app/internal/window: [macOS] fold header files into Cgo preambles

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-05-17 14:19:38 +02:00
parent 85a75ee265
commit 10a81bf217
9 changed files with 20 additions and 36 deletions
+8 -1
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@@ -15,7 +15,14 @@ import (
#include <CoreGraphics/CoreGraphics.h>
#include <AppKit/AppKit.h>
#include <OpenGL/gl3.h>
#include "gl_macos.h"
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLView(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_contextForView(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(void);
__attribute__ ((visibility ("hidden"))) void gio_lockContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef);
*/
import "C"
-9
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@@ -1,9 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLView(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_contextForView(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(void);
__attribute__ ((visibility ("hidden"))) void gio_lockContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef);
-2
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@@ -7,8 +7,6 @@
#include <CoreFoundation/CoreFoundation.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl3.h>
#include "os_macos.h"
#include "gl_macos.h"
#include "_cgo_export.h"
static void handleMouse(NSView *view, NSEvent *event, int typ, CGFloat dx, CGFloat dy) {
+1 -1
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@@ -3,7 +3,7 @@
package window
/*
#include "os_darwin.h"
__attribute__ ((visibility ("hidden"))) void gio_wakeupMainThread(void);
*/
import "C"
-3
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@@ -1,3 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
__attribute__ ((visibility ("hidden"))) void gio_wakeupMainThread(void);
-1
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@@ -2,7 +2,6 @@
@import Dispatch;
#include "os_darwin.h"
#include "_cgo_export.h"
void gio_wakeupMainThread(void) {
+11 -1
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@@ -26,7 +26,17 @@ import (
#include <AppKit/AppKit.h>
#include "os_macos.h"
#define GIO_MOUSE_MOVE 1
#define GIO_MOUSE_UP 2
#define GIO_MOUSE_DOWN 3
__attribute__ ((visibility ("hidden"))) void gio_main(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height);
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewWidth(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewHeight(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, BOOL anim);
__attribute__ ((visibility ("hidden"))) void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID);
__attribute__ ((visibility ("hidden"))) CGFloat gio_getViewBackingScale(CFTypeRef viewRef);
*/
import "C"
-17
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@@ -1,17 +0,0 @@
// SPDX-License-Identifier: Unlicense OR MIT
#ifndef _OS_MACOS_H
#define _OS_MACOS_H
#define GIO_MOUSE_MOVE 1
#define GIO_MOUSE_UP 2
#define GIO_MOUSE_DOWN 3
__attribute__ ((visibility ("hidden"))) void gio_main(CFTypeRef viewRef, const char *title, CGFloat width, CGFloat height);
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewWidth(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewHeight(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, BOOL anim);
__attribute__ ((visibility ("hidden"))) void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID);
__attribute__ ((visibility ("hidden"))) CGFloat gio_getViewBackingScale(CFTypeRef viewRef);
#endif
-1
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@@ -4,7 +4,6 @@
@import AppKit;
#include "os_macos.h"
#include "_cgo_export.h"
@interface GioDelegate : NSObject<NSApplicationDelegate, NSWindowDelegate>