internal/ops: switch quad encoding to compute format

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2021-03-11 10:41:47 +01:00
parent 9366fce0f3
commit 07572387e3
3 changed files with 24 additions and 25 deletions
+7 -20
View File
@@ -5,12 +5,15 @@ package ops
import (
"encoding/binary"
"math"
"unsafe"
"gioui.org/f32"
"gioui.org/internal/byteslice"
"gioui.org/internal/opconst"
"gioui.org/internal/scene"
)
const QuadSize = 4 * 2 * 3
const QuadSize = int(unsafe.Sizeof(scene.Command{}))
type Quad struct {
From, Ctrl, To f32.Point
@@ -23,26 +26,10 @@ func (q Quad) Transform(t f32.Affine2D) Quad {
return q
}
func EncodeQuad(d []byte, q Quad) {
d = d[:24]
bo := binary.LittleEndian
bo.PutUint32(d[0:], math.Float32bits(q.From.X))
bo.PutUint32(d[4:], math.Float32bits(q.From.Y))
bo.PutUint32(d[8:], math.Float32bits(q.Ctrl.X))
bo.PutUint32(d[12:], math.Float32bits(q.Ctrl.Y))
bo.PutUint32(d[16:], math.Float32bits(q.To.X))
bo.PutUint32(d[20:], math.Float32bits(q.To.Y))
}
func DecodeQuad(d []byte) (q Quad) {
d = d[:24]
bo := binary.LittleEndian
q.From.X = math.Float32frombits(bo.Uint32(d[0:]))
q.From.Y = math.Float32frombits(bo.Uint32(d[4:]))
q.Ctrl.X = math.Float32frombits(bo.Uint32(d[8:]))
q.Ctrl.Y = math.Float32frombits(bo.Uint32(d[12:]))
q.To.X = math.Float32frombits(bo.Uint32(d[16:]))
q.To.Y = math.Float32frombits(bo.Uint32(d[20:]))
var cmd scene.Command
copy(byteslice.Slice(cmd[:]), d)
q.From, q.Ctrl, q.To = scene.DecodeQuad(cmd)
return
}
+10
View File
@@ -123,3 +123,13 @@ func FillImage(index int) Command {
1: uint32(index),
}
}
func DecodeQuad(cmd Command) (from, ctrl, to f32.Point) {
if cmd[0] != elemFillQuad {
panic("invalid command")
}
from = f32.Pt(math.Float32frombits(cmd[1]), math.Float32frombits(cmd[2]))
ctrl = f32.Pt(math.Float32frombits(cmd[3]), math.Float32frombits(cmd[4]))
to = f32.Pt(math.Float32frombits(cmd[5]), math.Float32frombits(cmd[6]))
return
}
+7 -5
View File
@@ -8,8 +8,10 @@ import (
"math"
"gioui.org/f32"
"gioui.org/internal/byteslice"
"gioui.org/internal/opconst"
"gioui.org/internal/ops"
"gioui.org/internal/scene"
"gioui.org/op"
)
@@ -155,11 +157,7 @@ func (p *Path) QuadTo(ctrl, to f32.Point) {
data := p.ops.Write(ops.QuadSize + 4)
bo := binary.LittleEndian
bo.PutUint32(data[0:], uint32(p.contour))
ops.EncodeQuad(data[4:], ops.Quad{
From: p.pen,
Ctrl: ctrl,
To: to,
})
encodeCommand(data[4:], scene.Quad(p.pen, ctrl, to, false))
p.pen = to
p.hasSegments = true
}
@@ -395,3 +393,7 @@ func (o Outline) Op() Op {
outline: true,
}
}
func encodeCommand(out []byte, cmd scene.Command) {
copy(out, byteslice.Slice(cmd[:]))
}