app/headless: implement headless windows

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-11-28 12:34:45 +01:00
parent 9df3c76aa2
commit 0b84137f40
10 changed files with 367 additions and 1 deletions
+128
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@@ -0,0 +1,128 @@
// SPDX-License-Identifier: Unlicense OR MIT
package headless
import (
"fmt"
"image"
"runtime"
"gioui.org/app/internal/gl"
"gioui.org/app/internal/gpu"
"gioui.org/op"
)
// Window is a headless window.
type Window struct {
size image.Point
ctx context
fbo *gl.SRGBFBO
gpu *gpu.GPU
}
type context interface {
Functions() *gl.Functions
MakeCurrent() error
ReleaseCurrent()
Release()
}
// NewWindow creates a new headless window.
func NewWindow(width, height int) (*Window, error) {
ctx, err := newContext()
if err != nil {
return nil, err
}
w := &Window{
size: image.Point{X: width, Y: height},
ctx: ctx,
}
err = contextDo(ctx, func() error {
f := ctx.Functions()
fbo, err := gl.NewSRGBFBO(f)
if err != nil {
ctx.Release()
return err
}
if err := fbo.Refresh(width, height); err != nil {
fbo.Release()
ctx.Release()
return err
}
gpu, err := gpu.New(f)
if err != nil {
fbo.Release()
ctx.Release()
return err
}
w.fbo = fbo
w.gpu = gpu
return err
})
if err != nil {
return nil, err
}
return w, nil
}
// Release resources associated with the window.
func (w *Window) Release() {
contextDo(w.ctx, func() error {
if w.gpu != nil {
w.gpu.Release()
w.gpu = nil
}
if w.fbo != nil {
w.fbo.Release()
w.fbo = nil
}
if w.ctx != nil {
w.ctx.Release()
w.ctx = nil
}
return nil
})
}
// Frame replace the window content and state with the
// operation list.
func (w *Window) Frame(frame *op.Ops) {
contextDo(w.ctx, func() error {
w.gpu.Collect(false, w.size, frame)
w.gpu.Frame(false, w.size)
w.gpu.EndFrame(false)
return nil
})
}
// Screenshot returns an image with the content of the window.
func (w *Window) Screenshot() (*image.RGBA, error) {
img := image.NewRGBA(image.Rectangle{Max: w.size})
if len(img.Pix) != w.size.X*w.size.Y*4 {
panic("unexpected RGBA size")
}
contextDo(w.ctx, func() error {
f := w.ctx.Functions()
f.ReadPixels(0, 0, w.size.X, w.size.Y, gl.RGBA, gl.UNSIGNED_BYTE, img.Pix)
if glErr := f.GetError(); glErr != gl.NO_ERROR {
return fmt.Errorf("glReadPixels failed: %d", glErr)
}
return nil
})
return img, nil
}
func contextDo(ctx context, f func() error) error {
errCh := make(chan error)
go func() {
runtime.LockOSThread()
defer runtime.UnlockOSThread()
if err := ctx.MakeCurrent(); err != nil {
errCh <- err
return
}
defer ctx.ReleaseCurrent()
errCh <- f()
}()
return <-errCh
}
+43
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@@ -0,0 +1,43 @@
// SPDX-License-Identifier: Unlicense OR MIT
package headless
import "gioui.org/app/internal/gl"
/*
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
#include <CoreFoundation/CoreFoundation.h>
#include "headless_darwin.h"
*/
import "C"
type nsContext struct {
c *gl.Functions
ctx C.CFTypeRef
}
func newContext() (context, error) {
ctx := C.gio_headless_newContext()
return &nsContext{ctx: ctx, c: new(gl.Functions)}, nil
}
func (c *nsContext) MakeCurrent() error {
C.gio_headless_makeCurrentContext(c.ctx)
return nil
}
func (c *nsContext) ReleaseCurrent() {
C.gio_headless_clearCurrentContext(c.ctx)
}
func (c *nsContext) Functions() *gl.Functions {
return c.c
}
func (d *nsContext) Release() {
if d.ctx != 0 {
C.gio_headless_releaseContext(d.ctx)
d.ctx = 0
}
}
+6
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@@ -0,0 +1,6 @@
// SPDX-License-Identifier: Unlicense OR MIT
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_headless_newContext(void);
__attribute__ ((visibility ("hidden"))) void gio_headless_releaseContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_headless_clearCurrentContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_headless_makeCurrentContext(CFTypeRef ctxRef);
+13
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@@ -0,0 +1,13 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build linux freebsd windows
package headless
import (
"gioui.org/app/internal/egl"
)
func newContext() (context, error) {
return egl.NewContext(egl.EGL_DEFAULT_DISPLAY)
}
+29
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@@ -0,0 +1,29 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,ios
@import OpenGLES;
#include <CoreFoundation/CoreFoundation.h>
#include "headless_darwin.h"
void gio_headless_releaseContext(CFTypeRef ctxRef) {
CFBridgingRelease(ctxRef);
}
CFTypeRef gio_headless_newContext(void) {
EAGLContext *ctx = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
if (ctx == nil) {
return nil;
}
return CFBridgingRetain(ctx);
}
void gio_headless_clearCurrentContext(CFTypeRef ctxRef) {
[EAGLContext setCurrentContext:nil];
}
void gio_headless_makeCurrentContext(CFTypeRef ctxRef) {
EAGLContext *ctx = (__bridge EAGLContext *)ctxRef;
[EAGLContext setCurrentContext:ctx];
}
+52
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@@ -0,0 +1,52 @@
// SPDX-License-Identifier: Unlicense OR MIT
package headless
import (
"errors"
"syscall/js"
"gioui.org/app/internal/gl"
)
type jsContext struct {
ctx js.Value
f *gl.Functions
}
func newContext() (*jsContext, error) {
version := 2
doc := js.Global().Get("document")
cnv := doc.Call("createElement", "canvas")
ctx := cnv.Call("getContext", "webgl2")
if ctx.IsNull() {
version = 1
ctx = cnv.Call("getContext", "webgl")
}
if ctx.IsNull() {
return nil, errors.New("headless: webgl is not supported")
}
f := &gl.Functions{Ctx: ctx}
if err := f.Init(version); err != nil {
return nil, err
}
c := &jsContext{
ctx: ctx,
f: f,
}
return c, nil
}
func (c *jsContext) Functions() *gl.Functions {
return c.f
}
func (c *jsContext) Release() {
}
func (c *jsContext) ReleaseCurrent() {
}
func (c *jsContext) MakeCurrent() error {
return nil
}
+45
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@@ -0,0 +1,45 @@
// SPDX-License-Identifier: Unlicense OR MIT
// +build darwin,!ios
@import AppKit;
@import OpenGL;
@import OpenGL.GL;
#include <CoreFoundation/CoreFoundation.h>
#include "headless_darwin.h"
void gio_headless_releaseContext(CFTypeRef ctxRef) {
CFBridgingRelease(ctxRef);
}
CFTypeRef gio_headless_newContext(void) {
NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAccelerated,
// Opt-in to automatic GPU switching. CGL-only property.
kCGLPFASupportsAutomaticGraphicsSwitching,
NSOpenGLPFAAllowOfflineRenderers,
0
};
NSOpenGLPixelFormat *pixFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
if (pixFormat == nil) {
return NULL;
}
NSOpenGLContext *ctx = [[NSOpenGLContext alloc] initWithFormat:pixFormat shareContext:nil];
return CFBridgingRetain(ctx);
}
void gio_headless_clearCurrentContext(CFTypeRef ctxRef) {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
CGLUnlockContext([ctx CGLContextObj]);
[NSOpenGLContext clearCurrentContext];
}
void gio_headless_makeCurrentContext(CFTypeRef ctxRef) {
NSOpenGLContext *ctx = (__bridge NSOpenGLContext *)ctxRef;
[ctx makeCurrentContext];
glEnable(GL_FRAMEBUFFER_SRGB);
CGLLockContext([ctx CGLContextObj]);
}
+41
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@@ -0,0 +1,41 @@
// SPDX-License-Identifier: Unlicense OR MIT
package headless
import (
"image"
"image/color"
"testing"
"gioui.org/f32"
"gioui.org/op"
"gioui.org/op/paint"
)
func TestHeadless(t *testing.T) {
sz := image.Point{X: 800, Y: 600}
w, err := NewWindow(sz.X, sz.Y)
if err != nil {
t.Skipf("headless windows not supported: %v", err)
}
col := color.RGBA{A: 0xff, R: 0xcc, G: 0xcc}
var ops op.Ops
paint.ColorOp{Color: col}.Add(&ops)
paint.PaintOp{Rect: f32.Rectangle{Max: f32.Point{
X: float32(sz.X),
Y: float32(sz.Y),
}}}.Add(&ops)
w.Frame(&ops)
img, err := w.Screenshot()
if err != nil {
t.Fatal(err)
}
if isz := img.Bounds().Size(); isz != sz {
t.Errorf("got %v screenshot, expected %v", isz, sz)
}
if got := img.RGBAAt(0, 0); got != col {
t.Errorf("got color %v, expected %v", got, col)
}
}
+9 -1
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@@ -38,6 +38,7 @@ var (
nilEGLContext _EGLContext
nilEGLConfig _EGLConfig
nilEGLNativeWindowType NativeWindowType
EGL_DEFAULT_DISPLAY NativeDisplayType
)
const (
@@ -71,6 +72,7 @@ func (c *Context) Release() {
eglReleaseThread()
c.eglCtx = nil
}
c.disp = nilEGLDisplay
}
func (c *Context) Present() error {
@@ -116,7 +118,7 @@ func (c *Context) ReleaseSurface() {
}
// Make sure any in-flight GL commands are complete.
c.c.Finish()
eglMakeCurrent(c.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
c.ReleaseCurrent()
eglDestroySurface(c.disp, c.eglSurf)
c.eglSurf = nilEGLSurface
}
@@ -134,6 +136,12 @@ func (c *Context) CreateSurface(win NativeWindowType, width, height int) error {
return err
}
func (c *Context) ReleaseCurrent() {
if c.disp != nilEGLDisplay {
eglMakeCurrent(c.disp, nilEGLSurface, nilEGLSurface, nilEGLContext)
}
}
func (c *Context) MakeCurrent() error {
if c.eglSurf == nilEGLSurface && !c.eglCtx.surfaceless {
return errors.New("no surface created yet EGL_KHR_surfaceless_context is not supported")
+1
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@@ -36,6 +36,7 @@ const (
LUMINANCE = 0x1909
MAX_TEXTURE_SIZE = 0xd33
NEAREST = 0x2600
NO_ERROR = 0x0
ONE = 0x1
ONE_MINUS_SRC_ALPHA = 0x303
QUERY_RESULT = 0x8866