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gpu/shaders: avoid first-class arrays
Safari's WebGL1 implementation (rightly) complains that first-class array types are not supported as function result types. Define and use a struct type instead. While we're here, use const variables instead of functions. Signed-off-by: Elias Naur <mail@eliasnaur.com>
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@@ -23,7 +23,6 @@ layout(location = 1) out vec2 vUV;
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void main() {
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gl_Position = toClipSpace(vec4(pos*transform.xy + transform.zw, z, 1));
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vUV = uv*uvTransform.xy + uvTransform.zw;
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vec3[2] fboTrans = fboTextureTransform();
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vec3 uv3 = transform3x2(fboTrans, vec3(uv, 1.0));
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vec3 uv3 = transform3x2(fboTextureTransform, vec3(uv, 1.0));
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vCoverUV = (uv3*vec3(uvCoverTransform.xy, 1.0)+vec3(uvCoverTransform.zw, 0.0)).xy;
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}
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