mirror of
https://git.sr.ht/~eliasnaur/gio
synced 2026-07-01 15:45:38 +00:00
gpu/shaders: avoid first-class arrays
Safari's WebGL1 implementation (rightly) complains that first-class array types are not supported as function result types. Define and use a struct type instead. While we're here, use const variables instead of functions. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
@@ -17,12 +17,10 @@ layout(binding = 0) uniform Block {
|
||||
layout(location = 0) out vec2 vUV;
|
||||
|
||||
void main() {
|
||||
vec3[2] fboTrans = fboTransform();
|
||||
vec3 p = transform3x2(fboTrans, vec3(pos, 1.0));
|
||||
vec3 p = transform3x2(fboTransform, vec3(pos, 1.0));
|
||||
gl_Position = vec4(p, 1);
|
||||
vec3[2] fboTexTrans = fboTextureTransform();
|
||||
vec3 uv3 = transform3x2(fboTexTrans, vec3(uv, 1.0));
|
||||
vec3 uv3 = transform3x2(fboTextureTransform, vec3(uv, 1.0));
|
||||
vUV = uv3.xy*subUVTransform.xy + subUVTransform.zw;
|
||||
vUV = transform3x2(fboTexTrans, vec3(vUV, 1.0)).xy;
|
||||
vUV = transform3x2(fboTextureTransform, vec3(vUV, 1.0)).xy;
|
||||
vUV = vUV*uvTransform.xy + uvTransform.zw;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user