mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-04 08:55:35 +00:00
app/headless: implement headless windows
Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -0,0 +1,128 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package headless
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import (
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"fmt"
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"image"
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"runtime"
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"gioui.org/app/internal/gl"
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"gioui.org/app/internal/gpu"
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"gioui.org/op"
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)
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// Window is a headless window.
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type Window struct {
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size image.Point
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ctx context
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fbo *gl.SRGBFBO
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gpu *gpu.GPU
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}
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type context interface {
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Functions() *gl.Functions
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MakeCurrent() error
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ReleaseCurrent()
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Release()
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}
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// NewWindow creates a new headless window.
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func NewWindow(width, height int) (*Window, error) {
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ctx, err := newContext()
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if err != nil {
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return nil, err
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}
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w := &Window{
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size: image.Point{X: width, Y: height},
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ctx: ctx,
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}
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err = contextDo(ctx, func() error {
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f := ctx.Functions()
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fbo, err := gl.NewSRGBFBO(f)
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if err != nil {
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ctx.Release()
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return err
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}
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if err := fbo.Refresh(width, height); err != nil {
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fbo.Release()
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ctx.Release()
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return err
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}
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gpu, err := gpu.New(f)
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if err != nil {
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fbo.Release()
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ctx.Release()
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return err
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}
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w.fbo = fbo
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w.gpu = gpu
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return err
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})
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if err != nil {
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return nil, err
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}
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return w, nil
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}
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// Release resources associated with the window.
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func (w *Window) Release() {
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contextDo(w.ctx, func() error {
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if w.gpu != nil {
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w.gpu.Release()
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w.gpu = nil
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}
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if w.fbo != nil {
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w.fbo.Release()
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w.fbo = nil
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}
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if w.ctx != nil {
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w.ctx.Release()
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w.ctx = nil
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}
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return nil
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})
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}
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// Frame replace the window content and state with the
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// operation list.
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func (w *Window) Frame(frame *op.Ops) {
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contextDo(w.ctx, func() error {
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w.gpu.Collect(false, w.size, frame)
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w.gpu.Frame(false, w.size)
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w.gpu.EndFrame(false)
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return nil
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})
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}
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// Screenshot returns an image with the content of the window.
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func (w *Window) Screenshot() (*image.RGBA, error) {
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img := image.NewRGBA(image.Rectangle{Max: w.size})
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if len(img.Pix) != w.size.X*w.size.Y*4 {
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panic("unexpected RGBA size")
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}
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contextDo(w.ctx, func() error {
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f := w.ctx.Functions()
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f.ReadPixels(0, 0, w.size.X, w.size.Y, gl.RGBA, gl.UNSIGNED_BYTE, img.Pix)
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if glErr := f.GetError(); glErr != gl.NO_ERROR {
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return fmt.Errorf("glReadPixels failed: %d", glErr)
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}
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return nil
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})
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return img, nil
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}
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func contextDo(ctx context, f func() error) error {
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errCh := make(chan error)
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go func() {
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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if err := ctx.MakeCurrent(); err != nil {
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errCh <- err
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return
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}
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defer ctx.ReleaseCurrent()
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errCh <- f()
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}()
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return <-errCh
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}
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@@ -0,0 +1,43 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package headless
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import "gioui.org/app/internal/gl"
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/*
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#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
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#include <CoreFoundation/CoreFoundation.h>
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#include "headless_darwin.h"
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*/
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import "C"
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type nsContext struct {
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c *gl.Functions
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ctx C.CFTypeRef
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}
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func newContext() (context, error) {
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ctx := C.gio_headless_newContext()
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return &nsContext{ctx: ctx, c: new(gl.Functions)}, nil
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}
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func (c *nsContext) MakeCurrent() error {
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C.gio_headless_makeCurrentContext(c.ctx)
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return nil
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}
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func (c *nsContext) ReleaseCurrent() {
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C.gio_headless_clearCurrentContext(c.ctx)
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}
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func (c *nsContext) Functions() *gl.Functions {
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return c.c
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}
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func (d *nsContext) Release() {
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if d.ctx != 0 {
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C.gio_headless_releaseContext(d.ctx)
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d.ctx = 0
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}
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}
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@@ -0,0 +1,6 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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__attribute__ ((visibility ("hidden"))) CFTypeRef gio_headless_newContext(void);
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__attribute__ ((visibility ("hidden"))) void gio_headless_releaseContext(CFTypeRef ctxRef);
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__attribute__ ((visibility ("hidden"))) void gio_headless_clearCurrentContext(CFTypeRef ctxRef);
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__attribute__ ((visibility ("hidden"))) void gio_headless_makeCurrentContext(CFTypeRef ctxRef);
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@@ -0,0 +1,13 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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// +build linux freebsd windows
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package headless
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import (
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"gioui.org/app/internal/egl"
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)
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func newContext() (context, error) {
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return egl.NewContext(egl.EGL_DEFAULT_DISPLAY)
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}
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@@ -0,0 +1,29 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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// +build darwin,ios
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@import OpenGLES;
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#include <CoreFoundation/CoreFoundation.h>
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#include "headless_darwin.h"
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void gio_headless_releaseContext(CFTypeRef ctxRef) {
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CFBridgingRelease(ctxRef);
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}
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CFTypeRef gio_headless_newContext(void) {
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EAGLContext *ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
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if (ctx == nil) {
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return nil;
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}
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return CFBridgingRetain(ctx);
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}
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void gio_headless_clearCurrentContext(CFTypeRef ctxRef) {
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[EAGLContext setCurrentContext:nil];
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}
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void gio_headless_makeCurrentContext(CFTypeRef ctxRef) {
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EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
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[EAGLContext setCurrentContext:ctx];
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}
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@@ -0,0 +1,52 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package headless
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import (
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"errors"
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"syscall/js"
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"gioui.org/app/internal/gl"
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)
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type jsContext struct {
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ctx js.Value
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f *gl.Functions
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}
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func newContext() (*jsContext, error) {
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version := 2
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doc := js.Global().Get("document")
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cnv := doc.Call("createElement", "canvas")
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ctx := cnv.Call("getContext", "webgl2")
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if ctx.IsNull() {
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version = 1
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ctx = cnv.Call("getContext", "webgl")
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}
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if ctx.IsNull() {
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return nil, errors.New("headless: webgl is not supported")
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}
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f := &gl.Functions{Ctx: ctx}
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if err := f.Init(version); err != nil {
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return nil, err
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}
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c := &jsContext{
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ctx: ctx,
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f: f,
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}
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return c, nil
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}
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func (c *jsContext) Functions() *gl.Functions {
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return c.f
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}
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func (c *jsContext) Release() {
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}
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func (c *jsContext) ReleaseCurrent() {
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}
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func (c *jsContext) MakeCurrent() error {
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return nil
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}
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@@ -0,0 +1,45 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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// +build darwin,!ios
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@import AppKit;
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@import OpenGL;
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@import OpenGL.GL;
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#include <CoreFoundation/CoreFoundation.h>
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#include "headless_darwin.h"
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void gio_headless_releaseContext(CFTypeRef ctxRef) {
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CFBridgingRelease(ctxRef);
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}
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CFTypeRef gio_headless_newContext(void) {
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NSOpenGLPixelFormatAttribute attr[] = {
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NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
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NSOpenGLPFAColorSize, 24,
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NSOpenGLPFAAccelerated,
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// Opt-in to automatic GPU switching. CGL-only property.
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kCGLPFASupportsAutomaticGraphicsSwitching,
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NSOpenGLPFAAllowOfflineRenderers,
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0
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};
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NSOpenGLPixelFormat *pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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if (pixFormat == nil) {
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return NULL;
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}
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NSOpenGLContext *ctx = [[NSOpenGLContext alloc] initWithFormat:pixFormat shareContext:nil];
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return CFBridgingRetain(ctx);
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}
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void gio_headless_clearCurrentContext(CFTypeRef ctxRef) {
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NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
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CGLUnlockContext([ctx CGLContextObj]);
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[NSOpenGLContext clearCurrentContext];
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}
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void gio_headless_makeCurrentContext(CFTypeRef ctxRef) {
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NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
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[ctx makeCurrentContext];
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glEnable(GL_FRAMEBUFFER_SRGB);
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CGLLockContext([ctx CGLContextObj]);
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}
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@@ -0,0 +1,41 @@
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// SPDX-License-Identifier: Unlicense OR MIT
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package headless
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import (
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"image"
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"image/color"
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"testing"
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"gioui.org/f32"
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"gioui.org/op"
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"gioui.org/op/paint"
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)
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func TestHeadless(t *testing.T) {
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sz := image.Point{X: 800, Y: 600}
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w, err := NewWindow(sz.X, sz.Y)
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if err != nil {
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t.Skipf("headless windows not supported: %v", err)
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}
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col := color.RGBA{A: 0xff, R: 0xcc, G: 0xcc}
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var ops op.Ops
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paint.ColorOp{Color: col}.Add(&ops)
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paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{
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X: float32(sz.X),
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Y: float32(sz.Y),
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}}}.Add(&ops)
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w.Frame(&ops)
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img, err := w.Screenshot()
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if err != nil {
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t.Fatal(err)
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}
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if isz := img.Bounds().Size(); isz != sz {
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t.Errorf("got %v screenshot, expected %v", isz, sz)
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}
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if got := img.RGBAAt(0, 0); got != col {
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t.Errorf("got color %v, expected %v", got, col)
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}
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}
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@@ -38,6 +38,7 @@ var (
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nilEGLContext _EGLContext
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nilEGLConfig _EGLConfig
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nilEGLNativeWindowType NativeWindowType
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EGL_DEFAULT_DISPLAY NativeDisplayType
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)
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const (
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@@ -71,6 +72,7 @@ func (c *Context) Release() {
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eglReleaseThread()
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c.eglCtx = nil
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}
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c.disp = nilEGLDisplay
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}
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func (c *Context) Present() error {
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@@ -116,7 +118,7 @@ func (c *Context) ReleaseSurface() {
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}
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// Make sure any in-flight GL commands are complete.
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c.c.Finish()
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eglMakeCurrent(c.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
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c.ReleaseCurrent()
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eglDestroySurface(c.disp, c.eglSurf)
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c.eglSurf = nilEGLSurface
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}
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@@ -134,6 +136,12 @@ func (c *Context) CreateSurface(win NativeWindowType, width, height int) error {
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return err
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}
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func (c *Context) ReleaseCurrent() {
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if c.disp != nilEGLDisplay {
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eglMakeCurrent(c.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
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}
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}
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func (c *Context) MakeCurrent() error {
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if c.eglSurf == nilEGLSurface && !c.eglCtx.surfaceless {
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return errors.New("no surface created yet EGL_KHR_surfaceless_context is not supported")
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@@ -36,6 +36,7 @@ const (
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LUMINANCE = 0x1909
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MAX_TEXTURE_SIZE = 0xd33
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NEAREST = 0x2600
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NO_ERROR = 0x0
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ONE = 0x1
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ONE_MINUS_SRC_ALPHA = 0x303
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QUERY_RESULT = 0x8866
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