ui/app: (macOS) destroy the GL context correctly

The NSOpenGLView owns the NSOpenGLContext so we can't just CFRelease
the context. Use [NSOpenGLView releaseGLContext] instead.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-07-20 15:47:02 +02:00
parent 0b6e6c58dd
commit 05f0c3e22a
3 changed files with 15 additions and 6 deletions
+1
View File
@@ -2,6 +2,7 @@
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLView(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_contextForView(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_clearGLContext(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(void);