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https://git.sr.ht/~eliasnaur/gio
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layout: add NewContext, make zero value Contexts useful
While here, unexport the Queue and Config fields. The NewContext cosntructor is shorter, and there is no reason to expose the fields to accidental mutation. Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
+41
-3
@@ -4,13 +4,18 @@ package layout
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import (
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"image"
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"math"
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"time"
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"gioui.org/io/event"
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"gioui.org/io/system"
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"gioui.org/op"
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"gioui.org/unit"
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)
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// Context carries the state needed by almost all layouts and widgets.
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// A zero value Context never returns events, map units to pixels
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// with a scale of 1.0, and returns the zero time from Now.
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type Context struct {
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// Constraints track the constraints for the active widget or
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// layout.
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@@ -19,11 +24,18 @@ type Context struct {
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// operation.
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Dimensions Dimensions
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system.Config
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event.Queue
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cfg system.Config
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queue event.Queue
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*op.Ops
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}
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// NewContext returns a Context for an event queue.
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func NewContext(q event.Queue) *Context {
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return &Context{
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queue: q,
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}
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}
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// layout a widget with a set of constraints and return its
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// dimensions. The widget dimensions are constrained abd the previous
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// constraints are restored after layout.
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@@ -42,9 +54,35 @@ func ctxLayout(gtx *Context, cs Constraints, w Widget) Dimensions {
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func (c *Context) Reset(cfg system.Config, size image.Point) {
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c.Constraints = RigidConstraints(size)
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c.Dimensions = Dimensions{}
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c.Config = cfg
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c.cfg = cfg
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if c.Ops == nil {
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c.Ops = new(op.Ops)
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}
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c.Ops.Reset()
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}
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// Now returns the configuration time or the the zero time.
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func (c *Context) Now() time.Time {
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if c.cfg == nil {
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return time.Time{}
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}
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return c.cfg.Now()
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}
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// Px maps the value to pixels. If no configuration is set,
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// Px returns the rounded value of v.
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func (c *Context) Px(v unit.Value) int {
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if c.cfg == nil {
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return int(math.Round(float64(v.V)))
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}
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return c.cfg.Px(v)
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}
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// Events returns the events available for the key. If no
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// queue is configured, Events returns nil.
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func (c *Context) Events(k event.Key) []event.Event {
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if c.queue == nil {
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return nil
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}
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return c.queue.Events(k)
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}
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+10
-31
@@ -3,23 +3,14 @@ package layout_test
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import (
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"fmt"
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"image"
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"time"
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"gioui.org/io/event"
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"gioui.org/layout"
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"gioui.org/unit"
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)
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type queue struct{}
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type config struct{}
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var q queue
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var cfg = new(config)
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func ExampleInset() {
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gtx := &layout.Context{Queue: q}
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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gtx := new(layout.Context)
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gtx.Reset(nil, image.Point{X: 100, Y: 100})
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// Loose constraints with no minimal size.
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gtx.Constraints.Width.Min = 0
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gtx.Constraints.Height.Min = 0
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@@ -40,9 +31,9 @@ func ExampleInset() {
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}
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func ExampleAlign() {
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gtx := &layout.Context{Queue: q}
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gtx := new(layout.Context)
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// Rigid constraints with both minimum and maximum set.
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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gtx.Reset(nil, image.Point{X: 100, Y: 100})
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align := layout.Align(layout.Center)
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align.Layout(gtx, func() {
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@@ -59,8 +50,8 @@ func ExampleAlign() {
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}
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func ExampleFlex() {
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gtx := &layout.Context{Queue: q}
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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gtx := new(layout.Context)
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gtx.Reset(nil, image.Point{X: 100, Y: 100})
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flex := layout.Flex{}
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@@ -84,8 +75,8 @@ func ExampleFlex() {
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}
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func ExampleStack() {
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gtx := &layout.Context{Queue: q}
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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gtx := new(layout.Context)
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gtx.Reset(nil, image.Point{X: 100, Y: 100})
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stack := layout.Stack{}
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@@ -107,8 +98,8 @@ func ExampleStack() {
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}
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func ExampleList() {
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gtx := &layout.Context{Queue: q}
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gtx.Reset(cfg, image.Point{X: 100, Y: 100})
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gtx := new(layout.Context)
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gtx.Reset(nil, image.Point{X: 100, Y: 100})
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// The list is 1e6 elements, but only 5 fit the constraints.
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const listLen = 1e6
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@@ -134,15 +125,3 @@ func layoutWidget(ctx *layout.Context, width, height int) {
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},
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}
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}
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func (config) Now() time.Time {
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return time.Now()
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}
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func (config) Px(v unit.Value) int {
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return int(v.V + .5)
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}
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func (queue) Events(k event.Key) []event.Event {
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return nil
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}
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+1
-1
@@ -122,7 +122,7 @@ func (l *List) Dragging() bool {
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}
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func (l *List) update() {
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d := l.scroll.Scroll(l.ctx.Config, l.ctx.Queue, l.ctx.Now(), gesture.Axis(l.Axis))
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d := l.scroll.Scroll(l.ctx, l.ctx, l.ctx.Now(), gesture.Axis(l.Axis))
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l.scrollDelta = d
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l.Position.Offset += d
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}
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+1
-1
@@ -114,7 +114,7 @@ func (e *Editor) processPointer(gtx *layout.Context) {
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axis = gesture.Vertical
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smin, smax = sbounds.Min.Y, sbounds.Max.Y
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}
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sdist := e.scroller.Scroll(gtx.Config, gtx.Queue, gtx.Now(), axis)
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sdist := e.scroller.Scroll(gtx, gtx, gtx.Now(), axis)
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var soff int
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if e.SingleLine {
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e.scrollRel(sdist, 0)
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