Elias Naur 1062d4e79d gpu/shaders: avoid first-class arrays
Safari's WebGL1 implementation (rightly) complains that first-class
array types are not supported as function result types. Define and
use a struct type instead.

While we're here, use const variables instead of functions.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-04-28 14:46:33 +01:00
2020-04-23 21:15:17 +02:00
2020-04-27 21:29:11 +02:00
2020-04-28 14:46:33 +01:00
2020-03-12 13:21:34 +01:00
2019-03-31 10:47:22 +02:00

Gio

Immediate mode GUI programs in Go for Android, iOS, macOS, Linux, FreeBSD, OpenBSD, Windows, and WebAssembly (experimental). See the project page gioui.org for documentation and more information.

builds.sr.ht status

Issues

File bugs and TODOs through the issue tracker or send an email to ~eliasnaur/gio@todo.sr.ht. For general discussion, use the mailing list: ~eliasnaur/gio@lists.sr.ht.

Contributing

Post discussion to the mailing list and patches to gio-patches. No Sourcehut account is required and you can post without being subscribed.

See the contribution guide for more details.

An unofficial GitHub mirror is kindly maintained by Larry Clapp.

S
Description
No description provided
Readme Multiple Licenses 6.3 MiB
Languages
Go 89.6%
C 7%
Java 1.7%
Objective-C 1.6%