ui/app: fix a few C signatures and a comment typo

Signed-off-by: Elias Naur <mail@eliasnaur.com>
This commit is contained in:
Elias Naur
2019-07-07 16:33:11 +02:00
parent f110c26e3f
commit 1a417d353c
7 changed files with 8 additions and 8 deletions
+1 -1
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@@ -4,4 +4,4 @@ __attribute__ ((visibility ("hidden"))) int gio_renderbufferStorage(CFTypeRef ct
__attribute__ ((visibility ("hidden"))) int gio_presentRenderbuffer(CFTypeRef ctx, GLenum buffer); __attribute__ ((visibility ("hidden"))) int gio_presentRenderbuffer(CFTypeRef ctx, GLenum buffer);
__attribute__ ((visibility ("hidden"))) int gio_makeCurrent(CFTypeRef ctx); __attribute__ ((visibility ("hidden"))) int gio_makeCurrent(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createContext(void); __attribute__ ((visibility ("hidden"))) CFTypeRef gio_createContext(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLLayer(); __attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLLayer(void);
+1 -1
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@@ -31,7 +31,7 @@ CFTypeRef gio_createContext(void) {
return CFBridgingRetain(ctx); return CFBridgingRetain(ctx);
} }
CFTypeRef gio_createGLLayer() { CFTypeRef gio_createGLLayer(void) {
CAEAGLLayer *layer = [[CAEAGLLayer layer] init]; CAEAGLLayer *layer = [[CAEAGLLayer layer] init];
if (layer == nil) { if (layer == nil) {
return nil; return nil;
+2 -2
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@@ -1,9 +1,9 @@
// SPDX-License-Identifier: Unlicense OR MIT // SPDX-License-Identifier: Unlicense OR MIT
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLView(); __attribute__ ((visibility ("hidden"))) CFTypeRef gio_createGLView(void);
__attribute__ ((visibility ("hidden"))) CFTypeRef gio_contextForView(CFTypeRef viewRef); __attribute__ ((visibility ("hidden"))) CFTypeRef gio_contextForView(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx); __attribute__ ((visibility ("hidden"))) void gio_makeCurrentContext(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx); __attribute__ ((visibility ("hidden"))) void gio_flushContextBuffer(CFTypeRef ctx);
__attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(); __attribute__ ((visibility ("hidden"))) void gio_clearCurrentContext(void);
__attribute__ ((visibility ("hidden"))) void gio_lockContext(CFTypeRef ctxRef); __attribute__ ((visibility ("hidden"))) void gio_lockContext(CFTypeRef ctxRef);
__attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef); __attribute__ ((visibility ("hidden"))) void gio_unlockContext(CFTypeRef ctxRef);
+1 -1
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@@ -102,7 +102,7 @@ CVDisplayLinkRef displayLink;
} }
@end @end
CFTypeRef gio_createGLView() { CFTypeRef gio_createGLView(void) {
@autoreleasepool { @autoreleasepool {
NSOpenGLPixelFormatAttribute attr[] = { NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
+1 -1
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@@ -20,7 +20,7 @@ import (
) )
func init() { func init() {
// Android's logcat already include timstamps. // Android's logcat already includes timestamps.
log.SetFlags(log.Flags() &^ log.LstdFlags) log.SetFlags(log.Flags() &^ log.LstdFlags)
logFd(C.ANDROID_LOG_INFO, os.Stdout.Fd()) logFd(C.ANDROID_LOG_INFO, os.Stdout.Fd())
logFd(C.ANDROID_LOG_ERROR, os.Stderr.Fd()) logFd(C.ANDROID_LOG_ERROR, os.Stderr.Fd())
+1 -1
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@@ -12,6 +12,6 @@ __attribute__ ((visibility ("hidden"))) CGFloat gio_viewWidth(CFTypeRef viewRef)
__attribute__ ((visibility ("hidden"))) CGFloat gio_viewHeight(CFTypeRef viewRef); __attribute__ ((visibility ("hidden"))) CGFloat gio_viewHeight(CFTypeRef viewRef);
__attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, BOOL anim); __attribute__ ((visibility ("hidden"))) void gio_setAnimating(CFTypeRef viewRef, BOOL anim);
__attribute__ ((visibility ("hidden"))) void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID); __attribute__ ((visibility ("hidden"))) void gio_updateDisplayLink(CFTypeRef viewRef, CGDirectDisplayID dispID);
__attribute__ ((visibility ("hidden"))) CGFloat gio_getPixelsPerDP(); __attribute__ ((visibility ("hidden"))) CGFloat gio_getPixelsPerDP(void);
#endif #endif
+1 -1
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@@ -67,7 +67,7 @@ static CGFloat getPointsPerDP(NSScreen *screen) {
} }
// Pixels pr dp. // Pixels pr dp.
CGFloat gio_getPixelsPerDP() { CGFloat gio_getPixelsPerDP(void) {
NSScreen *screen = [NSScreen mainScreen]; NSScreen *screen = [NSScreen mainScreen];
return [screen backingScaleFactor] * getPointsPerDP(screen); return [screen backingScaleFactor] * getPointsPerDP(screen);
} }