gpu/shaders: avoid first-class arrays

Safari's WebGL1 implementation (rightly) complains that first-class
array types are not supported as function result types. Define and
use a struct type instead.

While we're here, use const variables instead of functions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-04-28 14:33:27 +02:00
parent 22f964548b
commit 1062d4e79d
4 changed files with 87 additions and 95 deletions
+1 -2
View File
@@ -23,7 +23,6 @@ layout(location = 1) out vec2 vUV;
void main() {
gl_Position = toClipSpace(vec4(pos*transform.xy + transform.zw, z, 1));
vUV = uv*uvTransform.xy + uvTransform.zw;
vec3[2] fboTrans = fboTextureTransform();
vec3 uv3 = transform3x2(fboTrans, vec3(uv, 1.0));
vec3 uv3 = transform3x2(fboTextureTransform, vec3(uv, 1.0));
vCoverUV = (uv3*vec3(uvCoverTransform.xy, 1.0)+vec3(uvCoverTransform.zw, 0.0)).xy;
}