text: remove String, Layout and add Glyph

In preparation for using Shaper with an io.Reader, rework the API to not refer
to strings. In particular, introduce Glyph for holding the rune in addition to
the advance. For fast traversing of the underlying text, add Len to Line with
the UTF8 length.

Layout is a useless wrapper around []Line; remove it while we're
here.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2020-01-13 19:54:11 +01:00
parent e25b1639b9
commit 16d2a3ac0a
6 changed files with 95 additions and 116 deletions
+28 -30
View File
@@ -85,11 +85,11 @@ func (c *Collection) Font(i int) (*Font, error) {
return &Font{font: fnt}, nil
}
func (f *Font) Layout(ppem fixed.Int26_6, str string, opts text.LayoutOptions) *text.Layout {
func (f *Font) Layout(ppem fixed.Int26_6, str string, opts text.LayoutOptions) []text.Line {
return layoutText(&f.buf, ppem, str, &opentype{Font: f.font, Hinting: font.HintingFull}, opts)
}
func (f *Font) Shape(ppem fixed.Int26_6, str text.String) op.CallOp {
func (f *Font) Shape(ppem fixed.Int26_6, str []text.Glyph) op.CallOp {
return textPath(&f.buf, ppem, &opentype{Font: f.font, Hinting: font.HintingFull}, str)
}
@@ -98,7 +98,7 @@ func (f *Font) Metrics(ppem fixed.Int26_6) font.Metrics {
return o.Metrics(&f.buf, ppem)
}
func layoutText(buf *sfnt.Buffer, ppem fixed.Int26_6, str string, f *opentype, opts text.LayoutOptions) *text.Layout {
func layoutText(buf *sfnt.Buffer, ppem fixed.Int26_6, str string, f *opentype, opts text.LayoutOptions) []text.Line {
m := f.Metrics(buf, ppem)
lineTmpl := text.Line{
Ascent: m.Ascent,
@@ -110,18 +110,18 @@ func layoutText(buf *sfnt.Buffer, ppem fixed.Int26_6, str string, f *opentype, o
var lines []text.Line
maxDotX := fixed.I(opts.MaxWidth)
type state struct {
r rune
advs []fixed.Int26_6
adv fixed.Int26_6
x fixed.Int26_6
idx int
valid bool
r rune
layout []text.Glyph
adv fixed.Int26_6
x fixed.Int26_6
idx int
valid bool
}
var prev, word state
endLine := func() {
line := lineTmpl
line.Text.Advances = prev.advs
line.Text.String = str[:prev.idx]
line.Layout = prev.layout
line.Len = prev.idx
line.Width = prev.x + prev.adv
line.Bounds.Max.X += prev.x
lines = append(lines, line)
@@ -133,17 +133,17 @@ func layoutText(buf *sfnt.Buffer, ppem fixed.Int26_6, str string, f *opentype, o
c, s := utf8.DecodeRuneInString(str[prev.idx:])
a, valid := f.GlyphAdvance(buf, ppem, c)
next := state{
r: c,
advs: prev.advs,
idx: prev.idx + s,
x: prev.x + prev.adv,
adv: a,
valid: valid,
r: c,
layout: prev.layout,
idx: prev.idx + s,
x: prev.x + prev.adv,
adv: a,
valid: valid,
}
if c == '\n' {
// The newline is zero width; use the previous
// character for line measurements.
prev.advs = append(prev.advs, 0)
prev.layout = append(prev.layout, text.Glyph{Rune: c, Advance: 0})
prev.idx = next.idx
endLine()
continue
@@ -160,33 +160,32 @@ func layoutText(buf *sfnt.Buffer, ppem fixed.Int26_6, str string, f *opentype, o
}
next.x -= word.x + word.adv
next.idx -= word.idx
next.advs = next.advs[len(word.advs):]
next.layout = next.layout[len(word.layout):]
prev = word
endLine()
} else if k != 0 {
next.advs[len(next.advs)-1] += k
next.layout[len(next.layout)-1].Advance += k
next.x += k
}
next.advs = append(next.advs, next.adv)
if unicode.IsSpace(next.r) {
next.layout = append(next.layout, text.Glyph{Rune: c, Advance: next.adv})
if unicode.IsSpace(c) {
word = next
}
prev = next
}
endLine()
return &text.Layout{Lines: lines}
return lines
}
func textPath(buf *sfnt.Buffer, ppem fixed.Int26_6, f *opentype, str text.String) op.CallOp {
func textPath(buf *sfnt.Buffer, ppem fixed.Int26_6, f *opentype, str []text.Glyph) op.CallOp {
var lastPos f32.Point
var builder clip.Path
ops := new(op.Ops)
var x fixed.Int26_6
var advIdx int
builder.Begin(ops)
for _, r := range str.String {
if !unicode.IsSpace(r) {
segs, ok := f.LoadGlyph(buf, ppem, r)
for _, g := range str {
if !unicode.IsSpace(g.Rune) {
segs, ok := f.LoadGlyph(buf, ppem, g.Rune)
if !ok {
continue
}
@@ -232,8 +231,7 @@ func textPath(buf *sfnt.Buffer, ppem fixed.Int26_6, f *opentype, str text.String
}
lastPos = lastPos.Add(lastArg)
}
x += str.Advances[advIdx]
advIdx++
x += g.Advance
}
builder.End().Add(ops)
return op.CallOp{Ops: ops}