Get("style")
style.Set("width", "1px")
style.Set("height", "1px")
style.Set("opacity", "0")
style.Set("border", "0")
style.Set("padding", "0")
tarea.Set("autocomplete", "off")
tarea.Set("autocorrect", "off")
tarea.Set("autocapitalize", "off")
tarea.Set("spellcheck", false)
return tarea
}
func createCanvas(doc js.Value) js.Value {
cnv := doc.Call("createElement", "canvas")
style := cnv.Get("style")
style.Set("position", "fixed")
style.Set("width", "100%")
style.Set("height", "100%")
return cnv
}
func (w *window) cleanup() {
// Cleanup in the opposite order of
// construction.
for i := len(w.cleanfuncs) - 1; i >= 0; i-- {
w.cleanfuncs[i]()
}
w.cleanfuncs = nil
}
func (w *window) addEventListeners() {
w.addEventListener(w.window, "resize", func(this js.Value, args []js.Value) interface{} {
w.draw(true)
return nil
})
w.addEventListener(w.cnv, "mousemove", func(this js.Value, args []js.Value) interface{} {
w.pointerEvent(pointer.Move, 0, 0, args[0])
return nil
})
w.addEventListener(w.cnv, "mousedown", func(this js.Value, args []js.Value) interface{} {
w.focus()
w.pointerEvent(pointer.Press, 0, 0, args[0])
return nil
})
w.addEventListener(w.cnv, "mouseup", func(this js.Value, args []js.Value) interface{} {
w.pointerEvent(pointer.Release, 0, 0, args[0])
return nil
})
w.addEventListener(w.cnv, "wheel", func(this js.Value, args []js.Value) interface{} {
e := args[0]
dx, dy := e.Get("deltaX").Float(), e.Get("deltaY").Float()
mode := e.Get("deltaMode").Int()
switch mode {
case 0x01: // DOM_DELTA_LINE
dx *= 10
dy *= 10
case 0x02: // DOM_DELTA_PAGE
dx *= 120
dy *= 120
}
w.pointerEvent(pointer.Move, float32(dx), float32(dy), e)
return nil
})
w.addEventListener(w.cnv, "touchstart", func(this js.Value, args []js.Value) interface{} {
w.focus()
w.touchEvent(pointer.Press, args[0])
return nil
})
w.addEventListener(w.cnv, "touchend", func(this js.Value, args []js.Value) interface{} {
w.touchEvent(pointer.Release, args[0])
return nil
})
w.addEventListener(w.cnv, "touchmove", func(this js.Value, args []js.Value) interface{} {
w.touchEvent(pointer.Move, args[0])
return nil
})
w.addEventListener(w.cnv, "touchcancel", func(this js.Value, args []js.Value) interface{} {
// Cancel all touches even if only one touch was cancelled.
for i := range w.touches {
w.touches[i] = js.Null()
}
w.touches = w.touches[:0]
w.w.event(pointer.Event{
Type: pointer.Cancel,
Source: pointer.Touch,
})
return nil
})
w.addEventListener(w.tarea, "keydown", func(this js.Value, args []js.Value) interface{} {
w.keyEvent(args[0])
return nil
})
w.addEventListener(w.tarea, "compositionstart", func(this js.Value, args []js.Value) interface{} {
w.composing = true
return nil
})
w.addEventListener(w.tarea, "compositionend", func(this js.Value, args []js.Value) interface{} {
w.composing = false
w.flushInput()
return nil
})
w.addEventListener(w.tarea, "input", func(this js.Value, args []js.Value) interface{} {
if w.composing {
return nil
}
w.flushInput()
return nil
})
}
func (w *window) flushInput() {
val := w.tarea.Get("value").String()
w.tarea.Set("value", "")
w.w.event(key.Edit{Text: string(val)})
}
func (w *window) blur() {
w.tarea.Call("blur")
}
func (w *window) focus() {
w.tarea.Call("focus")
}
func (w *window) keyEvent(e js.Value) {
k := e.Get("key").String()
if n, ok := translateKey(k); ok {
cmd := key.Chord{Name: n}
if e.Call("getModifierState", "Control").Bool() {
cmd.Modifiers |= key.ModCommand
}
w.w.event(cmd)
}
}
func (w *window) touchEvent(typ pointer.Type, e js.Value) {
e.Call("preventDefault")
t := time.Duration(e.Get("timeStamp").Int()) * time.Millisecond
changedTouches := e.Get("changedTouches")
n := changedTouches.Length()
rect := w.cnv.Call("getBoundingClientRect")
w.mu.Lock()
scale := w.scale
w.mu.Unlock()
for i := 0; i < n; i++ {
touch := changedTouches.Index(i)
pid := w.touchIDFor(touch)
x, y := touch.Get("clientX").Float(), touch.Get("clientY").Float()
x -= rect.Get("left").Float()
y -= rect.Get("top").Float()
pos := f32.Point{
X: float32(x) * scale,
Y: float32(y) * scale,
}
w.w.event(pointer.Event{
Type: typ,
Source: pointer.Touch,
Position: pos,
PointerID: pid,
Time: t,
})
}
}
func (w *window) touchIDFor(touch js.Value) pointer.ID {
id := touch.Get("identifier")
for i, id2 := range w.touches {
if id2 == id {
return pointer.ID(i)
}
}
pid := pointer.ID(len(w.touches))
w.touches = append(w.touches, id)
return pid
}
func (w *window) pointerEvent(typ pointer.Type, dx, dy float32, e js.Value) {
e.Call("preventDefault")
x, y := e.Get("clientX").Float(), e.Get("clientY").Float()
rect := w.cnv.Call("getBoundingClientRect")
x -= rect.Get("left").Float()
y -= rect.Get("top").Float()
w.mu.Lock()
scale := w.scale
w.mu.Unlock()
pos := f32.Point{
X: float32(x) * scale,
Y: float32(y) * scale,
}
scroll := f32.Point{
X: dx * scale,
Y: dy * scale,
}
t := time.Duration(e.Get("timeStamp").Int()) * time.Millisecond
w.w.event(pointer.Event{
Type: typ,
Source: pointer.Mouse,
Position: pos,
Scroll: scroll,
Time: t,
})
}
func (w *window) addEventListener(this js.Value, event string, f func(this js.Value, args []js.Value) interface{}) {
jsf := w.funcOf(f)
this.Call("addEventListener", event, jsf)
w.cleanfuncs = append(w.cleanfuncs, func() {
this.Call("removeEventListener", event, jsf)
})
}
// funcOf is like js.FuncOf but adds the js.Func to a list of
// functions to be released up.
func (w *window) funcOf(f func(this js.Value, args []js.Value) interface{}) js.Func {
jsf := js.FuncOf(f)
w.cleanfuncs = append(w.cleanfuncs, jsf.Release)
return jsf
}
func (w *window) animCallback() {
w.mu.Lock()
anim := w.animating
if anim {
w.requestAnimationFrame.Invoke(w.redraw)
}
w.mu.Unlock()
if anim {
w.draw(false)
}
}
func (w *window) setAnimating(anim bool) {
w.mu.Lock()
defer w.mu.Unlock()
if anim && !w.animating {
w.requestAnimationFrame.Invoke(w.redraw)
}
w.animating = anim
}
func (w *window) setTextInput(s key.TextInputState) {
switch s {
case key.TextInputOpen:
w.focus()
case key.TextInputClosed:
w.blur()
}
}
func (w *window) draw(sync bool) {
width, height, scale, cfg := w.config()
if cfg == (ui.Config{}) {
return
}
w.mu.Lock()
w.scale = float32(scale)
w.mu.Unlock()
cfg.Now = time.Now()
w.w.event(Draw{
Size: image.Point{
X: width,
Y: height,
},
Config: &cfg,
sync: sync,
})
}
func (w *window) config() (int, int, float32, ui.Config) {
rect := w.cnv.Call("getBoundingClientRect")
width, height := rect.Get("width").Float(), rect.Get("height").Float()
scale := w.window.Get("devicePixelRatio").Float()
width *= scale
height *= scale
iw, ih := int(width+.5), int(height+.5)
// Adjust internal size of canvas if necessary.
if cw, ch := w.cnv.Get("width").Int(), w.cnv.Get("height").Int(); iw != cw || ih != ch {
w.cnv.Set("width", iw)
w.cnv.Set("height", ih)
}
const ppdp = 96 * inchPrDp
return iw, ih, float32(scale), ui.Config{
PxPerDp: ppdp * float32(scale),
PxPerSp: ppdp * float32(scale),
}
}
func Main() {
<-mainDone
}
func translateKey(k string) (rune, bool) {
if len(k) == 1 {
c := k[0]
if '0' <= c && c <= '9' || 'A' <= c && c <= 'Z' {
return rune(c), true
}
if 'a' <= c && c <= 'z' {
return rune(c - 0x20), true
}
}
var n rune
switch k {
case "ArrowUp":
n = key.NameUpArrow
case "ArrowDown":
n = key.NameDownArrow
case "ArrowLeft":
n = key.NameLeftArrow
case "ArrowRight":
n = key.NameRightArrow
case "Escape":
n = key.NameEscape
case "Enter":
n = key.NameReturn
case "Backspace":
n = key.NameDeleteBackward
case "Delete":
n = key.NameDeleteForward
case "Home":
n = key.NameHome
case "End":
n = key.NameEnd
case "PageUp":
n = key.NamePageUp
case "PageDown":
n = key.NamePageDown
default:
return 0, false
}
return n, true
}