gpu/internal/opengl: support sRGB emulation for desktop OpenGL

Desktop OpenGL implements a GL_FRAMEBUFFER_SRGB setting; query that instead
of the frambuffer color encoding.

With this change it is no longer necessary to enable FRAMEBUFFER_SRGB
in the macOS setup; remove it.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-05-17 09:50:49 +02:00
parent b622412ac6
commit 03ee75fd72
6 changed files with 47 additions and 19 deletions
+28 -18
View File
@@ -33,8 +33,9 @@ type Backend struct {
alphaTriple textureTriple
srgbaTriple textureTriple
sRGBFBO *srgb.FBO
defFBO gl.Framebuffer
sRGBFBO *srgb.FBO
enabledSRGB bool
defFBO gl.Framebuffer
}
// State tracking.
@@ -177,27 +178,33 @@ func (b *Backend) BeginFrame(clear bool, viewport image.Point) driver.Framebuffe
// Assume GL state is reset between frames.
b.state = glstate{}
b.defFBO = gl.Framebuffer(b.funcs.GetBinding(gl.FRAMEBUFFER_BINDING))
// Determine color encoding of the output framebuffer.
var fbEncoding int
if !b.defFBO.Valid() {
fbEncoding = b.funcs.GetFramebufferAttachmentParameteri(gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
} else {
fbEncoding = b.funcs.GetFramebufferAttachmentParameteri(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
}
renderFBO := b.defFBO
if fbEncoding == gl.LINEAR {
if b.sRGBFBO == nil {
// Framebuffer is not in sRGB format. Emulate it.
sfbo, err := srgb.New(b.funcs)
if err != nil {
if b.gles {
// If the output framebuffer is not in the sRGB colorspace already, emulate it.
var fbEncoding int
if !b.defFBO.Valid() {
fbEncoding = b.funcs.GetFramebufferAttachmentParameteri(gl.FRAMEBUFFER, gl.BACK, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
} else {
fbEncoding = b.funcs.GetFramebufferAttachmentParameteri(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
}
if fbEncoding == gl.LINEAR {
if b.sRGBFBO == nil {
sfbo, err := srgb.New(b.funcs)
if err != nil {
panic(err)
}
b.sRGBFBO = sfbo
}
if err := b.sRGBFBO.Refresh(viewport); err != nil {
panic(err)
}
b.sRGBFBO = sfbo
renderFBO = b.sRGBFBO.Framebuffer()
}
if err := b.sRGBFBO.Refresh(viewport); err != nil {
panic(err)
} else {
b.enabledSRGB = !b.funcs.IsEnabled(gl.FRAMEBUFFER_SRGB)
if b.enabledSRGB {
b.funcs.Enable(gl.FRAMEBUFFER_SRGB)
}
renderFBO = b.sRGBFBO.Framebuffer()
}
b.funcs.BindFramebuffer(gl.FRAMEBUFFER, renderFBO)
if b.sRGBFBO != nil && !clear {
@@ -220,6 +227,9 @@ func (b *Backend) EndFrame() {
}
b.SetBlend(false)
b.funcs.BindFramebuffer(gl.FRAMEBUFFER, b.defFBO)
if b.enabledSRGB {
b.funcs.Disable(gl.FRAMEBUFFER_SRGB)
}
}
func (b *Backend) Caps() driver.Caps {