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https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 07:35:40 +00:00
app: [macOS] don't miss pointer presses
We used to track the pressed pointer buttons through the global function [NSEvent pressedMouseButtons]. However, it's possible that at the time a pointer press event is delivered, the pointer button is up again. To ensure a consistent view of the pointer press state, track it through the buttonNumber property on delivered events. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+14
-14
@@ -242,8 +242,9 @@ type window struct {
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displayLink *displayLink
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// redraw is a single entry channel for making sure only one
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// display link redraw request is in flight.
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redraw chan struct{}
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cursor pointer.Cursor
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redraw chan struct{}
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cursor pointer.Cursor
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pointerBtns pointer.Buttons
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scale float32
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config Config
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@@ -502,20 +503,29 @@ func gio_onText(view, cstr C.CFTypeRef) {
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}
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//export gio_onMouse
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func gio_onMouse(view, evt C.CFTypeRef, cdir C.int, cbtns C.NSUInteger, x, y, dx, dy C.CGFloat, ti C.double, mods C.NSUInteger) {
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func gio_onMouse(view, evt C.CFTypeRef, cdir C.int, cbtn C.NSInteger, x, y, dx, dy C.CGFloat, ti C.double, mods C.NSUInteger) {
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w := mustView(view)
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t := time.Duration(float64(ti)*float64(time.Second) + .5)
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xf, yf := float32(x)*w.scale, float32(y)*w.scale
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dxf, dyf := float32(dx)*w.scale, float32(dy)*w.scale
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pos := f32.Point{X: xf, Y: yf}
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var btn pointer.Buttons
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switch cbtn {
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case 0:
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btn = pointer.ButtonPrimary
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case 1:
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btn = pointer.ButtonSecondary
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}
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var typ pointer.Type
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switch cdir {
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case C.MOUSE_MOVE:
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typ = pointer.Move
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case C.MOUSE_UP:
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typ = pointer.Release
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w.pointerBtns &^= btn
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case C.MOUSE_DOWN:
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typ = pointer.Press
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w.pointerBtns |= btn
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act, ok := w.w.ActionAt(pos)
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if ok && w.config.Mode != Fullscreen {
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switch act {
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@@ -529,21 +539,11 @@ func gio_onMouse(view, evt C.CFTypeRef, cdir C.int, cbtns C.NSUInteger, x, y, dx
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default:
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panic("invalid direction")
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}
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var btns pointer.Buttons
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if cbtns&(1<<0) != 0 {
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btns |= pointer.ButtonPrimary
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}
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if cbtns&(1<<1) != 0 {
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btns |= pointer.ButtonSecondary
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}
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if cbtns&(1<<2) != 0 {
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btns |= pointer.ButtonTertiary
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}
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w.w.Event(pointer.Event{
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Type: typ,
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Source: pointer.Mouse,
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Time: t,
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Buttons: btns,
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Buttons: w.pointerBtns,
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Position: pos,
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Scroll: f32.Point{X: dxf, Y: dyf},
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Modifiers: convertMods(mods),
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+1
-1
@@ -61,7 +61,7 @@ static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFlo
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}
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// Origin is in the lower left corner. Convert to upper left.
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CGFloat height = view.bounds.size.height;
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gio_onMouse((__bridge CFTypeRef)view, (__bridge CFTypeRef)event, typ, [NSEvent pressedMouseButtons], p.x, height - p.y, dx, dy, [event timestamp], [event modifierFlags]);
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gio_onMouse((__bridge CFTypeRef)view, (__bridge CFTypeRef)event, typ, event.buttonNumber, p.x, height - p.y, dx, dy, [event timestamp], [event modifierFlags]);
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}
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@interface GioView : NSView <CALayerDelegate,NSTextInputClient>
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