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io/router: add tests for Enter/Leave pointer events
Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
This commit is contained in:
@@ -130,3 +130,172 @@ func countPointerEvents(typ pointer.Type, events []event.Event) int {
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}
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return c
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}
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func TestPointerEnterLeave(t *testing.T) {
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handler1 := new(int)
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handler2 := new(int)
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var ops op.Ops
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// Handler 1 area: (0, 0) - (100, 100)
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pointer.Rect(image.Rectangle{
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Max: image.Point{
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X: 100,
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Y: 100,
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},
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}).Add(&ops)
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pointer.InputOp{Key: handler1}.Add(&ops)
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// Handler 2 area: (50, 50) - (100, 100) (areas intersect).
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pointer.Rect(image.Rectangle{
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Min: image.Point{
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X: 50,
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Y: 50,
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},
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Max: image.Point{
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X: 200,
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Y: 200,
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},
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}).Add(&ops)
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pointer.InputOp{Key: handler2}.Add(&ops)
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var r Router
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r.Frame(&ops)
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// Hit both handlers.
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r.Add(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Point{
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X: 50,
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Y: 50,
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},
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},
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)
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// First event for a handler is always a Cancel.
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assertEventSequence(t, r.Events(handler1), pointer.Cancel, pointer.Enter, pointer.Move)
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assertEventSequence(t, r.Events(handler2), pointer.Cancel, pointer.Enter, pointer.Move)
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// Leave the second area by moving into the first.
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r.Add(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Point{
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X: 45,
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Y: 45,
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},
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Move)
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assertEventSequence(t, r.Events(handler2), pointer.Leave)
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// Move, but stay within the same hit area.
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r.Add(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Point{
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X: 40,
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Y: 40,
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},
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Move)
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assertEventSequence(t, r.Events(handler2))
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// Move outside of both inputs.
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r.Add(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Point{
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X: 300,
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Y: 300,
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},
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Leave)
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assertEventSequence(t, r.Events(handler2))
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// Check that a Press event generates Enter Events.
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r.Add(
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pointer.Event{
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Type: pointer.Press,
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Position: f32.Point{
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X: 125,
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Y: 125,
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},
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},
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)
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assertEventSequence(t, r.Events(handler1))
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assertEventSequence(t, r.Events(handler2), pointer.Enter, pointer.Press)
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// Check that a Release event generates Enter/Leave Events.
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r.Add(
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pointer.Event{
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Type: pointer.Release,
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Position: f32.Point{
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// Move out of the second hit area and into the first.
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X: 25,
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Y: 25,
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},
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},
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)
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assertEventSequence(t, r.Events(handler1), pointer.Enter, pointer.Release)
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assertEventSequence(t, r.Events(handler2), pointer.Leave)
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}
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// assertEventSequence ensures that the provided actualEvents match the expected event types
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// in the provided order
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func assertEventSequence(t *testing.T, actualEvents []event.Event, expected ...pointer.Type) {
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for i, event := range actualEvents {
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pointerEvent, ok := event.(pointer.Event)
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if !ok {
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t.Errorf("actualEvents[%d] is not a pointer event, type %T", i, event)
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continue
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}
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if len(expected) <= i {
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t.Errorf("actualEvents is longer than expected, has len %d, expected len %d", len(actualEvents), len(expected))
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continue
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}
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if pointerEvent.Type != expected[i] {
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t.Errorf("actualEvents[%d] has type %s, expected %s", i, pointerEvent.Type.String(), expected[i].String())
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continue
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}
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}
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}
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func BenchmarkRouterAdd(b *testing.B) {
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// Set this to the number of overlapping handlers that you want to
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// evaluate performance for. Typical values for the example applications
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// are 1-3, though checking highers values helps evaluate performance for
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// more complex applications.
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const handlerCount = 3
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handlers := make([]event.Key, handlerCount)
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for i := 0; i < handlerCount; i++ {
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h := new(int)
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*h = i
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handlers[i] = h
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}
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var ops op.Ops
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for i := range handlers {
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pointer.Rect(image.Rectangle{
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Max: image.Point{
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X: 100,
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Y: 100,
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},
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}).Add(&ops)
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pointer.InputOp{Key: handlers[i]}.Add(&ops)
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}
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var r Router
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r.Frame(&ops)
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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r.Add(
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pointer.Event{
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Type: pointer.Move,
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Position: f32.Point{
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X: 50,
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Y: 50,
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},
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},
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)
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}
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}
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