app/headless: implement headless windows

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-11-28 12:34:45 +01:00
parent 9df3c76aa2
commit 0b84137f40
10 changed files with 367 additions and 1 deletions
+43
View File
@@ -0,0 +1,43 @@
// SPDX-License-Identifier: Unlicense OR MIT
package headless
import "gioui.org/app/internal/gl"
/*
#cgo CFLAGS: -DGL_SILENCE_DEPRECATION -Werror -Wno-deprecated-declarations -fmodules -fobjc-arc -x objective-c
#include <CoreFoundation/CoreFoundation.h>
#include "headless_darwin.h"
*/
import "C"
type nsContext struct {
c *gl.Functions
ctx C.CFTypeRef
}
func newContext() (context, error) {
ctx := C.gio_headless_newContext()
return &nsContext{ctx: ctx, c: new(gl.Functions)}, nil
}
func (c *nsContext) MakeCurrent() error {
C.gio_headless_makeCurrentContext(c.ctx)
return nil
}
func (c *nsContext) ReleaseCurrent() {
C.gio_headless_clearCurrentContext(c.ctx)
}
func (c *nsContext) Functions() *gl.Functions {
return c.c
}
func (d *nsContext) Release() {
if d.ctx != 0 {
C.gio_headless_releaseContext(d.ctx)
d.ctx = 0
}
}