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https://git.sr.ht/~eliasnaur/gio
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gpu/internal/opengl: support sRGB emulation for desktop OpenGL
Desktop OpenGL implements a GL_FRAMEBUFFER_SRGB setting; query that instead of the frambuffer color encoding. With this change it is no longer necessary to enable FRAMEBUFFER_SRGB in the macOS setup; remove it. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -36,6 +36,7 @@ const (
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FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
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FRAMEBUFFER_BINDING = 0x8ca6
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FRAMEBUFFER_COMPLETE = 0x8cd5
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FRAMEBUFFER_SRGB = 0x8db9
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HALF_FLOAT = 0x140b
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HALF_FLOAT_OES = 0x8d61
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INFO_LOG_LENGTH = 0x8B84
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@@ -276,6 +276,9 @@ func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
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f.Ctx.Call("invalidateFramebuffer", int(target), f.int32Buf)
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}
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}
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func (f *Functions) IsEnabled(cap Enum) bool {
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return f.Ctx.Call("isEnabled", int(cap)).Truthy()
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}
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func (f *Functions) LinkProgram(p Program) {
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f.Ctx.Call("linkProgram", js.Value(p))
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}
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@@ -83,6 +83,7 @@ typedef struct {
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void (*glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
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const GLubyte *(*glGetString)(GLenum name);
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GLint (*glGetUniformLocation)(GLuint program, const GLchar *name);
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GLboolean (*glIsEnabled)(GLenum cap);
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void (*glLinkProgram)(GLuint program);
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void (*glPixelStorei)(GLenum pname, GLint param);
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void (*glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
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@@ -319,6 +320,10 @@ static GLint glGetUniformLocation(glFunctions *f, GLuint program, const GLchar *
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return f->glGetUniformLocation(program, name);
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}
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static GLboolean glIsEnabled(glFunctions *f, GLenum cap) {
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return f->glIsEnabled(cap);
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}
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static void glLinkProgram(glFunctions *f, GLuint program) {
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f->glLinkProgram(program);
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}
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@@ -588,6 +593,7 @@ func (f *Functions) load(forceES bool) error {
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f.f.glGetShaderInfoLog = must("glGetShaderInfoLog")
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f.f.glGetString = must("glGetString")
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f.f.glGetUniformLocation = must("glGetUniformLocation")
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f.f.glIsEnabled = must("glIsEnabled")
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f.f.glLinkProgram = must("glLinkProgram")
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f.f.glPixelStorei = must("glPixelStorei")
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f.f.glReadPixels = must("glReadPixels")
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@@ -980,6 +986,10 @@ func (f *Functions) InvalidateFramebuffer(target, attachment Enum) {
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C.glInvalidateFramebuffer(&f.f, C.GLenum(target), C.GLenum(attachment))
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}
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func (f *Functions) IsEnabled(cap Enum) bool {
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return C.glIsEnabled(&f.f, C.GLenum(cap)) == TRUE
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}
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func (f *Functions) LinkProgram(p Program) {
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C.glLinkProgram(&f.f, C.GLuint(p.V))
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}
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@@ -70,6 +70,7 @@ var (
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_glGetString = LibGLESv2.NewProc("glGetString")
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_glGetUniformLocation = LibGLESv2.NewProc("glGetUniformLocation")
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_glInvalidateFramebuffer = LibGLESv2.NewProc("glInvalidateFramebuffer")
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_glIsEnabled = LibGLESv2.NewProc("glIsEnabled")
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_glLinkProgram = LibGLESv2.NewProc("glLinkProgram")
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_glPixelStorei = LibGLESv2.NewProc("glPixelStorei")
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_glReadPixels = LibGLESv2.NewProc("glReadPixels")
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@@ -347,6 +348,10 @@ func (c *Functions) InvalidateFramebuffer(target, attachment Enum) {
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}
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syscall.Syscall(addr, 3, uintptr(target), 1, uintptr(unsafe.Pointer(&attachment)))
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}
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func (f *Functions) IsEnabled(cap Enum) bool {
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u, _, _ := syscall.Syscall(_glIsEnabled.Addr(), 1, uintptr(cap), 0, 0)
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return u == TRUE
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}
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func (c *Functions) LinkProgram(p Program) {
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syscall.Syscall(_glLinkProgram.Addr(), 1, uintptr(p.V), 0, 0)
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}
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